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  1. #27
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    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by Pompompar View Post
    I think it should be done as below for balancing casual and hardcore players.

    The Anima current grinding reduced by yhalf for those casual player who did not or will not do any end game content such as Alex Salvage.
    (I believed this is what SE was intending to have such grinding for casual players to obtain what they can't from "Savage")
    To make the Anima well worthy for hardcore players - the grinding goes further eg. Items obtained from Salvage mode to further modified 210 Anima with special stat :
    1) Bard/ MCH Weapon : casting time reduced by 50%
    2) Tank Weapon : Damaged taken -20%
    3) Healer Weapon : Cure Potency +20%
    4) Casting Mages Weapon : Damaged dealt +10%
    5) Melee Weapon : TP consumed -20% or something....
    this shall make end gamers feel that Anima is worth grinding.
    Or even add in special weapon skills or actions only available from these Anima equipped.
    Well... These ws sure must be very strong to be worth obtaining.

    Of course, for game balance issue... They should be able to make Salvage difficulty level according to the total ilvl of players upon enter and no gear changed allowed once inside?!
    as it's already been stated, they will start becoming mandatory to have in groups, PF: "must have XX relic or get out" likewise with any recruitments "having this relic is a must" especially with the "hardcore" elistist groups.

    i like the idea "even tho this is pretty much FFXI stats" but it won't work well with the community.

    If you thought the community was toxic, just wait untill that is ever implemented.
    (1)
    Last edited by Blood-Aki; 12-23-2015 at 12:05 PM.