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  1. #1
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Stormfur View Post
    https://www.youtube.com/watch?v=UO2QFM2a8PQ

    Original titan cutscene for 1.0. You can see why the Warriors of Light do what they do. You can see that Titan cares about the Kobolds. You can see how angry he is and what a fierce fight this is going to be.

    Where was that story in 2.0? Why did it get cut out? It's both beautiful and terrifying. Makes me respect Titan a whole lot more!
    Indeed. Not only that, but check out the intros for each city from 1.0 as well..
    Gridania
    Ul'dah
    Limsa

    They were amazing. So much better than the "you arrive on a wagon with an old guy and two mute twins", regardless of what city you start in. Excellent introductions to the world, the city and a few key characters.

    As much as people like to immediately go to the "yeah but the copy-pasta terrain was horribad!" and all that - all of which was really poorly done (I've always said they got so much wrong with 1.0, that it's almost impressive), it's dishonest, or at best hyperbolic, to pretend 1.0 got *everything* wrong. It didn't.

    Also... that was 1.0; the game as it was immediately after release and one or two patches in. It was a very different game.

    By the end of 1.23, under Yoshi-P's direction, it had become a much, much better game. The problems still present were due to the hardware and infrastructure being inadequate. I, and others I knew expected, and hoped, that's what ARR would be - a continuation of what they'd created by the end of 1.23, in all ways, not just story.

    They'd gotten rid of the 'XP Fatigue", Class level and Character level being separate, and a variety of other things that people really hated

    In large part, 1.0 was part bad ideas horribly implemented (which were all removed or altered over time), or good ideas poorly implemented (which were improved and made good over time).

    I think it says a lot that there were far more people playing after they'd re-introduced the subscription, than there ever were for nearly a year when you could log in for free (as long as you owned the game). It was genuinely a fun game for the last several major updates.

    If they'd continued on with the game as it was by the end of 1.23, just with the infrastructure and graphics engine we have now, I think it could have been a much more interesting MMO, that remained familiar as a mainstream MMO, but also stood apart much more from the typical themepark fare we've seen over the past decade. It didn't feel so familiar to other MMOs on the market.

    Alas...
    (31)
    Last edited by Preypacer; 12-31-2015 at 03:15 AM.

  2. #2
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    idk. I am ok with the current story with you can only beat them with the echo and emphasizing them to be only figment of the worshiper belief that has come to life.

    On a side note concerning the intro to FF14 1.0 compared to 2.0 FF14 ARR, The intro's were good, but the intros came with a cost that the 1.0 FF14 team did not foresee. That cost came with a immensely under develop game that took many patches to fix due to lack of deadline. You can't have your cake and eat too I guess.
    (2)
    Last edited by Reaperking386; 12-31-2015 at 02:01 PM.

  3. #3
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Reaperking386 View Post
    idk. I am ok with the current story with you can only beat them with echo and emphasizing them to be only figment of the worshiper imagination.
    Actually, people don't need the Echo in order to defeat a Primal.

    The Company of Heroes managed to defeat Titan before (with plenty of sacrifices), and many Ul'dahn soldiers managed to defeat Ifrit multiple times (again, with plenty of sacrifices).

    It's just that by having the Echo you are simply immune to their tempering, is all.
    (2)

  4. #4
    Player
    Cwestcott18's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    113
    Character
    Cecilia Archelot
    World
    Zalera
    Main Class
    Paladin Lv 60
    1.0 was so great, that's why its still aro.. oh wait
    (11)

  5. #5
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Cwestcott18 View Post
    1.0 was so great, that's why its still aro.. oh wait
    I enjoyed both, but there was such a huge exodus of subscribers from 1.0 that SE had to react or they would have to kill the game. A huge dishonor and a black mark on the FF franchise. That could not happen. So they changed who was in charge and guess what. Now ARR in many ways carries SE and has helped make the company as a whole turn a profit.

    1.0 had serious glaring issues but some elements were fun. Considering the timing of real world events (Japan Earthquake) postponing Titan due to the sensitivity of the quake topic, a lot of the situation (for this specific cutscene) wasn't even in their hands.
    (3)

  6. #6
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    why can't we have it? Because lot of people love to bash on 1.x and its uniqueness, despite not playing it at all. I've been saying since ARR launched how much I miss 1.23, and even more so my friends and the wonderful community and people who played.

    1.x could def have used fixes, if we had gotten an upgraded/fixed 1.23 like it seemed we were getting, I think the game would be incredibly popular and more well off than it is. :/
    (12)

  7. #7
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Iromi View Post
    why can't we have it? Because lot of people love to bash on 1.x and its uniqueness, despite not playing it at all. I've been saying since ARR launched how much I miss 1.23, and even more so my friends and the wonderful community and people who played.

    1.x could def have used fixes, if we had gotten an upgraded/fixed 1.23 like it seemed we were getting, I think the game would be incredibly popular and more well off than it is. :/
    The reason they rebooted the game is because 1.0 could not have recovered, period. It could have garnered a small niche audience after they fixed it, but nothing major such as FFXIV or WoW numbers which is what they're striving for. Look at other examples, ESO launched a horrid mess and now it's rid of its subscription fee and they fixed a lot of the major issues, all around improving the game, yet, it still has an extremely negative stigma attached to it. The same would have happened with 1.0, along with core issues that could not have been fixed no matter how much time they invested, such as the awful engine they used for an MMO, the server issues with how it was programmed, etc. They couldn't have just remade 1.x as SE didn't even have the money, the reported cost to make that game was 400 million USD, and it was unfinished at that.

    In the end, they opted for the smart option of playing it safe with ARR and replicating what made WoW successful. What they're failing is moving out of that cycle, they've established an audience, they can take risks now, which was promised pre-3.0.
    (9)

  8. #8
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Colorful View Post
    The reason they rebooted the game is because 1.0 could not have recovered, period. It could have garnered a small niche audience after they fixed it, but nothing major such as FFXIV or WoW numbers which is what they're striving for.
    ...
    The same would have happened with 1.0, along with core issues that could not have been fixed no matter how much time they invested, such as the awful engine they used for an MMO, the server issues with how it was programmed, etc.


    In the end, they opted for the smart option of playing it safe with ARR and replicating what made WoW successful. What they're failing is moving out of that cycle, they've established an audience, they can take risks now, which was promised pre-3.0.
    First, I agree 100% with your final statement, regarding how they're stuck in the cycle of trying to replicate WoW. It really annoyed the hell out of me when I saw that was the direction they were taking it, and it still annoys the hell out of me when I see them doing things WoW has done (likely because Yoshi-P is trying to "play it safe", going with "what people know", and bringing those ideas into XIV). Seeing Square Enix content to be a follower, taking their cues largely from "what's already proven and safe to try" is really a damn shame.

    For the rest, which I've bolded...

    For the sake of clarity to others reading this thread, or any who may still be unclear of exactly what is meant when people say they wish they'd continued 1.x on into ARR...

    No one (who was playing the game) wanted 1.0 to continue "as it was".

    I know I've explained, and others have as well, that they wanted the game to continue as it was by the end of 1.23, but with all the necessary fixes to infrastructure, the graphics engine, the servers and so-forth, to allow it to run as it does now.

    All of that stuff needed to change. Yes, absolutely and definitely. No argument.

    The problem is, a lot of people (and I think a number of them do it deliberately, just to poison the well and shut down any chance of honest discussion) continue to conflate the two, and think that those of us who say "we wish they'd have kept the game as it was when the servers shut down", mean we wanted it to be as it was during 1.0 and those initial patches.

    Directly and Definitively: No. No, that is not what we are saying. When we say 1.23, we mean 1.23, not 1.0. FFXIV was a verrrrry different game by the time they took servers offline.

    The direction the game had gone, the design choices that had been made and the changes by 1.23 had turned it into a very enjoyable experience - enough so that, according to Yoshi-P himself, they'd managed to at least triple the number of players in the game *after* they re-implemented subscriptions. Think about that. 3 times the number of people were playing the game when they had to pay a sub, than were when it was free and they only needed to own a copy. That should tell people something - that the game had come a long way, and was going in the right direction.

    Unfortunately, instead of following that path, they took a left turn and converted the game into a standard Theme Park with a FF skin and loads of FF fan service. While I enjoy playing XIV as it is - it definitely has its charms - I still believe the game is worse for that change in direction, and really miss a lot of the things that made XIV stand-out from other MMOs, rather than trying to "blend in".

    Some things I miss in particular:

    )) A world that actually felt dangerous, where you had to respect your surroundings and learn how to get around the different mobs without being noticed, 'cause they'd destroy you, very quickly. Getting up to Camp Bluefog back then was a pain in the ass, and I loved it. Finally getting to that Aetheryte actually felt like an accomplishment, because I'd avoided certain death, multiple times, to get there.

    )) Open world dungeon areas where you could just run in and encounter different types of content. Running through Shposhae, or the old Tam Tara when it wasn't instanced.. It was a lot of fun. There was a lot of danger in those tunnels, and with Shposhae in particular, there was actually a kind of "puzzle" deep within to solve. There was actual content in them. I remember hunting down Pickaroon inside Copperbell, with my FC, to get his body piece. That was fun.

    )) Mobs that reacted to your presence. They'd either respond aggressively - giving you warning that they were going to attack if you hung around too long, but would go back to relaxed state if you moved on. Or the Aldgoats who'd become curious and saunter up to check you out, maybe follow you around (it also required you to be careful when fighting, so as not to use any AOEs that might hit them).

    )) Many mobs - those I pretty much shrug off now - could be downright terrifying lol. I remember dreading getting the levequest that had me fighting the moles. Those things were bastards in 1.x. The ones you had to fight for leve quests would chase you down. No "leash" where they turn around. No, they were chasing you 'til they, or you, were dead.

    For all those reasons, and more, 1.x's world may not have been all that diverse to look at... but it was far more interesting, challenging and rewarding to explore.

    That's just a handful of things 1.x did really well, and I wish they hadn't dropped in the name of "streamlining".

    I'm quite confident that had ARR re-launched as a continuation of where it was going at 1.23, it would still have done very well, because it was a solid, fun experience by that point, and they had laid a good foundation to build upon.
    (17)
    Last edited by Preypacer; 12-31-2015 at 09:08 AM.

  9. #9
    Player
    DSX's Avatar
    Join Date
    Sep 2012
    Posts
    54
    Character
    Lord Darksnakex
    World
    Durandal
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by MicahZerrshia View Post
    He "quit" aka fired with dignity.

    Beyond what you have seen, the game was broken. But it was wonderful none the less for what it was and superior to ARR and HW in many ways. The old Eorzea was full of danger, just ask any of us who unlocked all the Aetheryte camps and nodes.... omg that was painful but still fun.
    I'm still rocking that title to date after getting all the nodes

    Quote Originally Posted by Jynx View Post
    I loved 1.0 it had alot of problems no doubt about it, but I really wish they were a little more true to the original game and design when they went to 2.0.

    The biggest issue the game had was the engine, not the content.
    I agree.
    Tanaka was handed the engine they made for FFXIII (yes the first one) and was told to make due with it and make an mmorpg using that engine and was denied the request to make an engine for FFXIV to suite it's genre and nature. To make things worse they forced him to kick the game out the door more than TWO years of when it was supposed to be due initially because SE wanted it out before WoW next expansion was out.

    There is much more to the story of why FFXIV ver1 came out the way it did than what I just mentioned.
    (9)

  10. #10
    Player
    Asmodai's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Nyx Dorne
    World
    Adamantoise
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Iromi View Post
    why can't we have it? Because lot of people love to bash on 1.x and its uniqueness, :/
    We cant have i because the vitriol spewed by fanboys, telling people to leave, berating them for pointing out what was obviously wrong with the game filling forums up with praise for crappy game systems. Guess what, the people who were being told to take a hike did instead of sticking it out and you guys suffered for it by losing the game you liked so much.
    (0)

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