Quote Originally Posted by Welsper59 View Post
Because when you actually stop to think about it, there is literally no content outside of a raid situation that one can fathom to be deemed designed intentionally with healer DPS in mind for party content. Can you think of any example of this? Seriously, it's not hard to come to a conclusion of a design choice when it's literally impossible to prove otherwise about the matter from an overall view. There's no fight whatsoever that requires, as a mandatory, that healers DPS outside of raids that we choose to do earlier than expected, which as you are obviously aware of, was not designed with that intent. There is zero reason why it'd be otherwise, besides a personal one for a need to reach for a different conclusion of the matter lol. All signs point to the direction that healer DPS is not included into a necessary mechanic of a fight. The only one would be for raid clears, which... well, we all know is proven false by that one line. Do they really need to spell out something so obvious that we see it proven every day that healer DPS is not needed for content when cleared as intended?
What you aren't mentioning is the other side of the coin: it's so much easier for most healers to DPS outside of end-game raid content since the windows are large, obvious, and frequent. You literally have nothing better to do than to help DPS if you are a good healer with even an average party. It should be fairly obvious that the healer DPS discussion is most relevant to raid scenarios since the only question in regards to the rest of the content is "does the player know what to do, and are they doing it?" Questions of intention or design are irrelevant there.

I'm not the one reaching to draw conclusions here; I'm simply referring to what's actually been discussed by official sources.