Quote Originally Posted by Brian_ View Post
I see a lot of people say "well tanking should be about tanking." Okay. So, how do you go about doing that while maintaining the degree of difficulty in tanking across all levels? For as long as people have complained, nobody has ever provided an even remotely plausible solution to that problem.

Criticism without a solution is criticism without substance.
Active mitigation , in other games is used and its awesome , WAR is kinda already there with inner beast , the rotation of tanks isnt about dps is about mitigating MORE while doing damage...but u wont see combos ending in dots or just raw dmg , the ending combos end with stoneskin effects , blocks , healing , hp drains (lifetaps ) , or more dodge/parry/ for a few seconds.... hell u could give paladin active blocks too , press this button to block all the attacks (front) , drain MP every second...and move at 50% speed.

Feeling like u have some control on your own mititigation outside huge CDs is what makes tanks fun in other games , because using X cd on Y boss ability isnt exciting nor fun...