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  1. #1
    Player
    Bernelli's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    60
    Character
    Tuya Kha
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Saccharin View Post
    I'm not sure why you think raiding is in a poor state it's similar to 2.x.
    Quote Originally Posted by Saccharin View Post
    I don't raid with my FC and have only done T1-5 of coil and missed the story in it.


    Quote Originally Posted by Martin_Arcainess View Post
    hurf durf
    Wrong. The most common complaints is that A3S is both poorly designed and is also a brick wall that destroys statics. Including groups that did SCOB savage.
    (7)
    Last edited by Bernelli; 10-02-2015 at 11:01 AM.

  2. #2
    Player
    Saccharin's Avatar
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    Aug 2013
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    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Bernelli View Post



    Why not tell me that try to be a smart arse. Well?
    (2)

  3. #3
    Player
    Martin_Arcainess's Avatar
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    Aug 2013
    Location
    Ul'Dah
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    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Bernelli View Post




    Wrong. The most common complaints is that A3S is both poorly designed and is also a brick wall that destroys statics. Including groups that did SCOB savage.
    Poorly desgined in what way? It's a tough ass fight as it should be, if a static can't beat it and break up over it then its there problem.
    (0)

  4. #4
    Player
    Bernelli's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    60
    Character
    Tuya Kha
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Martin_Arcainess View Post
    Poorly desgined in what way? It's a tough ass fight as it should be, if a static can't beat it and break up over it then its there problem.
    You're a fool if you seriously believe that the large amount of statics falling apart once they hit A3S isn't related to the raid itself.
    (7)

  5. #5
    Player
    Martin_Arcainess's Avatar
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    Aug 2013
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    Ul'Dah
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    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Bernelli View Post
    You're a fool if you seriously believe that the large amount of statics falling apart once they hit A3S isn't related to the raid itself.
    lol dood it was you who said that it destroys most static and I'm asking why. :P

    Quote Originally Posted by Bernelli View Post

    Wrong. The most common complaints is that A3S is both poorly designed and is also a brick wall that destroys statics. Including groups that did SCOB savage.
    If a Static can't beat a raid due to it's difficulty then quits then it's not the raid fault, people wanted a harder raid they got it.
    (0)

  6. #6
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Martin_Arcainess View Post
    snip
    I'm not saying that AS3 should not be difficult. It is still poorly designed and it is only frustrating, not challenging. Challenging is not just stacking a mechanic on top of a mechanic that is stacked on top of another mechanic while you have to look out for another mechanic while meeting the brutal DPS checks. I hate to keep comparing to WoW, but they knew how to make Heroic boss fights right in most occasion. Knew how to spice up the mechanics and make it much harder without over complicating itself.

    AS3 is definitely one of the most poorly designed fights I have ever seen produced in this game. This is coming from someone who dealt with animation lock on IfritEX in 1.xx.

    Can't say much on AS4 yet since I haven't been there, but I have not heard much complaints on it's mechanics.
    (2)

  7. #7
    Player
    Ibi's Avatar
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    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Martin_Arcainess View Post
    If a Static can't beat a raid due to it's difficulty then quits then it's not the raid fault, people wanted a harder raid they got it.
    Presumably you wouldn't call a raid that no one could beat it a successful raid. So where is the threshold between it being the raid's fault, and a specific group's fault? Is the raid fine as long as there's a single group that can beat it? What about if 1% of the groups that attempt it can beat it? 10%? 50%? At what point does it cease being the raid's fault?

    And that's ignoring that the overlap between the people who asked for a harder raid (which was a small fraction of the raiding player base, let alone the player base as a whole) and the people whose statics are breaking on A3S is likely minuscule.

    The statics breaking on A3S were probably quite happy with the difficulty of Final Coil, either pre- or post-echo.
    (4)

  8. #8
    Player
    Alahra's Avatar
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    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Martin_Arcainess View Post
    If a Static can't beat a raid due to it's difficulty then quits then it's not the raid fault, people wanted a harder raid they got it.
    Not everyone wanted harder raids, though. I was quite happy with FCOB's difficulty, and we weren't really informed prior to release that Savage was going to be a level of difficulty beyond that. The information we got in general suggested that Savage was just the new name for the standard raid difficulty to differentiate it from the "Normal" mode. Instead, we learned after release that Savage leaned more toward the difficulty of SCOB (Savage).
    (3)

  9. #9
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Alahra View Post
    I was quite happy with FCOB's difficulty, and we weren't really informed prior to release that Savage was going to be a level of difficulty beyond that. The information we got in general suggested that Savage was just the new name for the standard raid difficulty to differentiate it from the "Normal" mode.
    Maybe not in English, but the JP community was pretty aware of what was coming. (loose translations below)


    Player asks Yoshi-P about Alexander at NicoNico Choukaigi 2015 - 4/25/2015
    http://jp.finalfantasyxiv.com/lodest.../blog/2192330/

    K:アレキ零式っていうのは、侵攻編の零式とイコールと考えたらいいのか、それとも真成変プラスアルファなのか?
    K: So for Alexander (Savage), would you say it will be about as hard as Second Coil of Bahamut (Savage)? Or closer to Final Coil?

    吉田:真成編の零式だと思ってもらっていたほうが、イメージは近いかもしれないです。
    Yoshi-P: It might be better to think of it as something closer to a Savage version of Final Coil of Bahamut.

    K:じゃあ零式は零式なんですね
    K: So Savage really is going to be Savage, then?

    吉田:はい
    Yoshi-P: Yes
    A tweet relaying information from Fan Festival 2014 12/19/2014 - 12/20/2014
    https://twitter.com/Sir_gawainPoet/s...rc=twsrc%5Etfw
    3.0で実装されるアレクサンダーについて
    Alexander in 3.0

    ・アレクサンダーのハードは零式より、ちょっと難易度高い
    ・The "hard" version of Alexander will be a little harder than Savage

    ・ノーマルとハードにリワード差を設けている
    ・The rewards for normal and hard will be separate

    ・だからまずはノーマルをクリアして装備を整えてハードを攻略する。などの段階を踏んでいって欲しい
    ・First they want us to clear normal to ready our gear, then tackle the hard version
    Interview with Yoshi-P - 8/13/2015
    http://game.watch.impress.co.jp/docs...13_715888.html
    「零式」とは言っても、全くクリアできないと楽しくもなんともないと思うので、1・2層はある程度の難易度で抑えました。頑張れば希望も見えるし勝ちに行けるという風にバトルチームが上手く調整してくれたと思います。3・4層に関してはまさに「零式」というレベルの調整にしてあります。
    If you couldn't clear Savage at all I don't think it'd be very fun, so we've toned down the difficutly a little for the first and second floors. The battle team has taken care to design them so players will be able to clear them if they pull together and try hard enough. When you reach the third and fourth floors, that's where the real "Savage" difficulty kicks in.
    And for good measure, someone on Reddit picked up on it as well. I guess it was ignored.

    Alexander hard will be harder than Savage Coil, drops higher IL than normal - date listed as 8 months ago
    https://www.reddit.com/r/ffxiv/comme...n_savage_coil/

    Yoshida's comments during today's Tokaigi event.
    Regarding how fast Final Coil was cleared.
    ・The top raiders were too good
    ・Everyone else started copying them (rising tide and all that stuff)
    ・It was not their intention for crafted gear to become necessary. They were supposed to be catch-up gear for returning players.

    Regarding Alexander in 3.0
    ・Alexander Hard will be harder than current Savage Coil.
    ・Differences between Normal and Hard will mianly be in rewards (different IL)
    ・Their concept is for people to clear Normal for gear before challenging Hard.

    Hard should be impossible without gear from Normal.should would could blah blah blah. Nael shouldn't be beatable in i90 gear...
    (3)
    Last edited by Spellbinder; 10-06-2015 at 10:18 AM.

  10. #10
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Spellbinder View Post
    Maybe not in English, but the JP community was pretty aware of what was coming. (loose translations below)
    Ah, I'd never seen any of that. At least it wasn't a complete bait and switch, I suppose, but I have to admit I'm still pretty bitter. I want to raid.
    (0)