Quote Originally Posted by RiceisNice View Post
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Yes, of course current endgame has no real costant-movement-heavy fights while still being able to DPS, so the point of being mobile or not is moot - I'm not even sure there was such a scenario even back in 2.0. What I meant was how the class felt after having to dodge a single attack/series of AOE (current spell timing feeling awkward whenever you have to stop for more than half a second). However I seem to have misinterpreted your first answer a bit, and I apologize for that - you mean things like squeezing off-GCD and overall clunkiness rather than interrupting casts because of mobility, right?