Quote Originally Posted by Zumi View Post
1. We still have no aoe moves besides CoS which has a long cooldown that actually does damage. War and Drk do way more aoe damage that they can constantly spam. This means aoe packs die much faster with the other 2 tanks. IE A2S.
PLD also provides better mitigation in place of high AOE damage, which is why it was used over DRK for early A2S progression (even though it was very obvious to everyone that DRK provided more AOE damage). There's a trade off, you can't be the best at mitigating multiple mobs and also have damage on par with the other tanks.
2. Still have lower single target damage vs War and Dark
This is true, I won't contest this, however I will say that considering loot is being handed out like candy on Halloween in 3.1 you really don't need that extra damage until 3.2. Apparently sweeping adjustments are being made to tank damage as a whole to bring everyone in line with eachother, so making changes now would be like putting a bandage on a cut when you're going to saw the whole leg off next week.
3. Clemency and Divine Vale are still fairly useless.
It's very weird they didn't touch Clemency this patch, but they did recognize that Clemency and DV need adjusting so... I guess it might be coming in 3.15 or something? I dunno. DV is pretty good, though the long CD on it for what it provides kinda hurts it.
4. We still take more damage then drk on A4S due to not being able to block its mostly magic attacks.
Maybe I'm still wrong here, but I could swear that A4S is specifically designed to cater to DRKs strengths, what with it being the new tank they want to showcase. I don't think we'll see encounter design like A4S again in the future, personally.