What would u like to see for Pld in 4.0

What would u like to see for Pld in 4.0


AOE
AOE
AOE
Skills
Clemency affected by skill speed, not spell speed. Clemency's additional effect restores 100TP in Sword Oath, maintains 50% leech-heal in Shield Oath.
Divine Veil CD reduced to 80 seconds from 150. Clemency can trigger Divine Veil's effect.
Shield Bash costs 0TP if it follows a block.
Sheltron blocks magic damage as well as physical damage. CD increased to 45 seconds.
Tempered Will unlocks Raise while in combat in addition to its current effects, and restores 100TP over its duration. CD remains 180 seconds.
Itemization
Never put parry on a PLD item again, especially PLD JSE/relic. Parry and block roll against each other, and PLD already has a built in 20+% "random" mitigation tool in its shield.

i want a aoe XD too
because spellspeed is an issue, change it for skill speed, make a skill to instant cast, so we can use this instant cast skill to stoneskin or clemency instant when me realy need it for the migitation.
Pretty much all of this. I could not agree more.
The only things I'd add would be:
- Reduce Bulwark's Cd timer to match Awareness, so that they can actually have synergy instead of being mismatched.
- Reduce oGCD of CoS or buff it's dmg and/or enmity gen by a little (even if just the DoT or enmity gen is buffed I'd be fine with that).
- Add an effect of some kind to RA, since it's absent of anything. It's not at all necessary, but it feels weird that it doesn't do anything.
Honestly, though, I'd still be happy if they changed absolutely nothing other than giving Pld's a way to manage their TP in both MT and OT positions. The main issue with Pld is that it seems to be kitted for high skill speed, but has absolutely no means of maintaining its TP bar. High skill speed is fine. I would even be okay if we got more speed to help compensate for our low enmity gen and Dps output, but it's useless if our Tp bars are constantly running empty because we have no way to make up our expenditure. SE should address this.
I don't think shortening Bulwark's CD would be a good idea. Block strength is going to continue to scale up as they add more item levels, and if I recall a 130 shield in 2.55 was good for -30% physical damage. If they scale it higher than that before 4.0, then PLD will have two Sentinel choices in physical heavy fights, which is a pretty substantial advantage.
That also doesn't consider the secondary effects if you also buffed Shield Bash to cost 0 TP after a block--chain stuns every two minutes, with no TP cost?
Also, what does RA need, really? As it is, it's just 20 potency short of a DRG's Full Thrust combo, and I don't see many people complaining about FT needing any buffs.
#gitgud
Ongoing mission: Tank everything on DRG. On purpose.
Hmm... I did not think of that. It's hard to say for sure, given that we don't know where the next shield cut off will be, but it would definitely pose a problem if shield strength goes too high.
Personally, I don't think 30% is too much to ask for, given that Pld is in the current weakest state of all 3 tanks. After all, Pld's are supposed to excel at physical mitigation, but they really aren't all that far ahead of the curve (if at all) over War's and Drk's. They're behind in dmg and roughly equal in mitigation. They lack an edge, so to speak. Something like this might allow them to noticeably excel at physical mitigation over the other two tank, providing a bit of a utility boost ... however, I agree that 40% is definitely pushing it. So, reducing Bulwark's CD might not be the best way to go about it if the shields end up getting stronger.
The alternative would be to adjust Awareness's CD time so that it is precisely half that of Bulwark, making it 90 seconds. It wouldn't make Awareness too over powered, given that Crit dmg is not really a concern in most cases and Awareness is already considered the absolute weakest Def CD in the game. What this would do is allow Pld's to reliably couple Awareness with Bulwark on every second cast of Bulwark. This might be a better fit, especially because it doesn't mess with the other two tanks.
War's would actually get better synergy, because the recast timer would be precisely in-tune with Raw Intuition. Drk's don't have it quite so neat and tidy, but it would still work. Right now they can couple Awareness with every second use of Dark Dance and time it to the second. Shortening Awareness's CD puts them off by 30's, but it shouldn't mess with it's actual usage. Drk's would still use it every second Dark Dance so long as they don't pop it on CD. They'd just have to exercise a bit of restraint.
Need? Nothing, really. Like I said, no changes are actually necessary for RA. It's just that it seems rather odd that it is literally the only Tank combo in the game that had no additional effects whatsoever.
A few people have mentioned in the past that they'd like to see it provide raid utility of some kind, like a dmg buff. Personally, I'm not too fond of this idea, because I think that it would make Pld's too similar to War's. If i had to come up with something for it, I'd rather see it have a personal effect. Off the top of my head, one option would be to have RA work in a similar fashion to Soul Eater, only instead of providing Hp, it would provide TP. As things are right now, this would be a welcomed effect since Pld's are constantly starved for Tp ... however, if Pld's got any other means of making up Tp (like your Tempered Will idea) this would probably be too over powered, as Pld's would literally never run out of Tp. Though, that's kind of the way War works right now, and no one seems to mind; so, maybe this would be fine.
Another option would be for RA to simply ignore the dmg penalty of Shield Oath. Comparing RA's potency to Full Thrust is fine, and RA admittedly does have a pretty hefty potency; however, that potency is consistently nerfed by Shield Oath's dmg penalty, which ultimately makes FT and RA incomparable. Pld's OT dps is actually not bad, but their MT dps is garbage. Allowing RA to ignore the penalty of the Tank stance would at least bring Pld's up a little. They would still be miles behind Drk's and War's in the MT position, but it would help. If it really bugged Pld's too much to do it, they could always nerf RA's potency a little to compensate, but I don't think it would be necessary.
In any case, these are just two ideas off the top of my head. Neither of them are required. Nor do I expect RA to go through any changes, because honestly it's fine the way it is. I only mentioned it because it's been brought up on the forums before, and when you look at all the Tank combo's side by side it's pretty easy to see that "one of these things is not like the others."
Simply responding to the suggestions you've mentioned (RA giving a dmg bonus of some sort/ignoring ShO dmg reduction, or giving TP):
My issue with these is that there are far simpler means to fix both TP issues and Shield Oath dps. Moreover, I'm not certain TP fixes truly necessary, especially without similar changes to pure-Grit DRK. Ever since the Goring Blade change to 50 TP, though less efficient than using Swipe once per GB on a 2.4s GCD before, we've been even with MT DRKs (whose only lead prior to that was Scourge). The rest is dependent on their Blood Weapon and spending a GCD returning to Grit. If PLD were to trim their TP consumption to DRK's stance-dancing level, then DRK's would be penalized in intensive tanking situations equally to PLDs now. Of course, I'm not saying that's reason enough not to give PLD something, but forcing them to use their no-enmity combo (RA) just to hold TP, when they're already the lowest-enmity-output Tank does not seem like a good solution.
I'd much rather just see them be the only job with a 60-TP opener by changing Fast Blade to 60 TP, perhaps with Goring Blade returned to 60 TP, causing the PLD to consume 20 to 30 less TP per 9 GCDs:
560->540 per GB duration | 9 GCDs = 3.6% reduction to TP costs
Or take both:
560->530 per GB duration | 9 GCDs = 5.4% reduction to TP costs
As for MT dps, that too seems like it has a simple fix. Changing Shield Oath from "reducing damage dealt" to "reducing weaponskill damage dealt" would increase MT dps by ~9.6%. Further making a Rage of Halone a non-option by increasing its relative potency gap with Royal Authority seems a bafflingly bad fix by comparison.
There are also more PLD-ish ways to improve PLD MT dps, such as by reducing the cooldown on Shield Swipe based on potency blocked (1 second per 150 potency, for instance, if 500 were the maximum assigned to any mob in an instance, and all mobs given the same base attack power), or giving it a chance to refresh CD on block. The only issue with all this would be that these bonuses would be niched out of (pure) magical fights, since Yoshi has apparently stated that PLDs will never block magic (even when it takes the form of flung rocks).
Last edited by Shurrikhan; 01-11-2016 at 08:22 PM. Reason: typos


I have no idea why skill speed and spell speed are separate stats. Only DRK and PLD can use both at the same time, and skill speed is weak for both classes.
They should make parry boost block slightly, simply to make up for the fact that they roll against each other. But they'd also need to make parry a more universally desirable stat.
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