I played 1.0 till the end and I can say the combat felt nothing like WoW to me. If anything it was an upgraded and much better FFXI combat system. It was just unique...exactly what the MMO market needed, and still needs I guess...but they decided to ditch it. :/
I have to ask, have you played WoW past the first 10 seconds, and if so, can you explain how it's so different to WoW? Watched yet another video and my impression remains the same as it was prior. WoW with a must slower combat system. The market does not need a system like that, people simply aren't interested in a system where it takes that long to use one ability. Most modern MMO players dislike FFXIV due to it's long GCD and quit without reaching endgame because putting it simply, the gameplay is a bore until you reach max, or near max level. You have a handful of abilities and a few OGCD.
What I personally feel it needs is a combat system that requires actual skill, and no I don't mean TERA, Vindictus, or Black Desert where consist of button spamming (at least the latter two, not sure about TERA at endgame). I've been playing Monster Hunter Online and the combat in that game is godly, but unfortunately it's instanced based so it doesn't feel like a real MMORPG (which is a good thing, I don't want an open world Monster Hunter).
I'm talking specifically about the combat of the game, if were to approach it that way with 2.0 it's also very different from WoW, with the major similarity being the combat. The combat is what you spend 90% of your time doing though, when doing new content anyway excluding DoH/DoL.Aside from the things that make all MMOs similar (leveling, questing, killing mobs, etc), 1.x was quite different from WoW, in my experience. In fact, WoW is one MMO I would not have used to describe it back then... other than to point out the differences.
It was very similar to XI in some ways, but very different in others.
The only thing wrong really with combat of v1 was that it was incredibly slow moving and there was a definite lack of animations.
And if this is fake, they need to hire this guy cause he made a more interesting cutscene than whoever thought the arr/hw ones were good enough, if its not they need to get the guy who did make this back or get him more involved
Pardon me for staying off-tangent, but exactly how is this much different from majority of FFXIV's current content model?What I personally feel it needs is a combat system that requires actual skill, and no I don't mean TERA, Vindictus, or Black Desert where consist of button spamming (at least the latter two, not sure about TERA at endgame). I've been playing Monster Hunter Online and the combat in that game is godly, but unfortunately it's instanced based so it doesn't feel like a real MMORPG (which is a good thing, I don't want an open world Monster Hunter).
I suppose FFXIV has an open world, that would be the difference I guess. Monster Hunter has several towns where you can chat, but then you go to the board, pick up a quest, and then leave at the gate to the instance. Endgame wise, not very different. FFXIV's "open world" is cut off, but Monster Hunter has no world to speak of. There's hunting regions where you fight the bosses, and cities where you socialize, make armour, etc. As for the actual "dungeons", or hunting regions, Monster Hunter is far more appealing to me as they're open, you can gather materials, etc. But it's a very different game at its core.
what? FFXIV 1.0 was nothing like wow far from it lol , it was supposed to be FFXI combat 2.0 and failed at it ....i prefer FFXI combat vs FFXIV 1.0 by far.
Oh, I've played a few iterations of Monster Hunter. I actually do know how different that and XIV are...- sarcasm lost on the internet, yadda, yadda....
Monster Hunter is more of a lobby model in my opinion (come to think of it... PF in XIV are similar to lobbies in a sense), but once you form a group, it feels just about the same; you are locked into whatever the objectives are with a small group of people.
I really meant to scoff at the "MM" part of the MMORPG of FFXIV in my previous post.
Yeah, fair enough but I think that applies to MMOs these days as a whole rather than FFXIV specifically. The last one I played that truly felt like an MMO was ArcheAge, but paired with the pay to win aspects, lack of meaningful content that wasn't a pointless grind, and the Korean + Trion touch that can turn any concept into shit, we got that. Even WoW is mostly just sitting at the major town (or Garrison) and then jumping into instances for 90% of the content. Decent open world content is hard to develop I guess.Oh, I've played a few iterations of Monster Hunter. I actually do know how different that and XIV are...- sarcasm lost on the internet, yadda, yadda....
Monster Hunter is more of a lobby model in my opinion (come to think of it... PF in XIV are similar to lobbies in a sense), but once you form a group, it feels just about the same; you are locked into whatever the objectives are with a small group of people.
I really meant to scoff at the "MM" part of the MMORPG of FFXIV in my previous post.
This has gone way off topic, well I just hope they improve the cutscene in this game and have more voiced scenes. Nothing can make fetch quests more boring than lines of antiquated English that the localization team forces on us, and then the lack of voice acting to keep me entranced in it. That paired with the poor animation is really jarring, to the point when I jump into any story based game I think that I really don't appreciate how decent voice acting and animations can improve on a game. You'd think that would be the number 1 priority for a Final Fantasy game.
the opening in FFXIV showed the company of heroes that was on the opening of FFXIV : ARR ......
https://www.youtube.com/watch?v=HPG-rIeTYYY
Aren't these guys the Warriors of Darkness?the opening in FFXIV showed the company of heroes that was on the opening of FFXIV : ARR ......
https://www.youtube.com/watch?v=HPG-rIeTYYY
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