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  1. #81
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    They could add in unique untradeable materia as well and attach them to other fights like Bismarck and ravana.
    (2)

  2. #82
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Yukiko View Post
    Its a "living Weapon"... lets wait and see what it have to tell us
    "You spent THIS long to get me? Dude, get a life yourself!"
    (4)

  3. #83
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    In before Navi. I can see it now, your busy mid rotation in the heat of battle... "Hey!" "Hey!" ... "Listen!"
    (3)

  4. #84
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Brannigan View Post
    I think that anima weapons are less of a time commitment than learning and beating A1-4S. They also happen to be much, much easier in terms of player skill and execution requirements.



    Actually the reason we can't have cool stats or effects on anything (raid gear included) is because the dev team is scared that newbs/casuals/whatever will get shunned and excluded and quit the game. They'll get shunned anyway for doing like 200 dps because the game never forces them to get better, but at least they won't feel bad about lacking gear with special effects.
    Oh I see, I misunderstood what part of my statement you were arguing against. I think that the raid weapons could feasibly be faster to get, and the relic could be faster. It all depends on what your current skill level is and your time commitment.

    I agree with your second statement. The 'scared' people will get excluded is a very stupid reason. "NO ONE CAN HAVE FUN, BECAUSE IF WE ADD FUN THEN SOME PEOPLE MIGHT BE SAD" Is how I read it. It's a stupid argument and extremely flawed. It also suggests that things like this don't already happen, and that somehow a special effect on a piece of gear is more important than player skill. We already know player skill > ilvl, so why would this be any different?
    (3)

  5. #85
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Yukiko View Post
    Its a "living Weapon"... lets wait and see what it have to tell us
    It ll have autopilot and a team of 8 relic holder will be able to get past AS without playing.

    As for the topic, FFXI items and weapons have special effects and them but for some reasons SE wouldn't have any of that in FFXIV (maybe it would be too good of a game design for the paragon of mediocrity which is FFXIV).

    Then they'd be mandatory for raiders. No ty.
    Special effects should also be implemented on raid drops, to make them unique and desirable.
    (1)
    Last edited by Stanelis; 12-23-2015 at 01:09 AM.

  6. #86
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Can someone give me an example of a unique trait on a weapon that would not be useless or unbalanced to the ilvl scheme?

    I don't hate the idea, but just because it works on FFXI does not mean it works well here.
    (0)

  7. #87
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Just read an interesting article comparing defining Vertical Progress and Horizontal Progress. It was brief but spot on. The key paragraph I thought pertain to the current complaint with a few FFXIV players was this:

    "Horizontal mechanics, normally equated with sandbox MMOs, faced a decline when WoW's phenomenal success caused an explosion of clones to wash across the genre. The vertical progression mechanics offered by Blizzard presented players with a popular lower barrier to entry and the company's competitors adopted a formulaic approach to themepark MMO creation. However, vertical progression can also create an all-too linear experience that makes progress feel compulsory and one-dimensional. The choices presented to players don't ultimately matter, and characters will be equipped with whichever items best boost their key stats."
    (3)

  8. #88
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dyvid View Post
    snip
    Its fine if you like horizontal more, but don't believe it doesn't come with it's fair share of problems. It is a much more unbalanced system to work with. I used a Haubergeon+1 on my Samurai in FFXI for years and the only thing that outdated it was a level cap increase. Vertical may be a safe and linear method, but the developers don't have to go over every piece of gear in the past to make sure things don't get out of hand or what they are releasing is crap.

    Despite if people believe it or not, this game does somewhat have slight horizontal like options for gear. You can either obtain esoteric gear to upgrade to 210 or you can get raid gear drops. You can do Diadem or raiding. You can do dungeons or Alexander(Normal). You can do Void Ark. If you want to bring up the BiS argument, just to let you know BiS is just as relevant for horizontal as it is vertical. That won't change at all.

    That 3-4 month wait for patches will definitely be longer if developers have to put more work into gear structure with a horizontal system. Pick your poison.
    (0)

  9. #89
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Velhart View Post
    Despite if people believe it or not, this game does somewhat have slight horizontal like options for gear. You can either obtain esoteric gear to upgrade to 210 or you can get raid gear drops. You can do Diadem or raiding. You can do dungeons or Alexander(Normal). You can do Void Ark. If you want to bring up the BiS argument, just to let you know BiS is just as relevant for horizontal as it is vertical. That won't change at all.
    The difference between the three 210 summoner weapons is a variation of around the equivalent of 2.5 INT. That isn't much choice, it just matters which one I get first (Relic) for which I'll use.
    (1)

  10. #90
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kaurie View Post
    The difference between the three 210 summoner weapons is a variation of around the equivalent of 2.5 INT. That isn't much choice, it just matters which one I get first (Relic) for which I'll use.
    Exactly what choices are you looking for? You are going to use the best choice regardless of the three. There is no elemental wheel to this game.
    (0)

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