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  1. #381
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by PogueX View Post
    And make clemency instant cast

    i mean seriously what was SE thinking!! Why would a tank spend 3 seconds casting a heal spell in a emergency situation??? That spell is so useless
    Because it's not meant for emergency situations. Like all of Pld's move sets, it's meant for planned and executed strategy. Clemency is best utilized during a Boss's cast bar for a Tank buster or AoE burst. You're meant to time it to go off on yourself or a party member just after the hit so to lighten the load off of the healers. It's not meant to be used as a spur of the moment, "OH ****!!!" cast. Even if it had an instant cast, it wouldn't be able to be used in such a way because of the absurd MP cost.
    (0)

  2. #382
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Februs View Post
    Because it's not meant for emergency situations. Like all of Pld's move sets, it's meant for planned and executed strategy. Clemency is best utilized during a Boss's cast bar for a Tank buster or AoE burst. You're meant to time it to go off on yourself or a party member just after the hit so to lighten the load off of the healers. It's not meant to be used as a spur of the moment, "OH ****!!!" cast. Even if it had an instant cast, it wouldn't be able to be used in such a way because of the absurd MP cost.
    If a boss has a cast bar on a buster (not all busters have cast bars btw) and the healers cant top you off in that time period, you have a problem.


    Couple the fact its a 3 second cast (matching or even exceeding most buster cast bars) and you have an issue. Clemency is a weak weak WEAK ability. It's potency should be lowered down to 800, mana cost left the same, but be made into a normal gcd for a paladin (one that breaks combos as well, similar to shield bash).

    It's stupid for a discipline of war class to have a spell anyways---it scales off spell speed, which no paladin gear has for instance.


    Paladins (and in fact, tanks as a whole) are badly designed right now--some are just better than others, but on a whole tanks in FFXIV are just dps with cds that you pop for busters every 1 to 1.5 minutes. Paladins do better in Throdan yet, ideally war and dk are still used despite the physical damage cause you can push phases.

    Hopefully in 4.0 SE will change tanking entirely into something more active and interesting than passive mitigation.
    (0)

  3. #383
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Februs View Post
    Because it's not meant for emergency situations. Like all of Pld's move sets, it's meant for planned and executed strategy. Clemency is best utilized during a Boss's cast bar for a Tank buster or AoE burst. You're meant to time it to go off on yourself or a party member just after the hit so to lighten the load off of the healers. It's not meant to be used as a spur of the moment, "OH ****!!!" cast. Even if it had an instant cast, it wouldn't be able to be used in such a way because of the absurd MP cost.
    I have been saying this for a while now.

    No, not every buster has a cast bar, but many seem to in HW content. Paladins have a tool, they need to find a way to use it. In the end, what is important is where your health is at just after a tank buster. If you acheive this through only mitigation or with mitigation and a self healing, your healer won't care.
    (0)

  4. #384
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by AlexiIvaniskavich View Post
    No, not every buster has a cast bar, but many seem to in HW content. Paladins have a tool, they need to find a way to use it. In the end, what is important is where your health is at just after a tank buster. If you acheive this through only mitigation or with mitigation and a self healing, your healer won't care.
    Uh, only one does in Alexander? The rest of them are instant.

    It needs to be uninterruptable. Not necessarily always, but on demand for those times when you take cleaves or major mechanics and want to time a cast for that. It clearly doesn't need to be instant though since cast-timing has always been a part of playing Paladin.
    (1)

  5. #385
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,015
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by eagledorf View Post
    It needs to be uninterruptable. Not necessarily always, but on demand for those times when you take cleaves or major mechanics and want to time a cast for that. It clearly doesn't need to be instant though since cast-timing has always been a part of playing Paladin.
    How about a charge cast then? Requires at least 1.5s progress (modified by speed), and then can be interrupted at any time thereafter to release the healing, gaining additional healing and mana cost up until 3.0s (modified by speed)? (Escape cancels the cast, while movement/damage taken ends the channel and releases the healing.) Being a second late is no longer devastating for saving the MT (or oneself) from the AA after a TB, and interrupts are no longer a huge issue (unless an AA triggers the spell to overheal you just before the TB you need it for, in which case the slightly early need for mitigation still weighs less than the benefit of Clemency going off immediately after the TB).

    To be honest, I don't think Clemency as an oGCD (which would unfortunately negate the bonuses of Convalescence when self-healing), or especially just an instant spell would be overpowered. But, adding to our power there could discourage parity in other ways that are more sought out in the current meta. It doesn't help, either, that we depend on fast weapons for our Sword Oath bonus dps to keep our OT dps on par with a DRK OT with unconstrained mana while consistently getting weapons at 2.2s or slower... And then there's the enmity issues, the utility issues, and the AoE issues...

    Quote Originally Posted by Faytte View Post
    It's stupid for a discipline of war class to have a spell anyways---it scales off spell speed, which no paladin gear has for instance.

    [Tanks are DPS + CDs deployed per tank buster] Hopefully in 4.0 SE will change tanking entirely into something more active and interesting than passive mitigation.
    This. Though what I really think is stupid isn't so much that a War class (let alone purposeful hybrid like PLD) has spells, so much as just the fact that Spell Speed (or, alternatively, Skill Speed) exists. We don't have physical crit / magical crit. We don't have physical det / magical det. Why the heck is Speed split? Why is a Speed PLD (rip TP) unable to make use of that for Clemency/Flash, or a Speed-y Bard (poor bastard) unable to use that on his Song casts? That just seems like one of the silliest, relatively arbitrary decisions made in this game... to say nothing of why early Crit and Speed even now have no semblance of future-proofing.

    And I really, really hope so, but I've learned not to expect it.
    (0)
    Last edited by Shurrikhan; 12-01-2015 at 09:26 AM.

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