Asking for more raid content that is more in depth and creative is not a bad and non-justified request. It is a raiding mmorpg because that is what its end game is designed around, sorry to say. SE just needs to implement more raids, better content, and more creative raids for the raiders out there.
That's deflection, I never stated asking for anything is wrong, I said you're wrong stating this is a raiding mmo. Clearly you've missed 90% of the endgame material if you believe this:Asking for more raid content that is more in depth and creative is not a bad and non-justified request. It is a raiding mmorpg because that is what its end game is designed around, sorry to say. SE just needs to implement more raids, better content, and more creative raids for the raiders out there.
PVP(Endgame)
Hunts(Endgame)
Gathering unspoiled nodes(endgame)
Crafting star recipes(Endgame)
Relic quests(Endgame)
Expert Dungeons(Endgame)
need I go on?
PVP (Not their for everyone and should not be firced, I hate pvp)That's deflection, I never stated asking for anything is wrong, I said you're wrong stating this is a raiding mmo. Clearly you've missed 90% of the endgame material if you believe this:
PVP(Endgame)
Hunts(Endgame)
Gathering unspoiled nodes(endgame)
Crafting star recipes(Endgame)
Relic quests(Endgame)
Expert Dungeons(Endgame)
need I go on?
Hunts (I do them daily)
Gathering (Meh its ok but not there yet)
Crafting (I have not crafted in a single mmorpg for 18 years, will not start now)
Ralic quest (I see no HW relic quest but when it comes I will do it)
Expert Dungeons (I do them some but almost at a point where I dont need to anymore)
The issue is that the stuff you listed is moot and can be completed in a couple of hours if that, in any given day. Some raiders such as myself want to spend their days going into raids and having them take days or a week to complete. That is how mmorpgs have worked for the last 15 years, I see no reason with changing that or asking for that awesome experience back again. Ulduar was the best raid on the planet as far as fun, difficulty, and enjoyable experience was back in the day. I see SE being able to surpass that with their end game content being focused on raiding anyway.
There's plenty of games that have done crafting rather well and this is not one of them for me.
I cannot *stand* crafting in FFXIV. It's boring as balls.
If the instance didn't expire in 90 minutes or whatever, killing one or two bosses in a 14 boss dungeon and then coming back the next day is perfectly feasible.
If you are upset on the size, please take into consideration and look up past live letters, letters from the producer going as far as pre-lauch. I say this due to yoshida said time and time again content is set up in the way it is, so if a player can only play for an hour or two they can do stuff.
In both WoW and EverQuest 2, raids persist for the entirety of the lockout. If I walk into a raid instance and get saved to an ID(Mythic raiding in wow, any raiding period in EQ2), that raid instance stays the same exact way when I load into it. If I killed X and Y, but not Z, when anyone that enters with my ID goes in there, all they see is Z is alive, and any trash linked to it is alive.
It wouldnt work here, because regardless if you killed anything or not, the instance is "done" in 80 or 90 minutes, and you have to start completely over.
Which I still think is stupid for raid content.
Last edited by Nadirah; 10-03-2015 at 02:28 PM.
If you're not raiding in this game, then what ARE you doing? Farming tomes? Triple Triad? Lol
Even if raiding is done by a small amount of people. That's silly.Asking for more raid content that is more in depth and creative is not a bad and non-justified request. It is a raiding mmorpg because that is what its end game is designed around, sorry to say. SE just needs to implement more raids, better content, and more creative raids for the raiders out there.
Seasonal events are done by more players than raiding so wouldn't it make more sense to spend resources on those than raiders who are a very small minority?
There is a reason why you only get a small amount of bosses. It's intentional.
Just because you, your mate, and your FC raid doesn't mean everyone else does.
The only reason I did seasonal events was because I was bored out of my brains. And it's not real content.Even if raiding is done by a small amount of people. That's silly.
Seasonal events are done by more players than raiding so wouldn't it make more sense to spend resources on those than raiders who are a very small minority?
There is a reason why you only get a small amount of bosses. It's intentional.
Just because you, your mate, and your FC raid doesn't mean everyone else does.
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