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  1. #121
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kaurie View Post
    The issue is BiS means very little.
    Well I'm not arguing whether it was significant or not (and I feel that secondary stats need to be of greater importance), but the fact that some people will still feel that a relic grind will be justifed for the reward that is BiS on paper terms.
    (0)
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  2. #122
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by RiceisNice View Post
    Well I'm not arguing whether it was significant or not (and I feel that secondary stats need to be of greater importance), but the fact that some people will still feel that a relic grind will be justifed for the reward that is BiS on paper terms.
    it's true, but the entire point of this thread is that the Relic is not worth obtaining, due to having uninteresting stats. I'm furthering that by saying even the uninteresting stats don't make a difference.

    The only reason I am getting it is because it 10 ilvls above my weapon, and my static fell apart a few months ago. We have just reformed, and I want a good weapon to tackle savage. I've only previously cleared A1S.

    EDIT: AGH your signature, always think there is a fly on my screen

    EDIT again: VELHART you pushed me to my daily post limit :'(
    (2)
    Last edited by Kaurie; 12-23-2015 at 05:17 AM.

  3. #123
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiceisNice View Post
    snip
    The development team is definitely in a poor state. I base that mostly because every time something that should be done in the game hasn't been done, they always blame lack of resources. Which is an extremely poor excuse. I won't blame Yoshi-P for that, but it baffles me that SE would not put more men and money into a game that helped put them back in the green from the horrible state they were in. We have been waiting how long for add on support?

    The relic quest seems to be a shining example of this. They delay it till now when it should of been a thing at launch and what we still got was recycled content stacked on recycled content. Its absolutely abysmal. What I wonder is how it would of turned out if more resources were put into it. I can't answer that since I am not part of their team, but if they continue this backwards thinking as you said, then all we will get is recycled content, lack of new and innovative features to combat/content, and people will quit over time because of it, or only get on for a few days per patch.

    I know I have already gotten pitch forks for daring to question unique stat traits, but do we really want them with the state of mind they are in with resources/mind set they have right now? I rather they get more resources, some new blood planners who can make something so awesome and unique to the battle system it makes it feel refreshing for a lot of people. Something we didn't know we wanted.

    Quote Originally Posted by Brannigan View Post
    The skeleton crew on 1.0 created a relic quest that was a hundred times better than the one we just got, even considering the crappy Hamlet grind. They added *eight* fights just for the relics and better utilized the existing content. The quest we got is an embarrassment, and if they lack the manpower to balance "grants a chance to restore MP on attack" then I think someone high up at SE is actively trying to kill the game.
    I halfway agree. 1.0's relic quest was a horrifying experience, but the 2.0 version of the quest was done really well. It has grind in it, but it did have take a breather moments with interesting content like Chimera/Hydra and fighting the primals.
    (7)
    Last edited by Velhart; 12-23-2015 at 05:04 AM.

  4. #124
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Velhart View Post
    1.0's relic quest was a horrifying experience, but the 2.0 version of the quest was done really well. It has grind in it, but it did have take a breather moments with interesting content like Chimera/Hydra and fighting the primals.
    Nah, the 1.0 quest was way better. Hamlet is bs but everything after that was more interesting. Like each job got its own unique challenge levequest. The point is though that the crew working on the game that literally had an expiration date gave us a quest that was far more interesting and had more unique stuff added to it than any relic quest from 2.1 until now.
    (6)

  5. #125
    Player
    HorseBoots's Avatar
    Join Date
    Apr 2015
    Location
    Ship 2: Ur
    Posts
    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Brannigan View Post
    Snip.
    I think it's unfair to compare any 1.0 quests and endgame to anything in A Realm Reborn. The road map for 1.0 after Yoshi-P took over had a very clear stopping point where all progression will meet its end. They knew for awhile that after Nael, they won't put in any more time to develop new content, which let them quickly make unique fights and trails to give it more flair. You had no past or future to worry about with 1.0's relic development.

    Compared to ARR, you have to deal with the fact that you are developing and planning content well over a year in advance (They had already finalized most AF2 designs before 2.0 was even released.) So you need to prepare for the future, while meeting a very rigid (3 months~ per patch) update schedule. On top of that you also need to worry about late bloomers buying your product later, who by design have to do an incredibly large chunk of old content just to get to the current patch. In order to make that a more enjoyable experience you have to then find ways to get the current community to help participate and play that same content.
    (2)

  6. #126
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    So SE can't figure out how to entice players into using Low Level Duty Roulette without making a trash anima quest? Here's one way: put all that cosmetic cash grab stuff on the mog station into a LLDR reward bag. Honestly, I'm not even upset about the grind - I'm upset that it's ONLY a grind. It's a list of chores instead of an adventure. The closest you come to any heroic feats is doing Alexander normal, but that's ruined by having to do it over and over and over and over.

    I also think it's BS to say it's unfair to compare development for this game to 1.0's, but you don't even have to compare the anima quest to the 1.0 quest to see how garbage it is. The ARR quest blows this filler out of the water.
    (2)

  7. #127
    Player
    Pompompar's Avatar
    Join Date
    Dec 2013
    Posts
    30
    Character
    Molo Cha
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    I think it should be done as below for balancing casual and hardcore players.

    The Anima current grinding reduced by half for those casual player who did not or will not do any end game content such as Alex Salvage.
    (I believed this is what SE was intending to have such grinding for casual players to obtain what they can't from "Savage")
    To make the Anima well worthy for hardcore players - the grinding goes further eg. Items obtained from Salvage mode to further modified 210 Anima with special stat :
    1) Bard/ MCH Weapon : casting time reduced by 50%
    2) Tank Weapon : Damaged taken -20%
    3) Healer Weapon : Cure Potency +20%
    4) Casting Mages Weapon : Damaged dealt +10%
    5) Melee Weapon : TP consumed -20% or something....
    this shall make end gamers feel that Anima is worth grinding.
    Or even add in special weapon skills or actions only available from these Anima equipped.
    Well... These ws sure must be very strong to be worth obtaining.

    Of course, for game balance issue... They should be able to make Salvage difficulty level according to the total ilvl of players upon enter and no gear changed allowed once inside?!
    (0)
    Last edited by Pompompar; 12-23-2015 at 11:50 AM.

  8. #128
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Pompompar View Post
    I think it should be done as below for balancing casual and hardcore players.

    The Anima current grinding reduced by half for those casual player who did not or will not do any end game content such as Alex Salvage.
    (I believed this is what SE was intending to have such grinding for casual players to obtain what they can't from "Savage")
    To make the Anima well worthy for hardcore players - thegrinding goes further eg. Items obtained from Salvage mode to further modified 210 Anima with special stat :
    1) Bard/ MCH Weapon : casting time reduced by 50%
    2) Tank Weapon : Damaged taken -20%
    3) Healer Weapon : Cure Potency +20%
    4) Casting Mages Weapon : Damaged dealt +10%
    5) Melee Weapon : TP consumed -20% or something....
    this shall make end gamers feel that Anima is worth grinding.
    Or even add in special weapon skills or actions only available from these Anima equipped.
    Well... These ws sure must be very strong to be worth obtaining.

    Of course, for game balance issue... They should be able to make Salvage difficulty level according to the total ilvl of players upon enter and no gear changed allowed once inside?!
    Again, that will make the Anima weapons required rather than optional meaning Raiders will expected to have to do it. I know at least a few raiders in my FC who would be very unhappy with that. The 2.0 relic didn't interest them and the 3.x one certainly wont.

    If they had a method for scaling difficulty to ilvl that simply they wouldn't be lacking a midcore difficulty at the moment.
    (0)

  9. #129
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by Pompompar View Post
    I think it should be done as below for balancing casual and hardcore players.

    The Anima current grinding reduced by yhalf for those casual player who did not or will not do any end game content such as Alex Salvage.
    (I believed this is what SE was intending to have such grinding for casual players to obtain what they can't from "Savage")
    To make the Anima well worthy for hardcore players - the grinding goes further eg. Items obtained from Salvage mode to further modified 210 Anima with special stat :
    1) Bard/ MCH Weapon : casting time reduced by 50%
    2) Tank Weapon : Damaged taken -20%
    3) Healer Weapon : Cure Potency +20%
    4) Casting Mages Weapon : Damaged dealt +10%
    5) Melee Weapon : TP consumed -20% or something....
    this shall make end gamers feel that Anima is worth grinding.
    Or even add in special weapon skills or actions only available from these Anima equipped.
    Well... These ws sure must be very strong to be worth obtaining.

    Of course, for game balance issue... They should be able to make Salvage difficulty level according to the total ilvl of players upon enter and no gear changed allowed once inside?!
    as it's already been stated, they will start becoming mandatory to have in groups, PF: "must have XX relic or get out" likewise with any recruitments "having this relic is a must" especially with the "hardcore" elistist groups.

    i like the idea "even tho this is pretty much FFXI stats" but it won't work well with the community.

    If you thought the community was toxic, just wait untill that is ever implemented.
    (1)
    Last edited by Blood-Aki; 12-23-2015 at 12:05 PM.

  10. #130
    Player
    Pompompar's Avatar
    Join Date
    Dec 2013
    Posts
    30
    Character
    Molo Cha
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Belhi View Post
    Again, that will make the Anima weapons required rather than optional meaning Raiders will expected to have to do it. I know at least a few raiders in my FC who would be very unhappy with that. The 2.0 relic didn't interest them and the 3.x one certainly wont.

    If they had a method for scaling difficulty to ilvl that simply they wouldn't be lacking a midcore difficulty at the moment.
    While the additional stat are made to easy your salvage raiding, but it's not a min requirement.
    If you can raid without now, why is it a min requirement for you or your team mate ?

    It's still an optional.

    The scaling of difficulty mainly the scaling of hp/atk/def of mobs you fight in it.
    They have done that system in other games, again... A fast name popped up is FF11, which majority here doesn't like to compare with...
    It just a matter they want to do it or not.
    (0)

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