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  1. #31
    Player
    Zakard's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    monk might not be the hardest to play but its far more complicated then juste dragon kick-twin-demo-boothshine-true strike-snap punch and refreashing ToD.

    first there is lot of moving between flank and back.the GCD is one of the lowest so you need to think fast of what you need to use next.there is lot of OGCD skill to weave between your normal rotation.you also want to open with perfect balance and a more complicated rotation if you want to have a decent dps in raid.there is also skill to use between fight now,meditation and move form.

    let me give you an idea of a boss opening: meditation x5 to get 5 stack of chakra, move form x3 to be in coeurl form. shoulder-demo-perfect balance-snap-snap-(b4b) dragon kick-(infernal realease) twin-(elexir) snap- (steel) ToD- (howling) boot- (forbiden chakra) true- demo-dragon-twin-snap. that the basic opener without fracture and keep in mind that there position on most of those skill and you might need to avoid boss aoe while doing it.after that you go back to basic rotation and keep an eye on demo and ToD to refreash them and using your 2 buff(blood for blood and infernal release) when they are up.if the boss have some mechanic like he jump away or adds , you need to move form quickly to be sure to keep your gl3 up.


    yes yes yes in the end you could stick with simple rotation and ignoring few thing but your dps will suffer greatly.
    i dont know what you can and cant do but keep in mind monk need lot of mouving around for skill position and fast skill and avoinding monster aoe.the basic rotation is somehow easy but can get complicated when you want to push your dps to a decent level.my advice would be to play a ranged class.they usualy end up way easier to play since you dont have to avoid every boss attack and there no positioning.
    (2)
    Last edited by Zakard; 10-23-2015 at 11:13 AM.

  2. #32
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Zakard View Post
    monk might not be the hardest to play but its far more complicated then juste dragon kick-twin-demo-boothshine-true strike-snap punch and refreashing ToD.
    Well, let's break it down on what you've posted as "why it's far more complicated"

    Quote Originally Posted by Zakard View Post
    first there is lot of moving between flank and back.
    This applies to all melee DPS jobs. Dragoon's have to deal with the RNG-natured 4th combo skill that's either back or flank.

    Quote Originally Posted by Zakard View Post
    the GCD is one of the lowest so you need to think fast of what you need to use next.there is lot of OGCD skill to weave between your normal rotation.you also want to open with perfect balance and a more complicated rotation if you want to have a decent dps in raid.there is also skill to use between fight now,meditation and move form.
    Ninja's have the same GCD speed when their respective buffs are up.

    Quote Originally Posted by Zakard View Post
    let me give you an idea of a boss opening: meditation x5 to get 5 stack of chakra, move form x3 to be in coeurl form. shoulder-demo-perfect balance-snap-snap-(b4b) dragon kick-(infernal realease) twin-(elexir) snap- (steel) ToD- (howling) boot- (forbiden chakra) true- demo-dragon-twin-snap. that the basic opener without fracture and keep in mind that there position on most of those skill and you might need to avoid boss aoe while doing it.after that you go back to basic rotation and keep an eye on demo and ToD to refreash them and using your 2 buff(blood for blood and infernal release) when they are up.if the boss have some mechanic like he jump away or adds , you need to move form quickly to be sure to keep your gl3 up.
    The monk opener isn't too complicated. It's some preparation time, but that applies to bard, machinist and ninja as well. The actual monk opener consists of 5 GCDs and whatever comes after that is part of your regular combo + insert oGCD in between. If anything, Dragoons have a more long-winded opener in comparison to a Monk, but virtually no preparation time involved.


    Quote Originally Posted by Zakard View Post
    i dont know what you can and cant do but keep in mind monk need lot of mouving around for skill position and fast skill and avoinding monster aoe.the basic rotation is somehow easy but can get complicated when you want to push your dps to a decent level.my advice would be to play a ranged class.they usualy end up way easier to play since you dont have to avoid every boss attack and there no positioning.
    All of this applies to every other job as well...
    (2)

  3. #33
    Player
    Valkyrie-Amber's Avatar
    Join Date
    Mar 2015
    Posts
    530
    Character
    Silver Tiger
    World
    Kujata
    Main Class
    Monk Lv 80
    monks are simple they just require a tiny more movement while drgs sit rear 90% time. Both equally simple unless you prefer sit rear shot or have some movement every now and then.
    (0)

  4. #34
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by Zakard View Post
    ...my advice would be to play a ranged class.they usualy end up way easier to play since you dont have to avoid every boss attack and there no positioning.

    What OP said:

    Quote Originally Posted by Kacho_Nacho View Post
    I also have difficulty monitoring multiple timers.
    Ranged dps atm are nothing but timers.

    Brd: Gotta keep eye on all your CD's to get the benefits stacked on DoT's and gotta keep DoT's up 100% of the time gotta remember Straight Shot buff all the time.


    Mch: Reload, Quick reload, Wildfire, DoT, Hot Shot, Turret has to be in range all the time you're dpsing.

    If you don't pay attention on your wildfire rotation, or when to save reload/hypercharge etc for wildire, or other CD's.Blm:
    Don't even tell me enochian rotation is easy while maximizing dps during movement (2 timers to be able to do your basic rotation, 1 DoT, many CD's for optimal dps)

    Smn: If you don't get your stacks used correctly, or you fail your dreadwyrm rotation, it's quite some dps lost right there. Not to mention the amount of DoTs you have, and the amount of dps your DoTs gives you. And please don't let the pet die.

    Quote Originally Posted by Zakard View Post
    your dps will suffer greatly
    Now then, back to mnk and how it's so hard.

    While writing this, I did few different imperfect rotations:

    Rotation where I'm doing the coerul forms: demo, snap, snap, demo, snap, snap, demo and leaving out ToD while spamming all the CD's when they're ready gave me 1050 dps (I'm i179 with ilvl 180 weapon mind you)

    Rotation where I did demo, snap, demo, snap and sometimes let ToD fall off, sometimes kept it up yielded same dps.

    And when I'm doing everything by the book. 1190 ish dps.
    (Using the opener you posted on all of them)

    140dps difference.

    The only time I could get the difference to be more than 200 was when I did all the positionals on the wrong position.(with spamming CD's, leaving out ToD, doing opener on wrong positionals too)
    920dps


    I know for a fact that if you don't do your wildfire perfectly as a mch, your dps will drop by 200-400 depending how badly you did your opener (which is far more complicated than monk's)

    As for bard, I did a run with just dots + straightshot + heavy shot + Iron Jaws to keep them up, 600 dps at 2min. no opener, no oGCD's etc, just those 5 skills. (Didn't want to do all the openers and CD managements and what not cause it'd take so much more time)

    Then I did a run with dropping DoTs 4 times in that 2min (There's really not that much more time you can drop them and keep them alteast for the application + 1x Iron Jaw.) 560 dps.

    And a run with no DoTs at all 450 dps.


    You can read up 'bout blm's potency loss when you can't use Fire IV + enochian. That's even worse than mch's poor wildfire management. (Fire I 180 potency vs Five IV 280 potency + 5% dmg boost from enochian.)

    And then Summoner. Your main dmg comes from dots, as you know, but if you just spam your dot skills you're getting even worse of a dps loss than blm would with using 2.x rotation (cuse of failed enochian), because you have no initial potency on your DoT skills, other than miasma (20 potency), but if you forget to reapply the dots while doing dreadwyrm stance ruin III spam, or just normal ruin spam, 135 potency per 3 seconds if you don't have any dot or shadowflare up, thankfully your pet will dps all the time it's alive.


    So yeah, easiest dps class out of ranged vs mnk is monk, if you want to get efficient dps with close to no thinkin (1-2-3 rear, shift + 1-2-3 flank and spam all your CD's)
    /3619 char

    Edit: Oh right, nearly forgot the "melee has to dodge more" (can be found on first quote I posted in this post)

    Currently I feel like I have to dodge more stuff/dodging affects my dps as a ranged class more cause all the ranged classes has cast times now, and there is close to no AoE's that'd be a circle around the boss, exception being the 2nd boss in Fractal Continuum. (In non raid environment, as the OP said he/she's not too much into raiding in many posts)
    (1)
    Last edited by AniCelestine; 10-23-2015 at 09:10 PM.
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  5. #35
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    At OP. nothing is hard in this game. Everything is static. It's always 123 or abc. You just need to ask yourself what type are you. Heal tank melee or range.
    (0)

  6. #36
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Despite the topic title, I don't think anyone's saying Monk is _easy_ necessarily. EVERY job has its intricacies, but I (and some others it seems) just think Monk best matches the description of what OP is looking for in a job. Especially when the alternatives include things he stated he didn't like. Difficulty is subjective anyway.
    (3)
    Last edited by Aeliott; 10-24-2015 at 02:07 AM.

  7. #37
    Player
    Zakard's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Lyrica_Ashtine View Post
    Well, let's break it down on what you've posted as "why it's far more complicated"

    This applies to all melee DPS jobs. Dragoon's have to deal with the RNG-natured 4th combo skill that's either back or flank.


    Ninja's have the same GCD speed when their respective buffs are up.



    The monk opener isn't too complicated. It's some preparation time, but that applies to bard, machinist and ninja as well. The actual monk opener consists of 5 GCDs and whatever comes after that is part of your regular combo + insert oGCD in between. If anything, Dragoons have a more long-winded opener in comparison to a Monk, but virtually no preparation time involved.



    All of this applies to every other job as well...
    i was comparing it to ALL class not only meele.that mean,

    skill positioning: yes,drg and ninja do have skill that require positioning but less then monk AND other class exepte these 3 have none.

    GCD speed:yes ninja got about the same,if not faster then monk( monk have more OGCD,so more button pressing) but again,most of the other class exepte these 2 are slower.

    monk opening:again i didnt say monk was the most complicated but i only wanted to show that its not using the same 3 skill all the time like some was saying.

    aoe avoiding: i played bard and let me tell you that a ranged class compared to a meele is a lot easier on this side.meele have a LOT more to dodge compared to ranged and if the monster keep mouving around,ranged just dont care and can keep dpsing without interuption.yes some fight is harder for ranged but there only a few.

    OP do said he liked is monk.if he can handle the mouvement and are fine with the rotation then,go for it.monk is a hell lot of fun to play because its more active then most class.

    the purpose of my post wasnt to discourage him playing monk but just show that monk isnt only a 1-2-3 class.i do feel ranged got it easier then meele but to me,meele is a lot more fun in the end.
    (0)
    Last edited by Zakard; 10-24-2015 at 09:18 AM.

  8. #38
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    WOW! My post got a lot of responses.
    i would suggest
    Heavy Thrust -> Impulse Drive -> Disembowel -> [Blood of the Dragon] -> Chaos Thrust -> 4th Tier Combo -> Phlebotomize -> True Thrust -> Vorpal Thrust -> Full Thrust -> 4th Tier Combo ->
    True Thrust combo -> Impulse Drive combo ->
    Heavy Thrust ->True Thrust Combo x 2 -> Repeat for boss fight
    [insert oGCD skill when it fit]
    but you will need understanding of boss fight, position yourself before the CD, since the timer is very tight

    if you feel it is abit too much or too boring to keep repeating the same thing
    i think MCH/BRD is a good choice, unlike DRG/MNK with little flexibility, MCH and BRD i found they are rather more situational
    (0)

  9. #39
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Zakard View Post
    **SNIPPITY SNIP**

    OP did said he liked his monk. If he can handle the movement and is fine with the rotation then, go for it. Monk is a hell lot of fun to play because its more active than most classes.

    The purpose of my post wasn't to discourage him from playing a monk but just show that monks aren't only a 1-2-3 class. I do feel ranged got it easier than melee but to me, meele is a lot more fun in the end.
    I've always had a soft spot for melee dps. In WoW, I played a dual wielding frost death knight, one of the easiest melee in that game and had a blast. Monks come close to how active, but uncomplicated, a spec a dual wielding frost death knight is.

    Quote Originally Posted by Misutoraru View Post
    **SNIP SNAP SNIP**
    i think MCH/BRD is a good choice, unlike DRG/MNK with little flexibility, MCH and BRD i found they are rather more situational
    Situational?
    (0)
    Last edited by Kacho_Nacho; 10-24-2015 at 10:10 AM. Reason: Respond to post made at same time

  10. #40
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Zakard View Post
    snip
    My, isn't this a convenient comparison to over glorify monk?

    Skill positioning
    You're making it sound like you're constantly going back and forth, while in reality there's rarely a continuous back/flank switch. Unless you're somehow making it deliberately hard on yourself by switch back and flank all over the place. Even if you miss positionals, the most potency you'll lose is 75 from a non-crit bootshine. Everything else but Dragon Kick is a 40 potency loss (Dragon Kick being 50). Ergo: Missing out on a positional once in a while isn't too bad.
    So let's look at other jobs:
    Dragoon loses 120 potency on a miss-positioned Disembowel. Loses 100 potency on a miss-positioned Chaos Thrust. A whopping 190 potency loss on that RNG fourth skill combo when you miss out on that position. The least devastating loss would be Heavy Thrust, which is 70 and still more than majority of a monk's weapon skill when performed from the wrong angle.
    Ninja's potency loss on losing out on a position isn't as bad compared to dragoon, but they have an equal GCD time. tldr version: It's ranging between 40 and 80 potency loss on three weapon skills.

    GCD speed
    Monks have more oGCDs? They have a total of 7 that can be repeated succesfully in a continuous fight, 2 if you have forced pauses longer than a set amount of time and a couple that are niche or not important. If you include Perfect Balance, I guess that's one extra. While Mantra is a nice healing modifier, it's not something healers calculate in or plan around it. In a list: Shoulder tackle, Steel peak, Elixir field, Howling fist, Blood for blood, internal release, invigorate, Perfect Balance, Forbidden Chakra/Purification, Tornado Kick, Mantra; 7 that can be used repeatedly, 2 lacking repeated use, 1 generally used for opener, 3 with niche uses. All combined that's 11/12 oGCDs (12 if you seperate Forbidden Chakra and Purification)
    So let's look at dragoon: Life surge, Internal Release, Blood for Blood, Power surge, Leg sweep, Invigorate, Jump, Spine shatter dive, Dragonfire dive, Battle Litany, Geirskogul; 11 combined or 12 if you count in Keen Flurry
    What about Ninja? Jugulate, Mug, Trick-/Sneak attack, Blood for blood, internal release, invigorate, goad, Kassatsu, Duality, Dream within a dream, Ninjutsu (sort of); Total of 11. 10 if you exclude Ninjutsu as not everyone's able to perform ninjutsu between oGCDs
    Let's not get started with Bards and Machinist. Machinist have like 19 and not even included the shared oGCDs. Bards have this RNG chance to get a reset through River of Blood

    Monk opener
    It's not the most complicated, but not exactly note worthy for "complexity" compared to other job's opener. Monk opener involves pressing 5 GCDs in a different order while perfect balance is up.

    AoE avoiding
    You seem to be gravely mistaken about something. Let's start with this particular sentence:
    Quote Originally Posted by AniCelestine View Post
    Currently I feel like I have to dodge more stuff/dodging affects my dps as a ranged class more cause all the ranged classes has cast times now, and there is close to no AoE's that'd be a circle around the boss, exception being the 2nd boss in Fractal Continuum. (In non raid environment, as the OP said he/she's not too much into raiding in many posts)
    Meaning: There are hardly any mechanics involved where only the melees are forced to dodge. Melees don't have to deal with cast time, which is something any ranged job has to deal with in order to maximize their damage output. Yes, they can force move and cancel their current cast, but so can a melee move and miss out on a positional. Occasionally ranged jobs are even punished for being at a distance (bar casters in some cases): Ravana's parrying ability, any long range cone AoE, any mechanics that involves stacking

    If anything, Monk's perfect for the OP. Not because it's "not complicated", but because it's possibly the most forgiving job among the DPS. It's harder to deal terrible damage on a monk than it is to deal the best damage as a monk.
    (3)

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