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Thread: PLD 4.0

  1. #121
    Player
    KristianFortNox's Avatar
    Join Date
    Oct 2013
    Posts
    50
    Character
    Kristian Fortnox
    World
    Hyperion
    Main Class
    Paladin Lv 100
    That Paladin's Royal Authority can ignore the effect of Shield Oath. To Maximum the DPS of RA that all I can think of
    (0)
    Oak Tree Paladin Kristian Fortnox

  2. #122
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Syzygian View Post
    All 3 tanks can already do this. This isn't an area of discrepancy.
    No, when I say "solo tank", I mean like both Oppressors at the same time, or Living Liquid(Hand) and Liquid Limb, or Both PLD adds from Thordan EX.
    And not after they overgeared the content, but as a new kind of strat for progression.

    Quote Originally Posted by Shurrikhan View Post
    That said, I doubt these stacks here would be able to give PLD nearly such a survivability buff, especially since unless the stacks are lasting a minute or more, you'd probably never be able to get past the second stack; it takes a bit over 50 seconds to regenerate half your mana, depending on the number of Riot Blade uses.
    Quote Originally Posted by Reynhart View Post
    I'll try to do a simulation with real numbers, later.
    Here's the simulation (Numbers will be rounded to the nearest ten).
    As a lvl 60 PLD, I have 5200 MP
    With Sheltron, I recover 700 MP, and 440 with Riot Blade.
    With a basic GCD of 2.5s, I can do one Riot Blade every 5 seconds, and a Shleltron every 30s.
    We will also not count passive MP regeneration or any external source like Ballad

    So, let's suppose that Divine Calling costs 2600MP (5200/2) and initially lasts for 30s (and decrease duration by 5 seconds on each subsequent cast.)

    We start counting just after your 1st cast at 0 second, and you have 2600 MP (5200-2600)1 Stack
    • 30 seconds later, providing you did only 6 partial Riot Blade combos and one sheltron, you're back to full MP 2600+6*440+700 > 5200
    So you cast your second Divine Calling and come back to 2600 MP, but it will only last 25s.2 Stacks
    • 25 seconds later, you had time to do 4 Riot Blades (Since Divine Calling cost you a GCD) and a Sheltron, to refill 2460 MP. You're at 5060 MP
    Third Divine Calling, 2460 MP left, 20s duration.3 Stacks
    • 20 seconds later, enough time for 3 Riot Blades and probably a Sheltron, 2020 MP refilled for 4480 MP total.
    Fourth Divine Calling, 1880 MP left, 15s duration.4 Stacks
    • 15 seconds later, only 2 Riot Blade, and Sheltron still on cooldown, so only 880 MP refill for a total of 2760 MP
    Fifth Divine Calling, 160 MP left, 10s duration.5 Stacks
    • Wears off 10 seconds later. For a maximum total duration of 100 seconds if you focus only on replenishing MP.
    Since each stack would add 10% mitigation to Shield Oath, it means that you'd end up to 70% reduction for the last 10s (But also reduce your damage by 70%). And if each stacks increase the enmity multiplier by 1, you wouldn't lose aggro even if you only do Fast Blade -> Riot Blade with some Shield Swipes.
    (0)
    Last edited by Reynhart; 01-20-2016 at 07:43 PM.

  3. #123
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    only thing I feal PLD lacks is better AoE Arrgo, buff "Flash" & "Circle of Scorn" a bit (like if Flash generates 600 arrgo per use buff it to max 650-700... before Shield Oath modifyer) & maybe remove/tweek the effect of "Flash" so the blind lasts longer &/or remove/extend the number it takes to become immune cause even when "blinded" it only drops their chance to hit from 90% to what 40-60% (no idea the real %'s) if imunity was remoed from PvE enemies only (so its less OP in PvP) it at lest would give PLD's a) more controled (with RNG) medigation, maybe & b) add a reason to use it when fighting 1 mob/boss, or more reasons

    Really a slight buff to AoE Arrgo generation & I'd be fine... will still use PLD anyway only cause I just dislike DRK (lv'n it outa boardum) & sound effects from WAR annoy me (That and all this rumored "high skill cap" for it)
    (0)

  4. #124
    Player
    Vurtney's Avatar
    Join Date
    Sep 2013
    Posts
    372
    Character
    Saryn Storm
    World
    Cerberus
    Main Class
    Warrior Lv 90
    With all 3 tanks capped i can say for certain PLD needs an actual aoe/cleave and Royal Authority fits that task well.

    Then there's Clemency. When i heard the first time PLD's were getting an actual healing skill i was excited. I mean that if anything screams holy knight right there. Well we got a healing skill alright, just not exactly what i had in mind. A very situational interruptable spell with a hefty cost tagged into it. When it works it's great but it feels so clunky compared war/drk which healing is built into their rotation and defenses. Not only does it not weave into our rotation, it's way too expensive to use. Managing mana is something every PLD knows how to do but it's still a dangerous gamble with flash being our primary aoe.

    I'd rather have Clemency built into our rotation. A resource like mechanic that builds over time in a rotation (like warriors wrath + unchained for example) would make clemency a heck alot smoother to use and on demand when actually needed. I know, i know, ripping warriors off is not the way to go. Open to ideas.
    (0)
    Last edited by Vurtney; 01-23-2016 at 08:37 AM.

  5. #125
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    If PLD had a stack system, I'd like it if each additional stack increased spell speed up to where at max stacks its like having a Swiftcast. ( using a spell at any time will spend any stacks you've been saving up.)
    (0)

  6. #126
    Player
    Vurtney's Avatar
    Join Date
    Sep 2013
    Posts
    372
    Character
    Saryn Storm
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ragology View Post
    If PLD had a stack system, I'd like it if each additional stack increased spell speed up to where at max stacks its like having a Swiftcast. ( using a spell at any time will spend any stacks you've been saving up.)
    Exactly what i had in mind with Clemency. If it was changed to work only on PLD itself i wouldn't mind one bit.
    (0)
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  7. #127
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Vurtney View Post
    I'd rather have Clemency built into our rotation. A resource like mechanic that builds over time in a rotation (like warriors wrath + unchained for example) would make clemency a heck alot smoother to use and on demand when actually needed. I know, i know, ripping warriors off is not the way to go. Open to ideas.
    A stacking buff that you could spend on a heal (on one target, with half potency on yourself), or a defensive/offensive buff.

    SeemsGood.
    (0)
    My life while tanking is an existential hell from which there is no escape.

  8. #128
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    At best we will probably just get our CoS duration increased by 2 seconds. But boy can I dream. We definitely need more umph.
    (0)
    Quote Originally Posted by Iagainsti View Post
    Where's my daily baked deliciousness, Toruyna?

  9. #129
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Probably broken - but why not give shields physical defense? Maybe give it just enough physical defense to equal the effect of Foresight on other tank classes (or even half of that). It would make it a "tankier" tank, without giving it too much of an advantage.
    (0)

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