Boss fights that the ground would shake and crack (Earthquake), split then going high and low (floating magnetic rocks) so that you would have to judge when to jump off to skip an AOE or skill..
No need for high DPS check for sure >.<
Boss fights that the ground would shake and crack (Earthquake), split then going high and low (floating magnetic rocks) so that you would have to judge when to jump off to skip an AOE or skill..
No need for high DPS check for sure >.<
I'd like that actually. I was actually hoping for it in PvP where if a blm does a meteor lb on a bridge it would shatter, or some melee characters can lb a pillar to make it block paths. Having a boss change the tide of battle with broken platforms requiring a player to jump to another or just floor it before they die would be awesome. We don't see much jumping requirements in PvE anymore huh?
Instant adventures like in rift were nice and made the world more lively. Also rift had chronicles that scaled with party size.
I seen it mentioned a few times in the thread, I would love to see user generated quests/dungeons/buildings/towns/games/blitz ball leagues. Dev can't keep up with how fast users ho through content. So give us the tools to create some.
NEW SUMMONS!
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