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  1. #1
    Player
    Lyrica_Ashtine's Avatar
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    Dec 2013
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    Sadako Yamamura
    World
    Phoenix
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    Marauder Lv 1
    Quote Originally Posted by Zakard View Post
    monk might not be the hardest to play but its far more complicated then juste dragon kick-twin-demo-boothshine-true strike-snap punch and refreashing ToD.
    Well, let's break it down on what you've posted as "why it's far more complicated"

    Quote Originally Posted by Zakard View Post
    first there is lot of moving between flank and back.
    This applies to all melee DPS jobs. Dragoon's have to deal with the RNG-natured 4th combo skill that's either back or flank.

    Quote Originally Posted by Zakard View Post
    the GCD is one of the lowest so you need to think fast of what you need to use next.there is lot of OGCD skill to weave between your normal rotation.you also want to open with perfect balance and a more complicated rotation if you want to have a decent dps in raid.there is also skill to use between fight now,meditation and move form.
    Ninja's have the same GCD speed when their respective buffs are up.

    Quote Originally Posted by Zakard View Post
    let me give you an idea of a boss opening: meditation x5 to get 5 stack of chakra, move form x3 to be in coeurl form. shoulder-demo-perfect balance-snap-snap-(b4b) dragon kick-(infernal realease) twin-(elexir) snap- (steel) ToD- (howling) boot- (forbiden chakra) true- demo-dragon-twin-snap. that the basic opener without fracture and keep in mind that there position on most of those skill and you might need to avoid boss aoe while doing it.after that you go back to basic rotation and keep an eye on demo and ToD to refreash them and using your 2 buff(blood for blood and infernal release) when they are up.if the boss have some mechanic like he jump away or adds , you need to move form quickly to be sure to keep your gl3 up.
    The monk opener isn't too complicated. It's some preparation time, but that applies to bard, machinist and ninja as well. The actual monk opener consists of 5 GCDs and whatever comes after that is part of your regular combo + insert oGCD in between. If anything, Dragoons have a more long-winded opener in comparison to a Monk, but virtually no preparation time involved.


    Quote Originally Posted by Zakard View Post
    i dont know what you can and cant do but keep in mind monk need lot of mouving around for skill position and fast skill and avoinding monster aoe.the basic rotation is somehow easy but can get complicated when you want to push your dps to a decent level.my advice would be to play a ranged class.they usualy end up way easier to play since you dont have to avoid every boss attack and there no positioning.
    All of this applies to every other job as well...
    (2)

  2. #2
    Player
    Zakard's Avatar
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    Sep 2013
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    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Lyrica_Ashtine View Post
    Well, let's break it down on what you've posted as "why it's far more complicated"

    This applies to all melee DPS jobs. Dragoon's have to deal with the RNG-natured 4th combo skill that's either back or flank.


    Ninja's have the same GCD speed when their respective buffs are up.



    The monk opener isn't too complicated. It's some preparation time, but that applies to bard, machinist and ninja as well. The actual monk opener consists of 5 GCDs and whatever comes after that is part of your regular combo + insert oGCD in between. If anything, Dragoons have a more long-winded opener in comparison to a Monk, but virtually no preparation time involved.



    All of this applies to every other job as well...
    i was comparing it to ALL class not only meele.that mean,

    skill positioning: yes,drg and ninja do have skill that require positioning but less then monk AND other class exepte these 3 have none.

    GCD speed:yes ninja got about the same,if not faster then monk( monk have more OGCD,so more button pressing) but again,most of the other class exepte these 2 are slower.

    monk opening:again i didnt say monk was the most complicated but i only wanted to show that its not using the same 3 skill all the time like some was saying.

    aoe avoiding: i played bard and let me tell you that a ranged class compared to a meele is a lot easier on this side.meele have a LOT more to dodge compared to ranged and if the monster keep mouving around,ranged just dont care and can keep dpsing without interuption.yes some fight is harder for ranged but there only a few.

    OP do said he liked is monk.if he can handle the mouvement and are fine with the rotation then,go for it.monk is a hell lot of fun to play because its more active then most class.

    the purpose of my post wasnt to discourage him playing monk but just show that monk isnt only a 1-2-3 class.i do feel ranged got it easier then meele but to me,meele is a lot more fun in the end.
    (0)
    Last edited by Zakard; 10-24-2015 at 09:18 AM.

  3. #3
    Player
    Kacho_Nacho's Avatar
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    Gridania
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    Kacho Nacho
    World
    Coeurl
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    White Mage Lv 99
    Quote Originally Posted by Zakard View Post
    **SNIPPITY SNIP**

    OP did said he liked his monk. If he can handle the movement and is fine with the rotation then, go for it. Monk is a hell lot of fun to play because its more active than most classes.

    The purpose of my post wasn't to discourage him from playing a monk but just show that monks aren't only a 1-2-3 class. I do feel ranged got it easier than melee but to me, meele is a lot more fun in the end.
    I've always had a soft spot for melee dps. In WoW, I played a dual wielding frost death knight, one of the easiest melee in that game and had a blast. Monks come close to how active, but uncomplicated, a spec a dual wielding frost death knight is.

    Quote Originally Posted by Misutoraru View Post
    **SNIP SNAP SNIP**
    i think MCH/BRD is a good choice, unlike DRG/MNK with little flexibility, MCH and BRD i found they are rather more situational
    Situational?
    (0)
    Last edited by Kacho_Nacho; 10-24-2015 at 10:10 AM. Reason: Respond to post made at same time

  4. #4
    Player
    Misutoraru's Avatar
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    Character
    Misutoraru Valkyrie
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    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    I've always had a soft spot for melee dps. In WoW, I played a dual wielding frost death knight, one of the easiest melee in that game and had a blast. Monks come close to how active, but uncomplicated, a spec a dual wielding frost death knight is.



    Situational?
    i mean MCN/BRD unlike MNK and DRG have a very standard and straight rotation to follow
    they are more "dependent" on the fight
    (0)

  5. #5
    Player
    Kacho_Nacho's Avatar
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    Kacho Nacho
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    Coeurl
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    White Mage Lv 99
    Quote Originally Posted by Misutoraru View Post
    i mean MCN/BRD unlike MNK and DRG have a very standard and straight rotation to follow
    they are more "dependent" on the fight
    I'm not quite getting you. I mean, monk and dragoon both have rotations which could be described as Combo 1 + Ability + Combo 2 + Ability. That seems straightforward, on paper. Did you mean to say MCH/BRD have a rotation with less abilities?
    (0)

  6. #6
    Player
    Misutoraru's Avatar
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    Misutoraru Valkyrie
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    Cerberus
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    Astrologian Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    I'm not quite getting you. I mean, monk and dragoon both have rotations which could be described as Combo 1 + Ability + Combo 2 + Ability. That seems straightforward, on paper. Did you mean to say MCH/BRD have a rotation with less abilities?
    nah, DRG combo wouldnt be 1, 2, 3, 4, 5, 6, if you aiming for better output, and if you mess up 1 of the combo, you would be mess up hard
    and MNK have lots and lots of movement require

    where MCH and BRD they dont simple combo 1, 2, 3, they put DOT and oGCD skill when it is ready
    so MCH and BRD wouldnt be straight like 1, 2, 3, it could be skill a, b, c, d, e, or it could be a, d, c, e, b
    (1)

  7. #7
    Player
    Lyrica_Ashtine's Avatar
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    Sadako Yamamura
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    Phoenix
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    Marauder Lv 1
    Quote Originally Posted by Zakard View Post
    snip
    My, isn't this a convenient comparison to over glorify monk?

    Skill positioning
    You're making it sound like you're constantly going back and forth, while in reality there's rarely a continuous back/flank switch. Unless you're somehow making it deliberately hard on yourself by switch back and flank all over the place. Even if you miss positionals, the most potency you'll lose is 75 from a non-crit bootshine. Everything else but Dragon Kick is a 40 potency loss (Dragon Kick being 50). Ergo: Missing out on a positional once in a while isn't too bad.
    So let's look at other jobs:
    Dragoon loses 120 potency on a miss-positioned Disembowel. Loses 100 potency on a miss-positioned Chaos Thrust. A whopping 190 potency loss on that RNG fourth skill combo when you miss out on that position. The least devastating loss would be Heavy Thrust, which is 70 and still more than majority of a monk's weapon skill when performed from the wrong angle.
    Ninja's potency loss on losing out on a position isn't as bad compared to dragoon, but they have an equal GCD time. tldr version: It's ranging between 40 and 80 potency loss on three weapon skills.

    GCD speed
    Monks have more oGCDs? They have a total of 7 that can be repeated succesfully in a continuous fight, 2 if you have forced pauses longer than a set amount of time and a couple that are niche or not important. If you include Perfect Balance, I guess that's one extra. While Mantra is a nice healing modifier, it's not something healers calculate in or plan around it. In a list: Shoulder tackle, Steel peak, Elixir field, Howling fist, Blood for blood, internal release, invigorate, Perfect Balance, Forbidden Chakra/Purification, Tornado Kick, Mantra; 7 that can be used repeatedly, 2 lacking repeated use, 1 generally used for opener, 3 with niche uses. All combined that's 11/12 oGCDs (12 if you seperate Forbidden Chakra and Purification)
    So let's look at dragoon: Life surge, Internal Release, Blood for Blood, Power surge, Leg sweep, Invigorate, Jump, Spine shatter dive, Dragonfire dive, Battle Litany, Geirskogul; 11 combined or 12 if you count in Keen Flurry
    What about Ninja? Jugulate, Mug, Trick-/Sneak attack, Blood for blood, internal release, invigorate, goad, Kassatsu, Duality, Dream within a dream, Ninjutsu (sort of); Total of 11. 10 if you exclude Ninjutsu as not everyone's able to perform ninjutsu between oGCDs
    Let's not get started with Bards and Machinist. Machinist have like 19 and not even included the shared oGCDs. Bards have this RNG chance to get a reset through River of Blood

    Monk opener
    It's not the most complicated, but not exactly note worthy for "complexity" compared to other job's opener. Monk opener involves pressing 5 GCDs in a different order while perfect balance is up.

    AoE avoiding
    You seem to be gravely mistaken about something. Let's start with this particular sentence:
    Quote Originally Posted by AniCelestine View Post
    Currently I feel like I have to dodge more stuff/dodging affects my dps as a ranged class more cause all the ranged classes has cast times now, and there is close to no AoE's that'd be a circle around the boss, exception being the 2nd boss in Fractal Continuum. (In non raid environment, as the OP said he/she's not too much into raiding in many posts)
    Meaning: There are hardly any mechanics involved where only the melees are forced to dodge. Melees don't have to deal with cast time, which is something any ranged job has to deal with in order to maximize their damage output. Yes, they can force move and cancel their current cast, but so can a melee move and miss out on a positional. Occasionally ranged jobs are even punished for being at a distance (bar casters in some cases): Ravana's parrying ability, any long range cone AoE, any mechanics that involves stacking

    If anything, Monk's perfect for the OP. Not because it's "not complicated", but because it's possibly the most forgiving job among the DPS. It's harder to deal terrible damage on a monk than it is to deal the best damage as a monk.
    (3)

  8. #8
    Player
    karateorangutang's Avatar
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    Oct 2013
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    Ul'dah
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    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lyrica_Ashtine View Post
    snip
    All my jobs are harder than yours.. that's ok right?
    (2)

  9. #9
    Player
    Lyrica_Ashtine's Avatar
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    Sadako Yamamura
    World
    Phoenix
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    Marauder Lv 1
    Quote Originally Posted by karateorangutang View Post
    All my jobs are harder than yours.. that's ok right?
    And exactly what is the message you are trying to convey here that's related to the topic at hand?
    (0)

  10. #10
    Player
    karateorangutang's Avatar
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    Celest Ru'milan
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Sure, that's okay. It's your money. Play whatever you wish.
    Simply my sarcasm. Honestly, as I posted earlier in the thread. All jobs are a matter of comfort. If a standard rotation is easier to deal with then melee DPS, BLM, or SMN are the way to go. If triggers are easier for you to deal with then it's BRD or MCN.

    Quote Originally Posted by Lyrica_Ashtine View Post
    And exactly what is the message you are trying to convey here that's related to the topic at hand?
    My message is that the argument that one melee DPS is harder than the other is quite simply ludicrous. They are all easy. MMO's are made that way to give the higest amount of accessibilty possible so that the game can make the most income through copious amounts of players. The argument that NIN is harder than MNK is pretty irrelevant to the spirit of the thread as neither of them require what most people would call "alot" of button presses. The GCD in this game is very forgiving.

    Thats the message. I'll leave my sarcasm at home next time.
    (2)

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