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  1. #11
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by tjw View Post
    Because when I speak of following a DPS' abilities, I mean every single auto-attack, action, and step they take. -rolls eyes-

    I can say that I do recognize at least 90% of the abilities used in the game by every class and job. The only ones I'm not very confident to judge based on sight alone are MCH and MNK, but I recognise the sounds of most of their abilities.

    Typically I will notice the difference for when NINs apply Mudras (distinctive sounds and animations) and Armour Crush (Huton buff mysteriously increases in timer length on their status bar). If I tab to the enemy and see three Rogue like debuffs on the enemy, I know the NIN is applying DoTs and Dancing Edge. Same with a MNK, I don't need to be 100% focused on them to see if they are using positionals, maybe because they're moving around the enemy and applying the abilities with the right sound effects.

    Yes, I do notice these things in 8-man parties, trials and whatnot. It's how I approach my healer job, especially since I need to account for the positions of all party members on the field. I've had practice from 1.X up to now, so I can say that it's something close to muscle memory for me to notice the effects of other people. If you ask me to do it in 24-man raids, I won't be able to. That's way too much for me to keep track of all 24 members and animations flying out everywhere.
    I won't question your ability, i will however question your accuracy and consistency of doing so.

    Can you 100% with confidence say that you are able to spot without a doubt out of 4 DPS in an 8 man party which one isn't carrying their own weight in 100% of all cases where your party is in an encounter that has a DPS check? Especially in case where you have of multiples of the same types of DPS jobs? Additionally are you able to quantify and give feedback to each one of those individual DPS based on their jobs/classes/playstles as to what areas they may need to improve upon and where exactly the fault lies in their specific class rotations?

    And all this mind you are able to with no negative repercussions to your own play, that is assuming that you are playing at the highest level capable for your class given that you are situationally aware enough to accurately and consistently gauge the performance of the 7 other players in party with you with zero margin for error.

    As tone is not always apparent with text, this is a genuine question based on the comments you have made.

    EDIT: This was added just as or slightly after i posted so i'll respond.

    Quote Originally Posted by tjw View Post
    Maybe I need to make myself clearer from what angle I'm coming from...

    1. I'm not approaching the subject of parsers here. I refuse to even come into the debate of it; my reply was SPECIFICALLY in regards to what a healer can do to see who is messing up with WHAT WE HAVE AVAILABLE NOW. In no way did I say it was similar to a parser figuring out who is doing 0.1 DPS lower than expected.

    2. When it comes to fine details (to where we talk DPS numbers making the difference of finishing the encounter in 10 second rather than 20), of course I won't be able to tell you who needs to improve (maybe everyone!), especially if it comes to progression in RELEVANT CONTENT. When it comes to broad details like a DRG not using Chaos Thrust combo, a BLM not using Enochian/BRD not using WM, and other very noticeable flaws, I CAN see who's performing poorly. And guess where I generally see these people? DFs.

    3. It's not that either someone does appallingly, or someone does flawlessly. I can see who does mediocre DPS, which can be fixed by improving their rotation with missing skills. I can see anyone who doesn't use buffs but knows their rotation fully.

    I repeat; I'm not being anti-parser, or pro-parser. I'm merely explaining what I can do right NOW to address problems related to the party. If an in-game parser does come, good; I'll use it when things get iffy. If not, no problem; I'll merely continue what I'm doing right now. I understand what I do is not for everyone (heck, I didn't say I do it for every encounter; when I'm learning a fight, such as I am now in A3S, I generally pay greater attention to myself that I lessen my attention on other people), nor is it the only end-game healer playstyle out there, but it's how I approach my game.
    Practicality and consistency are the two major things here.

    Saying that sometimes you're able to spot which DPS may or may not be under-performing (with no accurate way to verify mind you) is all well and good until it matters, at which point you have zero way of providing any meaningful feedback or assessment. saying to the random DPS in ex roulette "are you sure you're doing your rotation? I didnt hear you pop armor crush" isn't really going to hold any water in any realistic scenario.

    Let me make it clear that I'm not trying to jump on you here, while the ability to see and guesstimate these things is great, your comments don't lend much in the way of credibility to the subject at hand. due to the not so practical nature of a DPS basically needing someone else to keep an eye on them, and the lack of any meaningful consistency.
    (8)
    Last edited by Ryel; 10-12-2015 at 08:38 AM.