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  1. #1
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
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    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    If anything, I'd like to see lvl 60 duty trash be somewhat challenging or rewarding instead of "train a couple packs to burn down on the way to the boss fight". Either have them drops chest with dragonskin map quality items or mob-specific items, and more abilities and higher hp pools, attack power. Granted, I do enjoy getting my expert roulettes( the odd time I do them now lol) done in 15-20mins, but I recall having to /rest in FFXI between single mob trash pulls because the fights were actually engaging and difficult. It'd be nice to have a taste of that in FFXIV granted with a effort-comparable reward.
    (1)

  2. #2
    Player
    Kurogaea's Avatar
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    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Iagainsti View Post
    If anything, I'd like to see lvl 60 duty trash be somewhat challenging or rewarding instead of "train a couple packs to burn down on the way to the boss fight". Either have them drops chest with dragonskin map quality items or mob-specific items, and more abilities and higher hp pools, attack power. Granted, I do enjoy getting my expert roulettes( the odd time I do them now lol) done in 15-20mins, but I recall having to /rest in FFXI between single mob trash pulls because the fights were actually engaging and difficult. It'd be nice to have a taste of that in FFXIV granted with a effort-comparable reward.
    I'd like that too. HW enemies might be stronger, but altogether every enemy in a dungeon feels the same, just some average non-threatening mobs to fight without any or little items that's worth it. I took a look at FFXI's Nyzul Isle Investigations, its a random dungeon area with tough enemies that actually drop loot that's equal to that difficulty.
    (0)

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Kurogaea View Post
    I'd like that too. HW enemies might be stronger, but altogether every enemy in a dungeon feels the same, just some average non-threatening mobs to fight without any or little items that's worth it. I took a look at FFXI's Nyzul Isle Investigations, its a random dungeon area with tough enemies that actually drop loot that's equal to that difficulty.
    Well, if you don't heal they are a threat, if you don't stun they are a threat, if you don't kill the right one first they are a threat, so you can't say they aren't a threat, it's just the content has been out long enough to know what to do and not to do. You can't really spice that up because once you get to a certain IL and understanding of a dungeon you can't really make it difficult unless you lower your own IL and just make AOE spam impossible to pull off.
    (0)

  4. #4
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
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    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Airget View Post
    Well, if you don't heal they are a threat, if you don't stun they are a threat, if you don't kill the right one first they are a threat, so you can't say they aren't a threat, it's just the content has been out long enough to know what to do and not to do. You can't really spice that up because once you get to a certain IL and understanding of a dungeon you can't really make it difficult unless you lower your own IL and just make AOE spam impossible to pull off.
    Really dude?
    (3)

  5. #5
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
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    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kurogaea View Post
    I took a look at FFXI's Nyzul Isle Investigations, its a random dungeon area with tough enemies that actually drop loot that's equal to that difficulty.
    #FeartheDahak All the Assault instances were fun, Nyzul was probably the best though. It would be nice to have this and something like Dynamis, but with longer time restrictions. I think nyzul was like 30 mins?(edit if I am mistaken) or remove time and make it gauntlet style: you go till you wipe.
    (2)

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