
Originally Posted by
RiisWolf
snip….
Since 3.0, PLD has had TP issues. There is no offensive ability that a PLD can spam while allowing TP to regenerate naturally. With as little damage that PLD does, this is a problem. Yes I could cast Stone skin on myself (for a max 2k shield) or on a DPS/Healer for a much weaker effect. I am not advocating that a PLD who has floored their TP should sit there on their bum. The weakest tank doesn’t also need to be the fastest tank to the TP floor, without some sort of TP regen/assistance.
You asked how PLD’s hit the floor (still within topic) I showed you how. Your solution to our TP issue is to spam Stone Skin (not even close to topic for what people would like to see for the class in 4.0). A good PLD doesn’t spam stone skin in the middle of the action. They use it during down time (jumps) or just before tank busters. I offer you an alternative to the 2.0 method of pld stone skin just before tank buster. It is a heal that is just as powerful as Equilibrium – it’s just not instant and can be interrupted. You then claim that tanks need to mitigate pre TB and it is a healers job post TB…… Equilibrium would like to say hi….
Your single mindedness on this subject, combined with the fact that your chosen class is built around self-recovery is where I take issue. You are just as guilty as going off topic as Februs or myself.
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The purpose of this thread is to open our minds to new ideas for PLD in the future. Discuss new things that we would like to see to address the issues that exist presently. Sometimes in discussing ways the game could fix things in future patches, new ideas are hatched that address the situation today. Sometimes it involves ongoing effort to spread the word on ideas that are lesser known.
Fight or Flight is roughly Grit, but only for 30 seconds and a 90 second cool down. Essentially, it negates the effects of ShO, both have an effect on damage dealt %. Just a guess, but changing one and not the other, may cause scaling issues down the road. (I don’t like napkin math on Fridays). I would be interested to see if they added some additional effect/trait to the skill, but of all the tools in the PLD kit, this one is the least broken.
PLD has a LOT of quirky skills that don’t have as much consistent application as the other tank classes. It is a borderline utility tank, but its utility isn’t unique enough to separate it from other classes, and it’s damage output is considerably lower than the other two tank classes. IMO, SE needs to better embrace this in a similar fashion as they have with ninja. Of the 3 melee classes ninja is recognized as having the lowest damage output (going with similar skill level), with Monk being the highest and DRG close behind. However, monk also has the least amount of raid utility (and resulting raid wide damage) while ninja and drg are at the top. PLD presently has the least enmity generation, the least damage, and extremely disjointed utility. Give PLD the most effective utility of any tank class, and you may actually have a question as to which tank comp to bring into progression content.