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  1. #1
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Cidel View Post
    Pardon me for staying off-tangent, but exactly how is this much different from majority of FFXIV's current content model?
    I suppose FFXIV has an open world, that would be the difference I guess. Monster Hunter has several towns where you can chat, but then you go to the board, pick up a quest, and then leave at the gate to the instance. Endgame wise, not very different. FFXIV's "open world" is cut off, but Monster Hunter has no world to speak of. There's hunting regions where you fight the bosses, and cities where you socialize, make armour, etc. As for the actual "dungeons", or hunting regions, Monster Hunter is far more appealing to me as they're open, you can gather materials, etc. But it's a very different game at its core.
    (0)

  2. #2
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Colorful View Post
    snip
    Oh, I've played a few iterations of Monster Hunter. I actually do know how different that and XIV are...- sarcasm lost on the internet, yadda, yadda....

    Monster Hunter is more of a lobby model in my opinion (come to think of it... PF in XIV are similar to lobbies in a sense), but once you form a group, it feels just about the same; you are locked into whatever the objectives are with a small group of people.

    I really meant to scoff at the "MM" part of the MMORPG of FFXIV in my previous post.
    (3)

  3. #3
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Cidel View Post
    Oh, I've played a few iterations of Monster Hunter. I actually do know how different that and XIV are...- sarcasm lost on the internet, yadda, yadda....

    Monster Hunter is more of a lobby model in my opinion (come to think of it... PF in XIV are similar to lobbies in a sense), but once you form a group, it feels just about the same; you are locked into whatever the objectives are with a small group of people.

    I really meant to scoff at the "MM" part of the MMORPG of FFXIV in my previous post.
    Yeah, fair enough but I think that applies to MMOs these days as a whole rather than FFXIV specifically. The last one I played that truly felt like an MMO was ArcheAge, but paired with the pay to win aspects, lack of meaningful content that wasn't a pointless grind, and the Korean + Trion touch that can turn any concept into shit, we got that. Even WoW is mostly just sitting at the major town (or Garrison) and then jumping into instances for 90% of the content. Decent open world content is hard to develop I guess.

    This has gone way off topic, well I just hope they improve the cutscene in this game and have more voiced scenes. Nothing can make fetch quests more boring than lines of antiquated English that the localization team forces on us, and then the lack of voice acting to keep me entranced in it. That paired with the poor animation is really jarring, to the point when I jump into any story based game I think that I really don't appreciate how decent voice acting and animations can improve on a game. You'd think that would be the number 1 priority for a Final Fantasy game.
    (0)