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  1. #171
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ashkendor View Post
    And this is why overmelded accessories always come out ahead (and the wallet always ends up crying in a corner).
    Even now that's not really true sadly. I bought full pentamelds before my static entered A1S but now we're chunking down A3S I'm finding myself feeling obliged to dump several of my pentamelds in favor of gordian 210 slaying accessories.

    It's really reaching the point where vitality is viewed as having near to zero value when comparing item budgets. I roll with it, but I don't like it. I want to do A1S and take a hit from a Hyper Compressed Plasma and see my health bar move 2 pixels, taking pride in my huge tankiness gains. Instead, i do a lot more DPS now but that tankbuster hits just as hard on me as it did on week one.
    (3)

  2. #172
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by technole View Post
    The poster doesn't seem to jive with the idea that damage is a party responsibility. There are no exceptions just because one's job icon is blue or green.
    This is another person I've found stating this kind of view, and I feel people arent grasping the major reason a lot of tanks don't like the current meta. It's not that tanks are required to do dps to contribute. That's fine.

    It's the fact that tanks who chose to play the tank role out of a desire to master the concept of "tankiness" arent being tested on the element of the role they wanted to play. Tanks have to contribute to DPS by minmaxing their Job, wearing damage accessories, learning the best rotations and finding loads of ways to swap into dps stance. That's good, and fun.

    The problem is that actual "tankiness" has virtually no value. Pop a cooldown at specific scripted points to survive a tankbuster. If a tank can kill a Savage boss by wearing almost zero vitality accessories and spending half the time in a DPS stance, then where's the incentive for a tank to gear up their mitigation and health pool and feel tanky? Tanks are being tested as good players on an element of their job that's generally viewed as secondary.

    Sure, any good tank will minmax it, but where's the fights where tanks NEED to gear up with huge vitality and have perfect cooldown rotations, casting Stoneskins between boss autoattacks just to alleviate healer mana strain on them. That's the issue. The actual "tanking" element of the current raids is minimal and it's really annoying to not be able to feel like you excel at that element of your job.
    (4)

  3. #173
    Player
    DGladius's Avatar
    Join Date
    Mar 2015
    Posts
    132
    Character
    Delmira Garnet
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Me personally I enjoy how tanking is in this game. Being able to tank and deal a lot of damage with good use of cooldowns makes it more fun for me.
    (2)

  4. #174
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,970
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Sapphidia View Post
    Sure, any good tank will minmax it, but where's the fights where tanks NEED to gear up with huge vitality and have perfect cooldown rotations, casting Stoneskins between boss autoattacks just to alleviate healer mana strain on them. That's the issue. The actual "tanking" element of the current raids is minimal and it's really annoying to not be able to feel like you excel at that element of your job.
    Yep, blame the current raid tier with the stringent dps checks because aside from Hypercontrolled Plasma for a tank buster, which even that is pretty tame for the amount of VIT you even need. Other things as well this cycle like the WHM stoneskin nerf down to 10%. I guess they don't want to "Flatten" our expectations with perfect cooldown rotations.
    (0)

  5. #175
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Synestra View Post
    Both are equally annoying to use but the funny thing with DRK is that stance you are supposed to "dance" is the one with GCD, why Darkside is oGCD when you dont want to drop that shit ever in the firstplace?
    The reason for this is likely what you stated. If the intended mechanic is to switch or they are expecting people to do that then they want to have a penalty associated with that so you cannot just use grit as a "cooldown" and then switch out immediately without incurring a dps loss. The reason that darkside is OGCD is because people won't be stance dancing it and therefore a penalty associated with it would be pointless.
    (0)

  6. #176
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by DGladius View Post
    Me personally I enjoy how tanking is in this game. Being able to tank and deal a lot of damage with good use of cooldowns makes it more fun for me.
    Yeah I think a lot of players do really enjoy it. You're never going to be able to please everyone though - I'd probably guess maybe 20% of dedicated tanks are kind of meh about the DPS focus over the tanking one.

    I'd wager the -vast- majority of the tanks that arent enjoying the current meta are Paladins though - not because of the perceived weakness of the class, but because players that value the feeling of tankiness and immovability will gravitate more to the sword/shield archetype than the raging berserker or two handed swordmage thing.
    (1)

  7. #177
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sapphidia View Post
    Yeah I think a lot of players do really enjoy it. You're never going to be able to please everyone though - I'd probably guess maybe 20% of dedicated tanks are kind of meh about the DPS focus over the tanking one.
    I personally am a dedicated tank in every MMORPG, and I love the direction tanking is taking in FFXIV. I love the sensation of being more of a "hybrid" tank-DPS instead of just being a pure meatshield. I've been a meatshield for years and discovered tank-DPSing with Tera (as a Warrior there, awesome class) which I played a lot before FFXIV. Now I don't really want to become a meatshield again. Let me wreck the face of the one horrible big monster who is wrecking my face too. I don't carry a greatsword or an axe to just generate aggro and defend myself. I carry them to kill, to destroy. It increases the feeling of "dueling" with the boss that tanking always brings. It's awesome. The amount of manliness in this is just insane.
    (3)

  8. #178
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sapphidia View Post
    Even now that's not really true sadly. I bought full pentamelds before my static entered A1S but now we're chunking down A3S I'm finding myself feeling obliged to dump several of my pentamelds in favor of gordian 210 slaying accessories.

    It's really reaching the point where vitality is viewed as having near to zero value when comparing item budgets. I roll with it, but I don't like it. I want to do A1S and take a hit from a Hyper Compressed Plasma and see my health bar move 2 pixels, taking pride in my huge tankiness gains. Instead, i do a lot more DPS now but that tankbuster hits just as hard on me as it did on week one.
    Oh definitely, now that we have weeks worth of Esoterics gear under our belts there's a lot more room for the Slaying gear. I'm getting a set myself (slow going since tanks can't Need on it but meh that's what pages are for I guess, and hopefully I can get some drops once our melee has them), but still default to my melded accessories for progression. I don't really feel bad about making the pentamelds (even though I ended up doing it super late as compared to others) because it cost me almost nothing to make them (did it myself) and only about 3mil to meld them. My static's healers like the extra HP it gives me. We'll have to see how things go in A3 when we actually buckle down to progressing in it rather than just screwing off to learn first phase mechanics.

    Quote Originally Posted by Sapphidia View Post
    I'd wager the -vast- majority of the tanks that arent enjoying the current meta are Paladins though - not because of the perceived weakness of the class, but because players that value the feeling of tankiness and immovability will gravitate more to the sword/shield archetype than the raging berserker or two handed swordmage thing.
    I honestly enjoy the meta. I just wish Paladin wasn't so bad at it. Hopefully that gets a look-see in 3.1.

    Quote Originally Posted by Freyyy View Post
    I personally am a dedicated tank in every MMORPG, and I love the direction tanking is taking in FFXIV. I love the sensation of being more of a "hybrid" tank-DPS instead of just being a pure meatshield. I've been a meatshield for years and discovered tank-DPSing with Tera (as a Warrior there, awesome class) which I played a lot before FFXIV. Now I don't really want to become a meatshield again. Let me wreck the face of the one horrible big monster who is wrecking my face too. I don't carry a greatsword or an axe to just generate aggro and defend myself. I carry them to kill, to destroy. It increases the feeling of "dueling" with the boss that tanking always brings. It's awesome. The amount of manliness in this is just insane.
    Right? I enjoy the aspect of feeling like I'm actually hurting the boss instead of annoying it with a wet noodle.
    (0)
    Last edited by Ashkendor; 10-03-2015 at 06:30 AM.

  9. #179
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    Frankly I enjoy being more than a meat wall in this game and being able to put out decent numbers while tanking. After all you should expect even one handed swords to be able to, you know, kill people. It does however feel kind of weird that defense is the least involved part of tanking, you usually just have your fixed cooldown rotation per encounter and that's it. The most involved defensive ability in the game is probably Inner Beast, but even then a lot of WAR's defensive toolkit is just press-and-forget skills off the global cooldown.
    (1)

  10. #180
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Lyth View Post
    As you know, on DRK, having good MP management generally translates into more damage output. Any time that you are unable to attack a target (because of an invulnerable boss, unspawned adds, or travelling between pulls) for a series of MP ticks greater than the activation cost of Darkside, you turn it off until you have an available target.
    Yeah and thats why it would be better that Darkside was GCD and Grit was oGCD, not the other way around.
    (0)

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