Page 1 of 2 1 2 LastLast
Results 1 to 10 of 126

Hybrid View

  1. #1
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by FoxyAreku View Post
    Man I feel bad for you
    It almost every theme park game I've played crafting has sucked honestly, the only exception would have be Guild Wars 2. I like simplistic crafting where I can get shit done in a few hours, not weeks and Guild Wars did that right, well, almost every MMO did that right, but Guild Wars had that awesome material storage system.

    I find it funny how people use "This is not a raiding game" as an excuse to keep raiding in the poor state it is, if we use that logic then this is a "nothing" game. It's a jack of all trades, so how about we never improve anything ever? At least, that's what I seem to be getting from you guys. I don't understand that mindset. But regardless, it is a PvE focused game, and the only thing to do at a PvE endgame is raiding or expert dungeons, both of which are lacking severely.
    (5)

  2. #2
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Colorful View Post
    I find it funny how people use "This is not a raiding game" as an excuse to keep raiding in the poor state it is, if we use that logic then this is a "nothing" game. It's a jack of all trades, so how about we never improve anything ever? At least, that's what I seem to be getting from you guys. I don't understand that mindset. But regardless, it is a PvE focused game, and the only thing to do at a PvE endgame is raiding or expert dungeons, both of which are lacking severely.
    You said it yourself it's a jack of all trades game so it has to have soemthing for most people. We've had raids and will get a few more bosses in 3.2 I expect, and not to forget the new 24 man in 3.1. I'm not sure why you think raiding is in a poor state it's similar to 2.x.
    (2)

  3. #3
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Saccharin View Post
    You said it yourself it's a jack of all trades game so it has to have something for most people. We've had raids and will get a few more bosses in 3.2 I expect, and not to forget the new 24 man in 3.1. I'm not sure why you think raiding is in a poor state it's similar to 2.x.
    Because comparatively speaking, it is in a poor state. Hell, Heavenward altogether was brought to us in an unfinished state. It brought nothing new to the table in order to expand on that "jack of all trades" title. What did we get? Like they just skipped everything about the endgame, and sold us a half-baked game, 3.1 is what Heavensward should have had to begin with. Verminion? Something I expect with an expansion. Airship exploration? I expect that with an expansion too, not a jacked up retainer. Relic weapon? Again, should have happened with the expansion. Void Ark too, why was this pushed back to 3.1? Labyrinth was pushed back due to balancing issues, but it was already complete so to speak, why did that incident set the standard? I'll tell you why, it's because are more than fine to allow SE to get away with less than needed. Get what I'm saying? 3.1 will "complete" the experience so to speak, but Heavensward should have been delayed further if this is how it was going to launch.

    The expansion should improve on the base game in every way possible, not replicate it. It should be the what TBC was to Vanilla WoW, not a better alternative to Warlords of Draenor, the worst expansion in WoW's history. I've said all this before anyway.
    (4)

  4. #4
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    It's pretty sad that in this forum even the suggestion of "make more fun content for the game" will be responded to with "go back to WoW". I think some people would be happy if we got 1 raid boss per expansion pack, at this rate, or if endgame was just hunts that would instantly give you a full set of i210 gear for a single successful kill. Even the whole "well not everybody raids" excuse falls apart now that we have a normal mode raid that practically everybody can participate in, so if they develop say, 8 raid bosses for Alexander they aren't developing 8 raid bosses just for the 1% of people who raid, they're also developing them for the people who do Alexander Normal, IE: most players.
    (3)
    Last edited by NFaelivrin; 10-03-2015 at 09:59 AM.

  5. #5
    Player
    Bernelli's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    60
    Character
    Tuya Kha
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Saccharin View Post
    I'm not sure why you think raiding is in a poor state it's similar to 2.x.
    Quote Originally Posted by Saccharin View Post
    I don't raid with my FC and have only done T1-5 of coil and missed the story in it.


    Quote Originally Posted by Martin_Arcainess View Post
    hurf durf
    Wrong. The most common complaints is that A3S is both poorly designed and is also a brick wall that destroys statics. Including groups that did SCOB savage.
    (7)
    Last edited by Bernelli; 10-02-2015 at 11:01 AM.

  6. #6
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Bernelli View Post



    Why not tell me that try to be a smart arse. Well?
    (2)

  7. #7
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Bernelli View Post




    Wrong. The most common complaints is that A3S is both poorly designed and is also a brick wall that destroys statics. Including groups that did SCOB savage.
    Poorly desgined in what way? It's a tough ass fight as it should be, if a static can't beat it and break up over it then its there problem.
    (0)

  8. #8
    Player
    Bernelli's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    60
    Character
    Tuya Kha
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Martin_Arcainess View Post
    Poorly desgined in what way? It's a tough ass fight as it should be, if a static can't beat it and break up over it then its there problem.
    You're a fool if you seriously believe that the large amount of statics falling apart once they hit A3S isn't related to the raid itself.
    (7)

  9. #9
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Bernelli View Post
    You're a fool if you seriously believe that the large amount of statics falling apart once they hit A3S isn't related to the raid itself.
    lol dood it was you who said that it destroys most static and I'm asking why. :P

    Quote Originally Posted by Bernelli View Post

    Wrong. The most common complaints is that A3S is both poorly designed and is also a brick wall that destroys statics. Including groups that did SCOB savage.
    If a Static can't beat a raid due to it's difficulty then quits then it's not the raid fault, people wanted a harder raid they got it.
    (0)

  10. #10
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Martin_Arcainess View Post
    snip
    I'm not saying that AS3 should not be difficult. It is still poorly designed and it is only frustrating, not challenging. Challenging is not just stacking a mechanic on top of a mechanic that is stacked on top of another mechanic while you have to look out for another mechanic while meeting the brutal DPS checks. I hate to keep comparing to WoW, but they knew how to make Heroic boss fights right in most occasion. Knew how to spice up the mechanics and make it much harder without over complicating itself.

    AS3 is definitely one of the most poorly designed fights I have ever seen produced in this game. This is coming from someone who dealt with animation lock on IfritEX in 1.xx.

    Can't say much on AS4 yet since I haven't been there, but I have not heard much complaints on it's mechanics.
    (2)

Page 1 of 2 1 2 LastLast