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  1. #31
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by ArdorGrey View Post
    Mainly plds spoiled by 2.x where they were always default MT and de facto solo tank on content where a second tank wasn't mandatory.

    I'm not saying pld isn't in a bad spot now, but the amount of outrage seen over this is grossly inproportionate to the absolute lack of tantrums WAR mains ever threw when we weren't even wanted for half the content out there. Yes pld needs tweaks. But don't be goddamn babies just because you don't have a monopoly on the primary tank slot in all parties now.
    Not entirely sure about that; I do remember a cataclysmic increase in salt levels during that time. I will agree the relative difference between WAR and PLD back then was absolutely massive, compared to the current difference.

    OP: Good, this is what I thought PLDs needed; hopefully it's done well.
    (2)
    Last edited by RapBreon; 09-21-2015 at 06:23 PM.

  2. #32
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    If I remenber correctly it was roughly the same. Lots of WARs started asking for fixes when they started being excluded, a few legacy PLDs responded with almost an identical thing to current WARs - it was about time PLD got some action after two years of never being used for anything in 1.x

    (The 1.x scenario was much worse. PLD was only used in 1 fight for all of 1.x - ifrit extreme. It was basically a class to stand in town on. 1.x had other such balance gems as WARx2 BLMx5 WHM and WAR WHM MNKx6 in its endgame - same director, same team.)

    Salt levels were largely the same as well, it started with good natured attempts at discussing ways to change class balance for the better but was met with backlash and Yoshi saying it wasn't a problem. Then salt levels rose at the same time as people started getting on side, which was and is odd. I really don't think that time or this time were/are particularly salty though.

    Most importantly: Persistence paid off.
    (7)
    Last edited by MeeYow; 09-21-2015 at 07:04 PM.

  3. #33
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MeeYow View Post
    The 1.x scenario was much worse. PLD was only used in 1 fight for all of 1.x - ifrit extreme. It was basically a class to stand in town on. 1.x had other such balance gems as WARx2 BLMx5 WHM and WAR WHM MNKx6 in its endgame - same director, same team.
    Indeed things were pretty bad back then.

    I'm surprised people think PLDs want a monopoly on tanking. I was one of those PLDs who was saying WAR needed adjustments back in 2.0 because I wanted there to be parity between the tanks, so that both are interchangeable and can be used to clear content. When all tanks/heals/DPS can do all content without being excluded due to arbitrary bullshit, everyone wins.
    it started with good natured attempts at discussing ways to change class balance for the better but was met with backlash and Yoshi saying it wasn't a problem.
    This is also true, Yoshida going and saying people were doing it wrong was not helping in any way. I sort of wish I had challenged the devs to produce a WAR gameplay video showing exactly how they expected WAR to be played in coil, since according to them WAR was perfectly viable and fine.
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #34
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Duelle View Post
    This is also true, Yoshida going and saying people were doing it wrong was not helping in any way. I sort of wish I had challenged the devs to produce a WAR gameplay video showing exactly how they expected WAR to be played in coil, since according to them WAR was perfectly viable and fine.
    Tbf, WAR was capable of doing all content in 2.0... just at a higher gear level. They expected the gear level required for WAR would also be the required gear level for PLD, but obviously that didn't hold true. Same thing is currently happening with PLD, needs higher gear to do the same thing the other tanks can do with lower gear. I don't think 3.0 PLD = 2.0 WAR, though - non-existant mitigation is a bit more of a problem than slightly falling behind the DPS curve. That said, PLD still needs changes and I hope that the ones coming in 3.1 will bring the job up to par.
    (1)

  5. #35
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Higher iLv is not really something you want to have to resort to though.

    PLDs problems aren't as bad but the competition is more fierce with DRK available now, also where WAR had one crippling disadvantage PLD has a wide array of smaller ones.

    I really wish the DEVs would open up about how they test, they showed a blog image right around the release of 2.0 where they were testing T2, in full allagan gear and weapons, I hope their policy is to test at the minimum iLv for entry because as a lot of people have stated here, imbalance is felt a lot less in overgeared scenarios but most of the serious content is done when you are not overgeared and imbalance is felt a lot more.

    So for the Nth time I am going to please ask a community mod or Dev to put themselves forward and have discussion rather than us have this one way dialogue through interviews. :/

    Edit: I went into 2.0 WAR main and 3.0 PLD main. I sure know how to pick em :3
    (4)
    Last edited by MeeYow; 09-21-2015 at 09:47 PM.

  6. #36
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ArdorGrey View Post
    Yes pld needs tweaks. But don't be goddamn babies just because you don't have a monopoly on the primary tank slot in all parties now.
    We don't want a monopoly on the primary tank slot though. We just want to be reasonably competitive.
    (10)

  7. #37
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    for people here saying that WAR wasn't salty, you guys obviously missed the tsunami at 2.0, and apparently also missed the small maelstrom of DRK at the beginning of 3.0...

    I'm glad to see a response at least it means they have been reading, but knowing them I'm expecting this super small change that will be barely noticeable and just call it a day. Like people said here, It's not right to say pld are fine when they have to wait an entire month and not only pld but they raid party to compensate for having a pld on their group.

    I also fail to understand how a great sword can mitigate more magic than a shield, anyways I don't care when the changes are coming as long as they are coming idk why people are complaining about the time, in fact we should be happy we finally getting some since we haven't really got any adjustments since 2.0-2.1.

    let's see how it plans out, but I kinda have this vive that they really don't give to much of a @#$%^ and they just going to do....something not really that relevant... I just hope it's a change enough to make me want to have my PLD back since it kinda burns me that I spend so much eso on chest,hands,head and shield before my bias self finally understood that PLD isn't just what it was.
    (1)

  8. #38
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MeeYow View Post
    PLDs problems aren't as bad but the competition is more fierce with DRK available now
    Inability to clear content until weeks later where everyone is already geared up to off set the lack of natural ability the job has is just as bad, as from I am reading, that's what merited changes to WAR, the inability to clear endgame raids on a consistent basis until everyone else was geared up if at all.. It has nothing to do with competition at this point, but just the ability to actually clear something w/o holding your group back for weeks to months and being pigeon holed into another class that you don't like.

    Honestly, no matter what they do to PLD, as long as PLD doesn't get any higher mitigation through additional traits for natural defense or cool downs, higher DPS to match WAR and DRK, some crazy utility that raid comps can't live w/o, or SE produce fights that revolve around consistent heavy damage to take advantage of our shield which would be bad game design as it would be the same as taking advantage of parry, WAR/DRK is going to win due to the higher damage output.

    You can have too much DEF and Curing. That limit has always been if you can live through the strongest attack and a hit or two after, you're good. Any more DEF or Curing after that is a waste. All tanks can live through predictable tank busters. If PLD mitigation for physical attacks were that great, a lot of groups would have started reincorporating them back in A3, where physical damage was present and consistent enough. They haven't.
    (7)
    Last edited by Seku; 09-21-2015 at 10:54 PM.

  9. #39
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Seku View Post
    [this.
    ^ more clear impossible...
    (0)

  10. #40
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
    Posts
    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    I think the developers wanted the Dark Knight class to be a success and that many people tried the new class to the end. Edit: job, not class.

    This has made PLD in disadvantage right now for the difficult raids. It takes time to balance jobs and 3 jobs are probably more difficult to balance than 2. Warrior was in disadvantage for some time, and changes were made. Let's see what comes.
    (0)
    Last edited by JonBigwood; 09-21-2015 at 11:34 PM.

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