Quote Originally Posted by Iagainsti View Post
If anything, I'd like to see lvl 60 duty trash be somewhat challenging or rewarding instead of "train a couple packs to burn down on the way to the boss fight". Either have them drops chest with dragonskin map quality items or mob-specific items, and more abilities and higher hp pools, attack power. Granted, I do enjoy getting my expert roulettes( the odd time I do them now lol) done in 15-20mins, but I recall having to /rest in FFXI between single mob trash pulls because the fights were actually engaging and difficult. It'd be nice to have a taste of that in FFXIV granted with a effort-comparable reward.
I'd like that too. HW enemies might be stronger, but altogether every enemy in a dungeon feels the same, just some average non-threatening mobs to fight without any or little items that's worth it. I took a look at FFXI's Nyzul Isle Investigations, its a random dungeon area with tough enemies that actually drop loot that's equal to that difficulty.