Quote Originally Posted by Velhart View Post
Can someone give me an example of a unique trait on a weapon that would not be useless or unbalanced to the ilvl scheme?

I don't hate the idea, but just because it works on FFXI does not mean it works well here.
Job traits and skill boost is a good start. Is there any abilities you like on MCH but don't use because it's worthless in what you normally do?


I'm a SMN so I'll use that as an example:
Miasma II Materia- extend duration of Miasma II by 10 secs.
Painflare Materia - 10% chance of increase Bio, Bio II, and Miasma duration by 5 seconds
Garuda Shockwave - Removes pushback effect of Shockwave and extends damage to all nearby enemies
Ifrit Flaming Crush - Add 5s damage over time effect, potency 15.
Tri-Disaster - 5% chance to add one Aetherflow after use.