Quote Originally Posted by Jpec07 View Post
I'd rather they adjust the combat table to make the two rolls independent, so that it is possible to both block and parry an incoming hit (call it a critical block or something).
This is completely wrong.

The main problem with how parry and block work is that they are independent rolls.

And, allowing parry and block to occur on the same hit completely misses the point. Damage reduction amount does not matter that much. Damage reduction consistency is what matters.

The point is people DO NOT WANT RNG MITIGATION. People want to know how much damage they're going to take and when they are going to take it.

The least they could do to improve parry for PLDs is to combine the hit tables for parry and block. That way, you will have a much higher chance of reducing incoming damage. Rather than have an independent 25% chance to block roll followed by a 20% chance to parry roll, you would have a flat 45% chance to mitigation an incoming hit. With Bulwark and Awareness active, you would have a 100% chance to mitigate an incoming hit. That's what people want. Consistent mitigation.