
Yes, I would want this.Let me ask this: if Parry were replaced with "Toughness," which granted equivalent effective mitigation (only without the RNG component) would it be better? If you had 30% Parry rate (possible with current levels of gear), it translates to 6% physical mitigation; would you prefer a lower-scaling Toughness stat that mitigated every non-blocked, non-Crit physical hit for a flat 6%?
I don't think I personally would.
You could even call it...bonus armor? And make it appear only on tank gear (including vit jewelry)? And give your tanks...bonus damage based on how much bonus armor they had?
Edit: Or, better yet, call it bonus defense!
Last edited by Instrumentality; 01-15-2016 at 05:56 AM.
My life while tanking is an existential hell from which there is no escape.
I'm not sure if it's intentional, but you're referencing what I consider to be one of the biggest tank design mistakes in World of Warcraft. I hated Bonus Armor and everything it represented, and I absolutely would not want it here. It was one of the things that killed the game for me, and I sincerely hope SE is smarter than to implement it here.
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A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/

I would, bonus armor was like the one awesome thing tanks got.I'm not sure if it's intentional, but you're referencing what I consider to be one of the biggest tank design mistakes in World of Warcraft. I hated Bonus Armor and everything it represented, and I absolutely would not want it here. It was one of the things that killed the game for me, and I sincerely hope SE is smarter than to implement it here.
At least in comparison to secondary stats in this game it was a stat that mattered a huge amount.
My life while tanking is an existential hell from which there is no escape.
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