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Thread: Angry Bards

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  1. #1
    Player
    ColdestHeaven's Avatar
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    Aug 2013
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    Gridania
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    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiceisNice View Post
    snip
    That part of my first post was aimed to those comparing BRD to BLM, mind you. So the very moment you state that "the mobility with BRD is not the problem", it means the video I linked is not relevant to you - nor to anyone with your same opinion. You say that BRDs being slightly stationary is not a problem, but I got the distinct impression that people around here mostly complained about that. Hence why I even bothered finding and posting that video here, because I consider it an extreme example of how inconsistent is this complaint. I get your point, and I agree - but I think you misunderstood who I was referring to. As for "do they need to", at times yeah. At times you have to move. And it's not that hard to mess up a timer because of that. I just expanded on what Mhda02 already argued: it's hectic.
    (4)
    Last edited by ColdestHeaven; 10-03-2015 at 10:15 PM. Reason: grammar is for nerds

  2. #2
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ColdestHeaven View Post
    ...
    Your post appeared to be directed to asilleia and mdha02 which are debating on how hard a BLM rotation is due to mechanics or movement (when the matter of fact is, difficulty is subjective, while the number of skills and the specific execution of it is objective ,but that can be said for other classes too to maintain optimal dps during a burst). Your reply was directed more to how it would be difficult to maintain due to mechanics, and proceeded to link an example.

    My perspective still remains that mobility (therefore mechanics) is not exclusively hazardous to BLM, but anyone working with cast times, especially when it comes to things like enochian/leylines when you should be looking out for an ideal time where you're either the least likely to get targeted and have full time on the boss (which again, is applicable to all jobs that need to time their cooldowns).

    You're right that the overall complaint is inconsistent, but at the same time, it's not relevant to the comparison of BLM or BRD (not to mention you directly responded to me more on the mobility aspect even when I had said that it's not the case, so it's a little bit on both ends) in that regard is one point I'd like to pass on; BLM is objectively dealing less damage than a BRD if they're both moving full time (which is also the case in 2.0), but most the encounters never allows that to be the case (and if it does, it usually minimizes the amount of effectiveness the BRD/MCH's free range dps actually has, like Ravana's beetle stance and orb kiting.

    Other than that, we can both agree that it's stupid to ever compare BLM and BRD to each other outside of the fact that they have cast times. BLM has more skills to use compared to BRD, that's not up to for debate. In the end, the problem is not BRDs having cast times, but what results from having cast times, and it'd be better for both sides to just stay on that fact rather than comparing battle scars of dps loss due to cast times (because really, it hasn't stopped BLMs from doing more DPS than bards in the past even without factoring reqieum)
    (3)
    Last edited by RiceisNice; 10-03-2015 at 10:40 PM.
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  3. #3
    Player
    ColdestHeaven's Avatar
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    Aug 2013
    Location
    Gridania
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    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiceisNice View Post
    snip
    Yes, of course current endgame has no real costant-movement-heavy fights while still being able to DPS, so the point of being mobile or not is moot - I'm not even sure there was such a scenario even back in 2.0. What I meant was how the class felt after having to dodge a single attack/series of AOE (current spell timing feeling awkward whenever you have to stop for more than half a second). However I seem to have misinterpreted your first answer a bit, and I apologize for that - you mean things like squeezing off-GCD and overall clunkiness rather than interrupting casts because of mobility, right?
    (2)

  4. #4
    Player
    RiceisNice's Avatar
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    Jul 2014
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    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ColdestHeaven View Post
    ?
    More or less. The only example I can think of is phase 4 earth shakers and That's for a relatively short time.

    BRD has a cast time on an oGCD skill, and they have to double weave at times to prevent overlapping bloodletter resets. From a functional standpoint, it doesn't make sense and works against their tookkit. On a practical end, it starts delaying your weaponskills usage over time. And that's not getting into straighter shot procs which are arguably worse than BLMs firestarter because you can't buffer it with an oGCD, AND it delays your cast on empyrean arrow for god knows why.
    (6)
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