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  1. #181
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Synestra View Post
    Yeah and thats why it would be better that Darkside was GCD and Grit was oGCD, not the other way around.
    The important part for most people is oGCD: turning it off.
    (0)

  2. #182
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Syzygian View Post
    The important part for most people is oGCD: turning it off.
    That is true but it still kills the smooth flow, tbh i dont understand why some stances are oGCD and some are not. Just make them all oGCD just so we can atleast have a illusion of faster gameplay, something similiar to nin's venoms(god i love those stances).
    (0)
    Last edited by Synestra; 10-03-2015 at 09:47 AM.

  3. #183
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    It's a bad design. Staggering CDs is NOT good tanking! It only shows how inefficient and ineffective paladins really are.
    (0)

  4. #184
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Synestra View Post
    That is true but it still kills the smooth flow, tbh i dont understand why some stances are oGCD and some are not. Just make them all oGCD just so we can atleast have a illusion of faster gameplay, something similiar to nin's venoms(god i love those stances).
    The GCD stances are the closest thing to a smooth flow we'll get. All of the oGCDs have CDs, which lock you in or out of the stance. Additionally all actions have an animation lock of at least .5 seconds, so it gets clunky, rigid and disrupts the illusion of fast pretty fast. So for healers & cleric stance, that's at least 7.5 seconds of not healing, 5.5 if your heal is instant cast. And since this system is based off WoW's, then 3 seconds could easily be killer. Warriors are stuck with what they got for 10 seconds. MCHs and BRDs riding the same boat for 15 seconds not that there's really any reason to turn it off.
    With the GCD stances, you can turn them on and off anytime you want.

    Quote Originally Posted by Synestra View Post
    Yeah and thats why it would be better that Darkside was GCD and Grit was oGCD, not the other way around.
    Also, no. You need Darkside to function for max potential. You don't need Grit for that. Making Grit the oGCD is a terrible idea because you are not a warrior and the only think Grit restricts is blood weapon, while without it makes soul eater useless without dark arts. There's no real situation to where you need .5 seconds to switch in and out of tank stance in this game. But for DRK and Darkside, yes there is a situation where you need darkside back on quick, which is namely all of the time!
    (1)
    Last edited by RiisWolf; 10-03-2015 at 05:36 PM.

  5. #185
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by RiisWolf View Post
    Also, no. You need Darkside to function for max potential. You don't need Grit for that. Making Grit the oGCD is a terrible idea because you are not a warrior and the only think Grit restricts is blood weapon, while without it makes soul eater useless without dark arts. There's no real situation to where you need .5 seconds to switch in and out of tank stance in this game. But for DRK and Darkside, yes there is a situation where you need darkside back on quick, which is namely all of the time!

    Making Grit the oGCD would allow for smoother transitions from tanking to off-tanking, as well as minimal dps loss.

    Having Darkside on the GCD only really affects the cases where you turn off Darkside.....which for A2/A3S is never and for A1S you will have time to turn it back on before you get hit.

    Also, all actions do not have an animation lock of 0.5 seconds. Some more, a few less.
    (1)

  6. #186
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Violette View Post
    Also, all actions do not have an animation lock of 0.5 seconds. Some more, a few less.
    Read it again, I wrote "at least".
    (0)

  7. #187
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sapphidia View Post
    Sure, any good tank will minmax it, but where's the fights where tanks NEED to gear up with huge vitality and have perfect cooldown rotations, casting Stoneskins between boss autoattacks just to alleviate healer mana strain on them. That's the issue. The actual "tanking" element of the current raids is minimal and it's really annoying to not be able to feel like you excel at that element of your job.
    I wish ALL fights were more like that whether that be in normal mode or savage mode. This being a dps with more defensive cooldowns and 10-15% more hp thing isn't much fun.
    (1)

  8. #188
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Violette View Post
    Making Grit the oGCD would allow for smoother transitions from tanking to off-tanking, as well as minimal dps loss.
    Making Grit/Shield Oath off GCD would mean that you could toggle it at almost any time for an instant 20% mitigation. With how scripted every fight is, that would be super strong. There needs to be a drawback to togglable mitigation, and losing a GCD is the drawback for PLD/DRK. WAR doesn't get healed for the HP it gains when you swap to Defiance, which is its drawback.

    Quote Originally Posted by Khalithar View Post
    I wish ALL fights were more like that whether that be in normal mode or savage mode. This being a dps with more defensive cooldowns and 10-15% more hp thing isn't much fun.
    Opinions. I'd rather do that than be a meat shield that contributes nothing except being a striking dummy for the boss.
    (1)

  9. #189
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,970
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Launched View Post
    Making Grit/Shield Oath off GCD would mean that you could toggle it at almost any time for an instant 20% mitigation. With how scripted every fight is, that would be super strong. There needs to be a drawback to togglable mitigation, and losing a GCD is the drawback for PLD/DRK. WAR doesn't get healed for the HP it gains when you swap to Defiance, which is its drawback.
    But you can argue for WAR coming out of Deliverance and going to Defiance, then instant oGCD Equilibrium and maybe using stacks on IB is a pretty good self-heal process. Combined with Berserk/IR and Bloodbath and holy moly. The job has the best method to self-heal on a whim while DPSing.
    (2)

  10. #190
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by technole View Post
    But you can argue for WAR coming out of Deliverance and going to Defiance, then instant oGCD Equilibrium and maybe using stacks on IB is a pretty good self-heal process. Combined with Berserk/IR and Bloodbath and holy moly. The job has the best method to self-heal on a whim while DPSing.
    All of which are 60s+ cooldowns, GCDs or DPS losses to use just to make up the missing HP when you activate Defiance, while PLD and DRK don't have that problem when they hit Shield Oath/Grit.
    (0)

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