I would surmise that the tank marked those mobs because (s)he wanted them attacked in an order, not AoE. Did you misunderstand?
To be fair, if you did just attack one mob at a time it WOULD help the tank keep aggro. Should they get better? Yeah, they should. Maybe they're just learning, maybe not. Some people don't like trial by fire.
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Clearly, the best Final Fantasy character is Locke Cole.
Glamour is TRUE ENDGAME
and the award for the most incorrect, sweeping generalisation goes to....But this isn't the way "that" DPS (which let's be honest, is 99% of the DPS players because they are lazy and irresponsible. That's why they don't play a tank or healer, but that's another discussion) thinks.
"It's the tank's job to keep aggro, no matter how stupid, lazy, or irresponsibly I play."
Along with
"It's the healer's job to heal me, no matter how stupid, lazy, or irresponsibly I play."
This encompasses the entire litany of DPS issues, and why most tanks/healers don't like em and only tolerate them to get the dungeon done faster.
And then the healer would be tanking the rest of the mobs because...like I said in my first comment, he facepulled every group and only attacked one mob.
The multipliers on enmity skills are very generous. The burden of enmity is on nobody but the tank - you've seen the vast gulf of enmity between tanks and the rest of the party when enmity skills are used effectively. DPS and healers don't stand a chance unless the tank is undergeared, missing the targets or not using enmity skills/stance.But this isn't the way "that" DPS (which let's be honest, is 99% of the DPS players because they are lazy and irresponsible. That's why they don't play a tank or healer, but that's another discussion) thinks.
"It's the tank's job to keep aggro, no matter how stupid, lazy, or irresponsibly I play."
It's easy to keep hate, but it's even easier to go on a forum and blame everybody else for your enmity issues.
But... If you're doing end game the tanks should have no issue holding hate from you... If they do, they're bad sorry. Unless the dps attacks before the tank does that is, which isn't a dps thing, but a personal thing.DPS learn nothing while leveling if everyone gave them protection by holding threat. Leveling your class is indicative to learning it as well. Not everyone will be kind and give you multiple GCD's worth of taunt, so you might as well learn how to deal with it while you aren't competing with endgame mobs that will 2 shot your irresponsible, lazy DPS *(#@/.
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That's true for War's and Drks, but not Pld's. Their enmity multipliers are substantially lower than the other two tanks on ALL of their enmity generation moves. That's a fact. The numbers were outed a long time ago. As much as most of the Tank community understand why SE came to that decision, it doesn't really work as intended and definitely does not fit the current meta of the game.
Pld's also lack a spam-able AoE that does dmg. CoS is oGCD and pitifully weak, and Flash is a joke compared to Overpower or Unleash. It's the reason that Pld's often have the hardest time holding hate, especially if the Dps out-gear them by even a small amount.
That being said, you are right that if a level 60 player is using their tool kit correctly they should, most certainly, have no problems keeping enmity at equal gear levels. That includes Pld.
That aside, you are wrong to say that Threat management is solely the tank's responsibility. The tanks carry most of the responsibility for managing hate, that's true, but not all. Everyone can pull. Everyone generates threat. Everyone is responsible for their actions when in a party. There is no excuse for a Dps to be power focusing a mob that the tank has not even attacked yet, let alone blaming the tank for not holding hate on that mob. There's no excuse for 2 Dps to split their dmg output across multiple mobs (which slows things down considerably) and dividing the tanks attention instead of working together. There's no excuse for Dps to run off and face-pull mobs either by accident (in which case you are not paying attention to your position) or on purpose (in which case you're being a dick and should have Q'd as a tank). Just because you are Dps does not mean that you get a free pass to not pay attention.
This is a team-based game. You're supposed to work with your party, not against it. The Tanks and Healers should not feel like they are baby-sitting single-minded Dps who are only focused on themselves, especially considering the Tanks and Healers are the only thing stopping the Dps from getting ground up into red paste.
Last edited by Februs; 01-29-2016 at 04:13 AM.
idk, I have had all 3 tanks be able to hold hate without me getting past yellow on my i207 smn when they are barely breaking the i190 mark and then I have tanks that cant hold anything off my with a completely upgraded i210 set. So it really does just come down to skill in the end imo.
If you are learning (ie in a pre 50 dungeon) or really trying that's one thing and I will cut you some slack, but by the time you are in a lvl 60 dungeon, if you don't know how to play your job that's on you not me.
This is not true. As a BLM I will do far lower DPS and have more missed spells if I target the same target as everyone else. A few lucky crits by the tank and a melee may kill the mob from more than half health during the time it takes me to cast Fire4. Which makes me miss a cast.
I specifically try and pick a mob the other DPS are not targeting to keep my DPS up. I do occasionally rip a mob away from the Tank, but I can handle it by myself. Just manaward/manawall and nuke it dead while the Tank can blissfully stay doing exactly what he was doing before.
The only problems I have are slow tanks taking each mob group one at a time (4 pulls from honeycomb to honeycomb I'm looking at your Arboretum).
Last edited by FunkyBunch; 01-29-2016 at 06:16 AM.
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