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  1. #51
    Player
    nitaZ28's Avatar
    Join Date
    Jan 2016
    Posts
    14
    Character
    Nyleve Nael
    World
    Diabolos
    Main Class
    Arcanist Lv 48
    Quote Originally Posted by HoodRat View Post
    My favorite one is when tanks spend 5 minutes marking every mob before every trash pull thinking it will help them keep aggro, then they facepull the group and only attack a single mob so when I multidot and aoe, I become the tank.
    I would surmise that the tank marked those mobs because (s)he wanted them attacked in an order, not AoE. Did you misunderstand?
    (1)

  2. #52
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by nitaZ28 View Post
    I would surmise that the tank marked those mobs because (s)he wanted them attacked in an order, not AoE. Did you misunderstand?
    Please reread my comment until you understand everything wrong with yours. It's too late for me to care to explain.
    (1)

  3. #53
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    Quote Originally Posted by HoodRat View Post
    Please reread my comment until you understand everything wrong with yours. It's too late for me to care to explain.
    To be fair, if you did just attack one mob at a time it WOULD help the tank keep aggro. Should they get better? Yeah, they should. Maybe they're just learning, maybe not. Some people don't like trial by fire.
    (2)
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    Glamour is TRUE ENDGAME

  4. #54
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    Quote Originally Posted by nitaZ28 View Post
    But this isn't the way "that" DPS (which let's be honest, is 99% of the DPS players because they are lazy and irresponsible. That's why they don't play a tank or healer, but that's another discussion) thinks.

    "It's the tank's job to keep aggro, no matter how stupid, lazy, or irresponsibly I play."

    Along with

    "It's the healer's job to heal me, no matter how stupid, lazy, or irresponsibly I play."

    This encompasses the entire litany of DPS issues, and why most tanks/healers don't like em and only tolerate them to get the dungeon done faster.
    and the award for the most incorrect, sweeping generalisation goes to....
    (7)

  5. #55
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by AskaRay View Post
    To be fair, if you did just attack one mob at a time it WOULD help the tank keep aggro. Should they get better? Yeah, they should. Maybe they're just learning, maybe not. Some people don't like trial by fire.
    And then the healer would be tanking the rest of the mobs because...like I said in my first comment, he facepulled every group and only attacked one mob.
    (4)

  6. #56
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by nitaZ28 View Post
    But this isn't the way "that" DPS (which let's be honest, is 99% of the DPS players because they are lazy and irresponsible. That's why they don't play a tank or healer, but that's another discussion) thinks.

    "It's the tank's job to keep aggro, no matter how stupid, lazy, or irresponsibly I play."
    The multipliers on enmity skills are very generous. The burden of enmity is on nobody but the tank - you've seen the vast gulf of enmity between tanks and the rest of the party when enmity skills are used effectively. DPS and healers don't stand a chance unless the tank is undergeared, missing the targets or not using enmity skills/stance.

    It's easy to keep hate, but it's even easier to go on a forum and blame everybody else for your enmity issues.
    (0)

  7. #57
    Player
    Elkya95's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Alexis Wolf
    World
    Louisoix
    Main Class
    Lancer Lv 80
    Quote Originally Posted by nitaZ28 View Post
    DPS learn nothing while leveling if everyone gave them protection by holding threat. Leveling your class is indicative to learning it as well. Not everyone will be kind and give you multiple GCD's worth of taunt, so you might as well learn how to deal with it while you aren't competing with endgame mobs that will 2 shot your irresponsible, lazy DPS *(#@/.
    But... If you're doing end game the tanks should have no issue holding hate from you... If they do, they're bad sorry. Unless the dps attacks before the tank does that is, which isn't a dps thing, but a personal thing.
    (2)

    http://motherfuckingkingofheroes.tumblr.com/

  8. #58
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Almalexia View Post
    The multipliers on enmity skills are very generous.
    That's true for War's and Drks, but not Pld's. Their enmity multipliers are substantially lower than the other two tanks on ALL of their enmity generation moves. That's a fact. The numbers were outed a long time ago. As much as most of the Tank community understand why SE came to that decision, it doesn't really work as intended and definitely does not fit the current meta of the game.

    Pld's also lack a spam-able AoE that does dmg. CoS is oGCD and pitifully weak, and Flash is a joke compared to Overpower or Unleash. It's the reason that Pld's often have the hardest time holding hate, especially if the Dps out-gear them by even a small amount.

    That being said, you are right that if a level 60 player is using their tool kit correctly they should, most certainly, have no problems keeping enmity at equal gear levels. That includes Pld.

    That aside, you are wrong to say that Threat management is solely the tank's responsibility. The tanks carry most of the responsibility for managing hate, that's true, but not all. Everyone can pull. Everyone generates threat. Everyone is responsible for their actions when in a party. There is no excuse for a Dps to be power focusing a mob that the tank has not even attacked yet, let alone blaming the tank for not holding hate on that mob. There's no excuse for 2 Dps to split their dmg output across multiple mobs (which slows things down considerably) and dividing the tanks attention instead of working together. There's no excuse for Dps to run off and face-pull mobs either by accident (in which case you are not paying attention to your position) or on purpose (in which case you're being a dick and should have Q'd as a tank). Just because you are Dps does not mean that you get a free pass to not pay attention.

    This is a team-based game. You're supposed to work with your party, not against it. The Tanks and Healers should not feel like they are baby-sitting single-minded Dps who are only focused on themselves, especially considering the Tanks and Healers are the only thing stopping the Dps from getting ground up into red paste.
    (3)
    Last edited by Februs; 01-29-2016 at 04:13 AM.

  9. #59
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Februs View Post
    It's the reason that Pld's often have the hardest time holding hate, especially if the Dps out-gear them by even a small amount.
    idk, I have had all 3 tanks be able to hold hate without me getting past yellow on my i207 smn when they are barely breaking the i190 mark and then I have tanks that cant hold anything off my with a completely upgraded i210 set. So it really does just come down to skill in the end imo.

    If you are learning (ie in a pre 50 dungeon) or really trying that's one thing and I will cut you some slack, but by the time you are in a lvl 60 dungeon, if you don't know how to play your job that's on you not me.
    (0)

  10. #60
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by Februs View Post
    There's no excuse for 2 Dps to split their dmg output across multiple mobs (which slows things down considerably) and dividing the tanks attention instead of working together.
    This is not true. As a BLM I will do far lower DPS and have more missed spells if I target the same target as everyone else. A few lucky crits by the tank and a melee may kill the mob from more than half health during the time it takes me to cast Fire4. Which makes me miss a cast.
    I specifically try and pick a mob the other DPS are not targeting to keep my DPS up. I do occasionally rip a mob away from the Tank, but I can handle it by myself. Just manaward/manawall and nuke it dead while the Tank can blissfully stay doing exactly what he was doing before.

    The only problems I have are slow tanks taking each mob group one at a time (4 pulls from honeycomb to honeycomb I'm looking at your Arboretum).
    (1)
    Last edited by FunkyBunch; 01-29-2016 at 06:16 AM.

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