Quote Originally Posted by Zakard View Post
snip
My, isn't this a convenient comparison to over glorify monk?

Skill positioning
You're making it sound like you're constantly going back and forth, while in reality there's rarely a continuous back/flank switch. Unless you're somehow making it deliberately hard on yourself by switch back and flank all over the place. Even if you miss positionals, the most potency you'll lose is 75 from a non-crit bootshine. Everything else but Dragon Kick is a 40 potency loss (Dragon Kick being 50). Ergo: Missing out on a positional once in a while isn't too bad.
So let's look at other jobs:
Dragoon loses 120 potency on a miss-positioned Disembowel. Loses 100 potency on a miss-positioned Chaos Thrust. A whopping 190 potency loss on that RNG fourth skill combo when you miss out on that position. The least devastating loss would be Heavy Thrust, which is 70 and still more than majority of a monk's weapon skill when performed from the wrong angle.
Ninja's potency loss on losing out on a position isn't as bad compared to dragoon, but they have an equal GCD time. tldr version: It's ranging between 40 and 80 potency loss on three weapon skills.

GCD speed
Monks have more oGCDs? They have a total of 7 that can be repeated succesfully in a continuous fight, 2 if you have forced pauses longer than a set amount of time and a couple that are niche or not important. If you include Perfect Balance, I guess that's one extra. While Mantra is a nice healing modifier, it's not something healers calculate in or plan around it. In a list: Shoulder tackle, Steel peak, Elixir field, Howling fist, Blood for blood, internal release, invigorate, Perfect Balance, Forbidden Chakra/Purification, Tornado Kick, Mantra; 7 that can be used repeatedly, 2 lacking repeated use, 1 generally used for opener, 3 with niche uses. All combined that's 11/12 oGCDs (12 if you seperate Forbidden Chakra and Purification)
So let's look at dragoon: Life surge, Internal Release, Blood for Blood, Power surge, Leg sweep, Invigorate, Jump, Spine shatter dive, Dragonfire dive, Battle Litany, Geirskogul; 11 combined or 12 if you count in Keen Flurry
What about Ninja? Jugulate, Mug, Trick-/Sneak attack, Blood for blood, internal release, invigorate, goad, Kassatsu, Duality, Dream within a dream, Ninjutsu (sort of); Total of 11. 10 if you exclude Ninjutsu as not everyone's able to perform ninjutsu between oGCDs
Let's not get started with Bards and Machinist. Machinist have like 19 and not even included the shared oGCDs. Bards have this RNG chance to get a reset through River of Blood

Monk opener
It's not the most complicated, but not exactly note worthy for "complexity" compared to other job's opener. Monk opener involves pressing 5 GCDs in a different order while perfect balance is up.

AoE avoiding
You seem to be gravely mistaken about something. Let's start with this particular sentence:
Quote Originally Posted by AniCelestine View Post
Currently I feel like I have to dodge more stuff/dodging affects my dps as a ranged class more cause all the ranged classes has cast times now, and there is close to no AoE's that'd be a circle around the boss, exception being the 2nd boss in Fractal Continuum. (In non raid environment, as the OP said he/she's not too much into raiding in many posts)
Meaning: There are hardly any mechanics involved where only the melees are forced to dodge. Melees don't have to deal with cast time, which is something any ranged job has to deal with in order to maximize their damage output. Yes, they can force move and cancel their current cast, but so can a melee move and miss out on a positional. Occasionally ranged jobs are even punished for being at a distance (bar casters in some cases): Ravana's parrying ability, any long range cone AoE, any mechanics that involves stacking

If anything, Monk's perfect for the OP. Not because it's "not complicated", but because it's possibly the most forgiving job among the DPS. It's harder to deal terrible damage on a monk than it is to deal the best damage as a monk.