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  1. #11
    Player
    Madjames's Avatar
    Join Date
    Oct 2013
    Posts
    314
    Character
    Bathu'ra Lihzeh
    World
    Siren
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Saccharin View Post
    I'll say this again: this game is not a raiding game.

    Creating raids takes a huge amount of resources but only caters to a very small proportion of the population. That's why they made normal and savage. Normal, or story mode, is purposefully easier so that they can let those who don't raid in statics or organised pugs access to the story. I don't raid with my FC and have only done T1-5 of coil and missed the story in it. Considering Coil is about Bahamat, the cause, if not the calamity, it was important that everyone should get to see it. This was not possible even with the nerfs and echo.

    Even WoW introduced four difficulties for raids so that as many people as possible partake.
    But it IS a raiding game. If it was not then raids would not be in this game at all. Just like if this game was NOT a story game then the MSQ would not be here at all either.

    SE needs to revamp the way they do raids. Maybe not putting as much trash in but 4 bosses and thats it? Ulduar in wow was the best raid I have ever done on heroic and regular modes back in the day. It had 14 bosses. Why am I not ok with only 4 bosses? Because plenty of other developers out there are making their raids worth the price of a subscription, SE sadly doesn't and I hope this changes.
    (13)
    Last edited by Madjames; 10-02-2015 at 05:52 AM.