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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Kurogaea View Post
    I'd like that too. HW enemies might be stronger, but altogether every enemy in a dungeon feels the same, just some average non-threatening mobs to fight without any or little items that's worth it. I took a look at FFXI's Nyzul Isle Investigations, its a random dungeon area with tough enemies that actually drop loot that's equal to that difficulty.
    Well, if you don't heal they are a threat, if you don't stun they are a threat, if you don't kill the right one first they are a threat, so you can't say they aren't a threat, it's just the content has been out long enough to know what to do and not to do. You can't really spice that up because once you get to a certain IL and understanding of a dungeon you can't really make it difficult unless you lower your own IL and just make AOE spam impossible to pull off.
    (0)

  2. #2
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Airget View Post
    Well, if you don't heal they are a threat, if you don't stun they are a threat, if you don't kill the right one first they are a threat, so you can't say they aren't a threat, it's just the content has been out long enough to know what to do and not to do. You can't really spice that up because once you get to a certain IL and understanding of a dungeon you can't really make it difficult unless you lower your own IL and just make AOE spam impossible to pull off.
    Really dude?
    (3)

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