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  1. #1
    Player
    Shining_Tiger_Excalibur's Avatar
    Join Date
    Sep 2015
    Posts
    127
    Character
    Shining Tiger
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Reynhart View Post
    It's called War Drum, and it existed in 1.x as a great way to gather enmity on multiple targets
    In fact, it could stay on GCD and still cost TP, since its purpose wouldn't be to gain DPS on a single target, anymore.
    Why the fuck would they ever change it LOL. That sounds amazing on paper and in practice.

    But yeah, I agree, fuck it, make it cost TP and maybe be put back on GCD if in actual practice it's too too good.
    Scratch that, I think what Square is changing it to is a somewhat right move. It's just too much to resist altering to be like my suggestion.
    (0)
    Last edited by Shining_Tiger_Excalibur; 11-10-2015 at 01:27 AM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shining_Tiger_Excalibur View Post
    Scratch that, I think what Square is changing it to is a somewhat right move. It's just too much to resist altering to be like my suggestion.
    It's a right move if they intend Shield Swipe to be a DPS gain, like it was in 2.x when our most powerful combo was RoH...probably because it was the only one
    Now, Shield Swipe could have a totally different purpose, and giving it a 15s cooldown would still result in crap AoE dmg.
    The fact that it requires a block already make it worse than Overpower, so, it's not like we'll gain the upper hand on WAR or DRK, anyway.
    (0)

  3. #3
    Player
    Blitzace's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    Been playing PLD since for ever. Full eso gear. Yet i do not have the slighest problem to out dps it in my lower IL(way way lower) DRK or WAR.
    And lets not even begin with the enmity problem. Man just playing WAR every now and then makes me wanna change my main class, which i won't but its tempting as hell.

    This does not meaning me(or others) wanting to be best at everything. But at the same time we do not like being worst at everything either.
    Would love to see some sort of ability that would give us something of aoe dmg/crowd control cause honestly, flash ain't cutting it(Which is my main issue really)
    (0)

  4. #4
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    iirc War Drum didn't deal damage, it was just AoE aggro?

    I spent all that time in Natalan Wolf pit as WAR for steel cyclone spam.. Cutter Cry the only place I took pld
    (0)
    Last edited by Xenosan; 11-10-2015 at 04:05 AM.

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Xenosan View Post
    iirc War Drum didn't deal damage, it was just AoE aggro?
    Delivers a melee attack with your shield to nearby enemies.
    Generates massive enmity. Can only be used immediately after blocking an attack.


    We didn't have exact potency numbers in 1.x, but it did damage.
    (0)

  6. #6
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Cross-class skills maybe need looking at. The only "had to have it" of 2.x was Stoneskin and even that is a bit redundant, Cure is outright pointless, Protect - again redundant, and what Paladin slots out-of-combat Raise on their hotbar? Even MRD contributes very little to PLD - Bloodbath on a tank with no AOE damage is just sad, Foresight is useful against... AA right now? Which our Shield kind of handles. Mercy Stroke is just free damage or to pad your dummy parse in most cases since it rarely lands for a heal even in dungeons...

    Seriously pick two classes;
    Archer: Raging Strikes (20% Damage), Straight Shot (10% Crit)
    Pugilist: Internal Release (10% Crit), Second Wind (HP Instant), Featherfoot (Evade 12%)
    Lancer: Blood for Blood (Damage), Invigorate (400 TP), Feint (Slow), Keen Flurry (40% Parry)

    Personally would kill for Lancer, and Pugilist as sub-classes to snag Invigorate, Internal Release, and Blood for Blood on Paladin simply because it would make sustaining our spike DPS & OT DPS possible.
    Archer would seem funny but 20% damage stacked on with every other Fight or Flight while popping up extra Crit regularly could be a big gain for Paladin too.

    Why does Paladin even get Protect, Cure, and Raise as potential secondaries - hell I'd much rather take Stone for the gravity effect.

    Blah.
    (0)

  7. #7
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    I too feel the Paladin Crossclasses are the weak spot. They have Conjuror mostly for RP/Lore reasons. Stoneskin has limited use but that's about the only useful thing, and with Clemency on the table now Stoneskin has less applications than before.

    Marauder is fine, but honestly if they -must- keep Conjuror for lore/series reasons I'd rather they drop Marauder for either Lancer or -Rogue-. Foresight, Bloodbath and Mercy Stroke are okay but very minimal tools - only Foresight would be a noticeable loss really and that's a very underpowered cooldown (and it's not like Paladins suck at Physical Mitigation without it).

    Rogue is a class no other Job can use the crossclasses on, and would give Paladins access to Goad (yay for some raid-dps-increasing utility), Shade Shift (a self 20% stoneskin, scaling with max health - a perfect paladin tool) and Death Blossom - which is really poor but actually gives Paladins a weak but spammable AOE attack if they need it.

    Couple the fact that Gladiators are kind of skilled with shortswords and Daggers, similar to Rogues, and it feels like those class skills would be much more appropriate. Failing that, Lancer offers Invigorate to truly solve the TP starvation issues, Blood for Blood to be used carefully when offtanking for DPS, and Keen Flurry which is a pretty poopy tank cooldown but likely no worse than Foresight in practise.

    My ideal Paladin would use Marauder and Rogue crossclasses, but Conjuror/Rogue and Conjuror/Lancer would both be preferable to the current option in my opinion if CNJ is so vital to the lore.
    (2)

  8. #8
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Rogue cross is OP. It was more OP in 2.0 but it'd still be crazy strong. It is true though that paladin has like maybe the worst cross class selection of all time. This double sucks since its crossclass was kind of rad in 1.0.
    (0)

  9. #9
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    For starters, Fracture needs a buff. From what i've read, WARs aren't even bothering in using it. Why not buff it s that crossed Fracture will yield 300 pot and 500 pot on WAR?
    (0)

  10. #10
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by rawker View Post
    For starters, Fracture needs a buff. From what i've read, WARs aren't even bothering in using it. Why not buff it s that crossed Fracture will yield 300 pot and 500 pot on WAR?
    They should be, it's a flat DPS increase every time you press it (well...unless you're clipping it super early... you know what I mean). The entire difficulty of WAR comes from maximizing Fracture uptime while balancing offense and defense with stack management. I do agree, though, that Fracture has become largely useless for everyone else and could do with a buff.
    (0)

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