DPSing on healers IS MITIGATION. Mobs dying faster is less damage received on the tank, and less mp needed to keep him up. even a single aero3 from a whm is HUGE dps (200-300) on large trash pulls.

 
			
			
				DPSing on healers IS MITIGATION. Mobs dying faster is less damage received on the tank, and less mp needed to keep him up. even a single aero3 from a whm is HUGE dps (200-300) on large trash pulls.


 
			
			
				That is true but menphina help you if both DPS suck. That crappy aero dot and weaker than fire 1 stone 3 will only do so much.


 
			
			
				Tanks with STR gear are a really mixed bag. You get those who look at their HP "ok, i have quite enough of that, let's put the rest to strengh" and use their CDs smartly. There are those who do the same but quite don't grasp the idea of CDs.. then sadly there are those who are "muh deeps", put everything to strength they can and tank in dps stance just because. The latter ones can end up with less HP than a dragoon if there is also a bit of gear disparity and they indeed tend to be rather challenging to heal.
Even then though, as someone said, tank having strength gear doesn't make you heal them more as such as they still take about the same amount of damage. They just don't have that much buffer for it so healer can't let it drop so long, but if you're decidedly not DPSing in the first place that shouldn't be an issue at all because what else would you be doing than healing.
Last edited by Sida; 10-15-2015 at 05:55 PM.
Don't you just love it how "more hp = less dmg taken" by so many healers with the shared mentality of "I'm healer not dps". Do you see "Increase defence by 20%" or "reduce damage taken by 20%" on fending accessories? No you don't. The defence values are same. And as far as I know the game, vitality only increases the amount of HP you have, full fending accessories let's you get 2-3 more hits be for you hit 0hp. But then again, you need 2-3 more heals cast to get from 1% hp back to 100% hp since heals don't work as percentages of target's max hp.
For the record, I rather heal a tank that uses mitigation cooldowns but has only i170 left side and all slaying accessories than full i200 with fending accessories but uses 0 mitigation skills.
To get back to the topic OP set for the thread: if you won't go do all the latest endgame content, there's no real need to dps as a healer other than few minutes faster dungeon runs.
Last edited by AniCelestine; 10-15-2015 at 07:36 PM.


 
			
			
				You'd laugh at how many times I've turned off Cleric stance right after turning it on because tank took a crit, or whatever.
The game queues up the next skill while you're casting. So you only need to press Cleric stance once if you're already in the middle of casting another spell. It'll come off as the cast finishes, though you probably know this but just a tip for anyone else who doesn't xD
 
			
			
				Because the shield healer in wow and eq2 don't *have* to either ATM(lol Atonement nerf).That's not the point, the point is that arcanists (and, by extension) scholars are very DPS-y by nature and thus it's stranger to hear an arcanist-based healer be so averse to DPSing.
As a scholar, you have 28 base skills. 9 of these are directly DPS-related. Why anyone would choose to ignore a third of their job's skillset is beyond me.
And all healers in all games get attack spells so they don't have to rely on being joined at the hip to someone else to do things.


 
			
			
				The only useful to WHM in FFXI(75era) was stoneskin and Banish...which was situational. Ya pretty much had to be an RDM to do anything on your own.
Hm... Cleric needs a party in Aion.
Cleric in perfect world can solo stuff outside of dungeons.
WHM in FFXIV pretty much same thing.
 
			
			
				I didn't need a party in Aion as a cleric... Sure it was slower, but good luck killing me.
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			 Originally Posted by AniCelestine
 Originally Posted by AniCelestine
					

 
			 
			