Quote Originally Posted by Lyth View Post
As you know, on DRK, having good MP management generally translates into more damage output. Any time that you are unable to attack a target (because of an invulnerable boss, unspawned adds, or travelling between pulls) for a series of MP ticks greater than the activation cost of Darkside, you turn it off until you have an available target.
Yeah and thats why it would be better that Darkside was GCD and Grit was oGCD, not the other way around.