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  1. #1
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by NolLacnala View Post
    Content that survives outside of its patch cycle, preferably not of the "grind so much you want to take a powerdrill to your forehead" variety
    Sky exploration might address that point. wait & see.

    As for me, I just want the dancer job. But considering we don't have a real support role in FFxiv, I guess that it would be made either a TP healer (like FFxi) or a dps with support abilities (and synergy with monks, yay!)
    (1)

  2. #2
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by NolLacnala View Post
    Content that survives outside of its patch cycle, preferably not of the "grind so much you want to take a powerdrill to your forehead" variety
    ^This^
    /10 char
    (4)

  3. #3
    Player
    CookieCakes's Avatar
    Join Date
    Jun 2015
    Posts
    16
    Character
    Cookie Cake
    World
    Adamantoise
    Main Class
    Black Mage Lv 60
    Tower mode, with increasingly difficult waves of monsters with every beaten floor (total 50 floors, maybe). Mob compositions random. Loot more rewarding as you reach higher floors
    (1)

  4. #4
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by CookieCakes View Post
    Tower mode, with increasingly difficult waves of monsters with every beaten floor (total 50 floors, maybe). Mob compositions random. Loot more rewarding as you reach higher floors
    https://www.youtube.com/watch?v=XVwXQ4f-_vc
    (0)

  5. #5
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    I really do think something akin to Nyzul Isle would work very well in this game.

    I also love the idea of class quest dailies, or more of a focus on class quests/development in general outside of the initial questline.

    And please, please, please for the love of God no jumping puzzle bosses. Those are bad enough in Gold Saucer.
    (1)

  6. #6
    Player
    Melixy's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    45
    Character
    Amalia Solaris
    World
    Leviathan
    Main Class
    Astrologian Lv 80
    1. The primals as server-wide bosses. Sure, we hear that they're going to wreck people of Eorzea, but we never really see it? We always fight them in their own turf... It'd be interesting to see them come into our turf. Having Bismarck flying around in Sea of Clouds would be super cool to see. Obviously you'd have to adjust mechanics and stuff. Up the HP by a lot, up the damage output from the boss by a lot. It'd require lots of tinkering but I think it'd be cool. My friend and I discussed this, and he even suggested if the primal "wins" the fight after a certain time, then the area is taken over by their forces (beast tribe members?), but that might be hard to program, especially on the number of servers we have.

    2. I also think the tower mode idea is great and have thought that for awhile now.

    3. A TP-based healer (Dancer? Songstress?) and a DoM tank (Mystic Knight?).

    4. An expansion/reorganization of the Character Creation screen. We have a facial feature section, but the freckles option is in face paint?? Ear clasps for only certain tribes? (without a lore reason?) It just seems kind of silly imo. It's pretty clear to me that SE has improved the character creation in terms of variety just by looking at the Au Ra. Au Ra are everywhere, but very rarely do I ever see two that look similar. Miqo'te however... >.>

    5. Maybe have quests via the Adventurer's Guild in each city-state? I feel like we show up, join up, then kind of... just don't do anything with them?
    (0)

  7. #7
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    Dynamis. That is all. ( ~.o)b
    (1)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  8. #8
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    My idea would be for Character info sheet in game, I would make it where it was like a Flip book and each one is a different job. Example would be something like this.



    Arrow's on picture if you hit, would be a different job each time but have them save the armor on each slide to save on space instead of putting armor back into inventory.

    So each character you change to on the flip book you can swap in and out armor from inventory.

    So one would be paladin has paladin armor saved, hit arrow changes the character sheet to Next Job you have saved say black mage with its gear on the sheet if you want to change job the sheet flips to black mage but armor stays on paladin.
    (0)

  9. #9
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Zeonx View Post
    My idea would be for Character info sheet in game, I would make it where it was like a Flip book and each one is a different job. Example would be something like this.



    Arrow's on picture if you hit, would be a different job each time but have them save the armor on each slide to save on space instead of putting armor back into inventory.

    So each character you change to on the flip book you can swap in and out armor from inventory.

    So one would be paladin has paladin armor saved, hit arrow changes the character sheet to Next Job you have saved say black mage with its gear on the sheet if you want to change job the sheet flips to black mage but armor stays on paladin.
    Hmm....what about gear restrictions? would the flip book remove the gear inaccessible to other classes?
    (0)

  10. #10
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Kurogaea View Post
    Hmm....what about gear restrictions? would the flip book remove the gear inaccessible to other classes?
    Here like this is basically what I mean.

    Excalibur isn't in inventory on paladin cause you are paladin but soon as you change the Excalibur goes back into the inventory, this is the system we have now.
    With the flip book idea.

    Excalibur would stay on the flip book if you changed your job to black mage, you can still go to flip book and remove armor off the sheets but it doesn't go back to inventory auto when you change jobs.
    Giving us some much needed space.

    I know what you are asking if the armor is for same job and you want to swap because its not in inventory, well make a right click option to equip to the other job without removing the armor from the sheet.

    Something similar like the macro hotBar, this would be so much better than what we have now if would free up inventory space for armors and weapons and rings.
    (2)
    Last edited by Zeonx; 09-24-2015 at 10:52 AM.

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