So...Despite if people believe it or not, this game does somewhat have slight horizontal like options for gear. You can either obtain esoteric gear to upgrade to 210 or you can get raid gear drops. You can do Diadem or raiding. You can do dungeons or Alexander(Normal). You can do Void Ark. If you want to bring up the BiS argument, just to let you know BiS is just as relevant for horizontal as it is vertical. That won't change at all.
That 3-4 month wait for patches will definitely be longer if developers have to put more work into gear structure with a horizontal system. Pick your poison.
Eso or raiding
Diadem or raiding
Dungeons or raiding(normal mode)
Void ark(24 man raiding)...(or raiding)
The way you put it doesn't make our current choices very...appealing.
Last edited by Kallera; 12-23-2015 at 03:06 AM.
My point is there is no choice. They are the same thing. As long as I have a 210 weapon, I don't care which of the three it is, because that 2.5 INT won't make a noticeable difference. I'll have greater variation in my output from latency changes.
I want choices that are actually choices. I've actually posted a suggestion on another thread:
1. Eso upgraded Weapon: Receives 1 extra Aetherflow stack when using Aetherflow
2. Gordian Savage Weapon: Reduces cooldowns of abilities by 15%
3. Relic Weapon: Increases duration of Dreadwyrm Trance by 9 seconds
Another idea:
1. Eso upgraded: Has a 10% Chance to Summon a Thordan Egi for 10 seconds on the use of Fester
2. Gordian Savage Weapon: Has a 30% chance to summon all 3 Egi's when entering Dreadwyrm Trance (or Maybe just Garuda/Ifrit, as Titan may cause enmity issues) for duration of Dreadwyrm Trance.
3. Relic Weapon: Rouse's damage modifier is doubled and adds a spell speed buff to the pet as well
DISCLAIMER: All numbers and stuff are made up and would obviously be adjusted for balancing.
I'd personally love to have all Egi's summon when entering dreadwyrm trance. Even if this was like say a 50 dps loss, I may even use it, just because that'd be cool. - Further to that, it would fundamentally change my rotation, because I'd time my rouse/spur enkindle to be used while in Dreadwyrm trance IF the egi's all proced (I wouldn't if they didn't as I'd be spamming in as much other stuff with the Ruin III MP reduction + damage bonus)
Last edited by Kaurie; 12-23-2015 at 03:13 AM.
1.0 Relics were badass.
Thyrus boosted Holy Damage, Stardust Rod boosted Flare, etc..
I expect the further steps of the Relic to possibly have custom stats, the very first step of the Relic does not and never has.
The +1 Relic (later on Zenith) never had this, only once we reached Novus could we add our own stats. The current state of the Relics yes it is true that they are bad, like for example the blm Relic, but some are ok like Dk, War as example.
But there is an over abundance of weapon options anyhow at the moment.
The first step (getting crystals) is so easy.The real pain is the HQ crafted items as was previous Relic. Something different would have been nice instead of using the same resources already in place.
There has to be something more creative then always involving fates...
The HQ crafted items in a way makes sense but is a bit annoying.
Also was rather sad to see my 2 Zetas both which cost over 4 mil each, were like tossed out, but i got over it i guess
I never said it was done well, just that it is there.
Thing is those are very unbalanced stats and will promote only certain jobs to certain content and gear check based on if you have a certain weapon or not. I want to agree with people that the game needs more flavor to it. I am all for it. Its that people are not giving any ideas that don't involve major balance issues to the game. Developers listen to how a current system can be improved, not tear the structure down and start over again.
I just like for people to think really hard on improvements that would legitimately work without major balance issues. Because yes the current system is boring, it does need some flair to it. At the same time I don't want the game to go into an unbalanced mess like FFXI because of it.
I believe they can be balanced, so that they are not overpowered or required for content. We already have weapons which are more powerful than others (210 vs 200 for example) and the 210 weapons are not currently required for content, so I don't think that adding in those stats will make them any more required. The most common thing I hear people say with questions such as "What does more DPS" is "Play what you find fun", and I predict a similar mentality with this.Thing is those are very unbalanced stats and will promote only certain jobs to certain content and gear check based on if you have a certain weapon or not. I want to agree with people that the game needs more flavor to it. I am all for it. Its that people are not giving any ideas that don't involve major balance issues to the game. Developers listen to how a current system can be improved, not tear the structure down and start over again.
I just like for people to think really hard on improvements that would legitimately work without major balance issues. Because yes the current system is boring, it does need some flair to it. At the same time I don't want the game to go into an unbalanced mess like FFXI because of it.
I am not really sure why a few people being idiots is enough reason to keep the game bland.
Further, I'd actually be all for if they made secondary stats more similar in power to primary stats, and reduced weapon damage's importance. Then change gear, so that secondary stats are not as apparent on all gear, and you can actually get some gear with only the secondary stats. In other words, I could choose between having a ring that is 50 spell speed, or 40 int. This could actually be a serious question fro BLMs, and you may actually get variation in playstyle from it.
Last edited by Kaurie; 12-23-2015 at 03:44 AM.
Job traits and skill boost is a good start. Is there any abilities you like on MCH but don't use because it's worthless in what you normally do?
I'm a SMN so I'll use that as an example:
Miasma II Materia- extend duration of Miasma II by 10 secs.
Painflare Materia - 10% chance of increase Bio, Bio II, and Miasma duration by 5 seconds
Garuda Shockwave - Removes pushback effect of Shockwave and extends damage to all nearby enemies
Ifrit Flaming Crush - Add 5s damage over time effect, potency 15.
Tri-Disaster - 5% chance to add one Aetherflow after use.
Okay but if we go by this formula, then I will eventually have to take it off for something with better stats, meaning I would have to revert to the way I played before.
Now if you want to put a runic system in place where you can add your own traits to gear, that is a step in the right direction, but it has to be done right that would not break the system. At the same time however, that is hard for developers to balance out per gear patch or they could just rebalance the job itself to work like that.
Vehicles are a necessity, small trait boosts on gear isn't.
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