On point. I think it's fine. Personally, trash pulls in raids are moot, they don't drop anything worthwhile. I've played since launch and have totally embraced the way trials are designed; Boss there, destroy boss, get loot.
On point. I think it's fine. Personally, trash pulls in raids are moot, they don't drop anything worthwhile. I've played since launch and have totally embraced the way trials are designed; Boss there, destroy boss, get loot.
Player
But they don't have to be they can be much more. Problem is ya dev size but also because they keep puting stuff into the duty finder. I like the OPs input I think it shows a lot of what's wrong.
Why would it be a problem is there's more raid content?
Last edited by Dererk; 10-02-2015 at 05:27 AM.
I'll say this again: this game is not a raiding game.
Creating raids takes a huge amount of resources but only caters to a very small proportion of the population. That's why they made normal and savage. Normal, or story mode, is purposefully easier so that they can let those who don't raid in statics or organised pugs access to the story. I don't raid with my FC and have only done T1-5 of coil and missed the story in it. Considering Coil is about Bahamat, the cause, if not the calamity, it was important that everyone should get to see it. This was not possible even with the nerfs and echo.
Even WoW introduced four difficulties for raids so that as many people as possible partake.
But it IS a raiding game. If it was not then raids would not be in this game at all. Just like if this game was NOT a story game then the MSQ would not be here at all either.I'll say this again: this game is not a raiding game.
Creating raids takes a huge amount of resources but only caters to a very small proportion of the population. That's why they made normal and savage. Normal, or story mode, is purposefully easier so that they can let those who don't raid in statics or organised pugs access to the story. I don't raid with my FC and have only done T1-5 of coil and missed the story in it. Considering Coil is about Bahamat, the cause, if not the calamity, it was important that everyone should get to see it. This was not possible even with the nerfs and echo.
Even WoW introduced four difficulties for raids so that as many people as possible partake.
SE needs to revamp the way they do raids. Maybe not putting as much trash in but 4 bosses and thats it? Ulduar in wow was the best raid I have ever done on heroic and regular modes back in the day. It had 14 bosses. Why am I not ok with only 4 bosses? Because plenty of other developers out there are making their raids worth the price of a subscription, SE sadly doesn't and I hope this changes.
Last edited by Madjames; 10-02-2015 at 05:52 AM.
Asking for more raid content that is more in depth and creative is not a bad and non-justified request. It is a raiding mmorpg because that is what its end game is designed around, sorry to say. SE just needs to implement more raids, better content, and more creative raids for the raiders out there.
That's deflection, I never stated asking for anything is wrong, I said you're wrong stating this is a raiding mmo. Clearly you've missed 90% of the endgame material if you believe this:Asking for more raid content that is more in depth and creative is not a bad and non-justified request. It is a raiding mmorpg because that is what its end game is designed around, sorry to say. SE just needs to implement more raids, better content, and more creative raids for the raiders out there.
PVP(Endgame)
Hunts(Endgame)
Gathering unspoiled nodes(endgame)
Crafting star recipes(Endgame)
Relic quests(Endgame)
Expert Dungeons(Endgame)
need I go on?
Even if raiding is done by a small amount of people. That's silly.Asking for more raid content that is more in depth and creative is not a bad and non-justified request. It is a raiding mmorpg because that is what its end game is designed around, sorry to say. SE just needs to implement more raids, better content, and more creative raids for the raiders out there.
Seasonal events are done by more players than raiding so wouldn't it make more sense to spend resources on those than raiders who are a very small minority?
There is a reason why you only get a small amount of bosses. It's intentional.
Just because you, your mate, and your FC raid doesn't mean everyone else does.

If you go with that thought then it is not a raiding game it is a PvP game because if it was not then PvP would not be in this game at all...
So who here really thinks this is a PvP game? Anyone? Anyone? Bueller... Bueller??
Just because a game has some element in it does not really make the game that type of game unless that is the only element in the game or that element is the majority of said game.
The cat is bemused =>.>=
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