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  1. #1
    Player
    CookieCakes's Avatar
    Join Date
    Jun 2015
    Posts
    16
    Character
    Cookie Cake
    World
    Adamantoise
    Main Class
    Black Mage Lv 60
    Tower mode, with increasingly difficult waves of monsters with every beaten floor (total 50 floors, maybe). Mob compositions random. Loot more rewarding as you reach higher floors
    (1)

  2. #2
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by CookieCakes View Post
    Tower mode, with increasingly difficult waves of monsters with every beaten floor (total 50 floors, maybe). Mob compositions random. Loot more rewarding as you reach higher floors
    https://www.youtube.com/watch?v=XVwXQ4f-_vc
    (0)

  3. #3
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    I really do think something akin to Nyzul Isle would work very well in this game.

    I also love the idea of class quest dailies, or more of a focus on class quests/development in general outside of the initial questline.

    And please, please, please for the love of God no jumping puzzle bosses. Those are bad enough in Gold Saucer.
    (1)

  4. #4
    Player
    Melixy's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    45
    Character
    Amalia Solaris
    World
    Leviathan
    Main Class
    Astrologian Lv 80
    1. The primals as server-wide bosses. Sure, we hear that they're going to wreck people of Eorzea, but we never really see it? We always fight them in their own turf... It'd be interesting to see them come into our turf. Having Bismarck flying around in Sea of Clouds would be super cool to see. Obviously you'd have to adjust mechanics and stuff. Up the HP by a lot, up the damage output from the boss by a lot. It'd require lots of tinkering but I think it'd be cool. My friend and I discussed this, and he even suggested if the primal "wins" the fight after a certain time, then the area is taken over by their forces (beast tribe members?), but that might be hard to program, especially on the number of servers we have.

    2. I also think the tower mode idea is great and have thought that for awhile now.

    3. A TP-based healer (Dancer? Songstress?) and a DoM tank (Mystic Knight?).

    4. An expansion/reorganization of the Character Creation screen. We have a facial feature section, but the freckles option is in face paint?? Ear clasps for only certain tribes? (without a lore reason?) It just seems kind of silly imo. It's pretty clear to me that SE has improved the character creation in terms of variety just by looking at the Au Ra. Au Ra are everywhere, but very rarely do I ever see two that look similar. Miqo'te however... >.>

    5. Maybe have quests via the Adventurer's Guild in each city-state? I feel like we show up, join up, then kind of... just don't do anything with them?
    (0)

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