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  1. #1
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    It makes me realize that maybe we aren't so right after all. Maybe we need to come up with a treaty for each primal, rather than slay them. The only ones that should be slain are the ones that have no care for those that called to them.
    (0)

  2. #2
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DamianFatale View Post
    It makes me realize that maybe we aren't so right after all. Maybe we need to come up with a treaty for each primal, rather than slay them. The only ones that should be slain are the ones that have no care for those that called to them.
    They are needed to be slain because they drain the world of its aether. It really doesn't matter if they're good or bad, the outcome of their prolonged existence remains the same.
    (4)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by DamianFatale View Post
    It makes me realize that maybe we aren't so right after all. Maybe we need to come up with a treaty for each primal, rather than slay them. The only ones that should be slain are the ones that have no care for those that called to them.
    We tried to win Ifrit as our ally. You know, the enemy of my enemy is my friend.
    It failed.
    Lord Errant

    Quote Originally Posted by Colorful View Post
    I have to ask, have you played WoW past the first 10 seconds, and if so, can you explain how it's so different to WoW?
    I think the battle system before the devs changed it for the job system?
    Let's see:

    no auto-attack

    stamina bar

    90% of all skills was able to equip with every other class after learning them (how many was dependent on the current class level). Exceptions were the standard attack skills that cost no TP and skills bought in the guilds with guild marks earned by leves.

    TP bar - fill up the TP bar with standard skills that cost no TP (comes with the equipped weapon) to earn enough TP for weapon skills.

    Exp from an enemy was dependent on the total hits (not dmg) on the enemy before it died. DoTs and debuff skills was seen as exp-killers, because they reduced the amount of hits before the enemy die. The longer a battle needed, the better the exp at the end.

    AoE toogle for DoM - it allowed to switch between Aoe and single target for all spells like in the classis FF games (Nintendo and PS1 era).
    (4)
    Last edited by Felis; 01-01-2016 at 09:40 AM.

  4. #4
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Felis View Post

    I think the battle system before the devs changed it for the job system?
    Let's see:

    -Snip-
    To add to this, any class could equip any armor regardless of level. You'd see a lot of mages running around in heavy armor because "they liked it." I had a conjurer in a coatee set dyed red because, "it made her feel like a red mage."

    Leveling was almost exclusively done through guild leves. Someone correct me if I'm wrong, but initially you gained six allowances every 30 hours or so. There were behests that occurred every 30 minutes at each camp that were also there for exp. However, there were only 8 party slots available (later increased to 16). Once the party filled, you either had to go to another camp and try to talk to the NPC in time to participate there or wait half an hour to try for a spot then.
    (3)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by AnaviAnael View Post
    Leveling was almost exclusively done through guild leves. Someone correct me if I'm wrong, but initially you gained six allowances every 30 hours or so
    8 battle/gathering leves and 8 crafting leves every 36 hours (not building up if you missed to do leves before the next leve reset).
    It gave the game a "3 days rhythm" feeling:
    Day 1 - leves
    Day 2 - leves
    Day 3 - do whatever you want (no new leves until next day)

    Quote Originally Posted by AnaviAnael View Post
    However, there were only 8 party slots available (later increased to 16).
    It was the other way. 1.0 started with 15 players max. in a party and it got reduced to 8 players some months later.
    (2)
    Last edited by Felis; 01-01-2016 at 10:22 AM.

  6. #6
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Felis View Post

    It was the other way. 1.0 started with 15 players max. in a party and it got reduced to 8 players some months later.
    That's right. Thanks for the correction.

    People think that leveling is slow in this game. It's nothing compared to 1.0 lol.
    (0)

  7. #7
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Felis View Post

    I think the battle system before the devs changed it for the job system?
    Let's see:

    no auto-attack

    stamina bar

    90% of all skills was able to equip with every other class after learning them (how many was dependent on the current class level). Exceptions were the standard attack skills that cost no TP and skills bought in the guilds with guild marks earned by leves.

    TP bar - fill up the TP bar with standard skills that cost no TP (comes with the equipped weapon) to earn enough TP for weapon skills.

    Exp from an enemy was dependent on the total hits (not dmg) on the enemy before it died. DoTs and debuff skills was seen as exp-killers, because they reduced the amount of hits before the enemy die. The longer a battle needed, the better the exp at the end.

    AoE toogle for DoM - it allowed to switch between Aoe and single target for all spells like in the classis FF games (Nintendo and PS1 era).
    Thanks for the explanation, it does share similarities with WoW in some ways though. TP bar is similar to Paladin's resource (whatever it was called) and Rogue's energy, Warrior's rage, and others too I believe. You used normal abilities which were rather weak to build up a resource in which you spent on stronger abilities. Never liked that myself too much, but it was quite common in MMOs for whatever reason. AoE toggle also existed on some classes, namely Rogue (as I mained one).

    The skill sharing is interesting though, I want and don't want that in FFXIV at the same time. It might force me to level up every other class which I'd hate, but it would bring some much needed variety at the same time. >_< I do wish they'd bring back the ability to wear any armour set, why can't I be an armoured Ninja when I can be a Ninja wearing a Reindeer suit?

    Quote Originally Posted by Xanikk999 View Post
    I disagree with your views on crafting. Crafting already is complex enough and I like it how it is. The worst thing they could do is replicate FFXI system where you had a minute chance of gaining skill points at any level and you always had a random chance of failure and to lose all your materials. Sorry but I did not find it fun at all.



    What do you mean? There isn't a single craft that doesn't required materials made by other professions. With leatherworking many recipes require weaving. Many weaving recipes also require leatherworking still contrary to what you are saying. Maybe you could elaborate?



    Do you enjoy being punished? What is fun or engaging about a fatigue system? It's a punishment for playing the game. Why would you want that?
    That part of the post was a joke, in case you missed it.
    (1)

  8. #8
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Colorful View Post
    Thanks for the explanation, it does share similarities with WoW in some ways though. TP bar is similar to Paladin's resource (whatever it was called) and Rogue's energy, Warrior's rage, and others too I believe. You used normal abilities which were rather weak to build up a resource in which you spent on stronger abilities. Never liked that myself too much, but it was quite common in MMOs for whatever reason. AoE toggle also existed on some classes, namely Rogue (as I mained one).
    XIV's means of gaining TP through regular attacks to use more powerful skills would be closer to FFXI's combat system, which worked similarly. In XI, TP is gained through standard attacks, or being hit (or through some skills or items), and then used for more powerful skills. Of course, the idea of "fill meter, use powerful skill" is something that's been used throughout the FF series in one form or another for a long time now. So, they didn't even have to leave their own series to find the inspiration for that system in XIV 1.x.

    Quote Originally Posted by Colorful View Post
    The skill sharing is interesting though, I want and don't want that in FFXIV at the same time. It might force me to level up every other class which I'd hate, but it would bring some much needed variety at the same time. >_<
    That system is still present in ARR.

    You can use cross-class abilities now. Classes have access to more of them, to allow for the flexibility the Class system is designed around. Jobs are more restricted, and have access to fewer cross-class abilities, but gain a number of unique Job-specific abilities.
    (2)
    Last edited by Preypacer; 01-01-2016 at 10:31 PM.

  9. #9
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,904
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    It was either guildleves, or by getting power leveled out by Nophica's Wells.
    (1)

  10. #10
    Player
    Popotolord's Avatar
    Join Date
    Nov 2015
    Posts
    16
    Character
    Tomatolord Mc'aceman
    World
    Brynhildr
    Main Class
    Warrior Lv 55
    Quote Originally Posted by Stormfur View Post
    https://www.youtube.com/watch?v=UO2QFM2a8PQ

    Original titan cutscene for 1.0. You can see why the Warriors of Light do what they do. You can see that Titan cares about the Kobolds. You can see how angry he is and what a fierce fight this is going to be.

    Where was that story in 2.0? Why did it get cut out? It's both beautiful and terrifying. Makes me respect Titan a whole lot more!
    Wow. Did titan just sacrifice himself for his followers? I guess the primals aren't as black and white as the scions and ascians would have you believe.
    (2)

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