
by definition PLD must have the lowest damage output of all tanks so they will just beef it enough to meet a dps check after gearing up IMO. I think he said it already
YoshiP: "I don't think PLD is weak"
So if you recall 2nd Coil when paladins were solo tanking ....it's OVER. To clarify I wouldn't get too excited...
I wouldn't oppose nor be surprised if the Goring Blade DOT was enhanced and Royal Authority just got a small potency increase.
Last edited by AnimaS; 09-21-2015 at 10:46 AM.

They'll have to make some fairly significant changes if they're making us wait til 3.1. The other two tanks already have raid wide damage reduction that isn't limited by range of stupid triggers. :/

That was before 3.0. We have a whole slew of new abilities that are lackluster at best and are still not the best mitigation tank because of the raid wide damage reductions both war and drk have. -10% damage applied to 8 people is much more significant than any damage mitigation a shield can provide. Now, if they were to make divine seal similar up time to reprisal and storms path then we're talking reasonable changes. You can't apply the raid meta argument to all aspects of PLD unfortunately or we wouldn't have been complaining since the first attempts of Alexander savage. Meta shift or not, drk and war are still better options for both dps output AND raid wide mitigation simultaneously.
Edit: Drk is going to need some utility changes/ability cohesion fixes also once the meta shifts away from magic damage but Pld has these issues whether the meta is in favor of physical damage or not.
Last edited by Kemas; 09-21-2015 at 11:55 AM.
PLD isn't broken or unbalanced. I don't understand the millions of rants on the forums over this issue. You can have the highest mitigation in the game and have amazing DPS at the same time.
So magic damage is an issue with the new raid content and DRK so happens to get a magic reduction ability. Let's burn the class at the stake now. What happens when we get another raid with mostly physical. Pretty sure that will be the greatest thing since sliced bread and no one will be complaining then.
Yes sure some abilities need some tweaking, but let's see they are new abilities that have been implemented for 3 months? Enmity shouldn't be an issue. No issues holding hate off burst openers with my raid group that does insane damage.
Sorry for the rant but I'm just tired of hearing the doom and gloom regarding the job.

I'd have to agree but the majority of the doom and gloom mentality is coming from bandwagon PLD who have an idealistic approach to job changes. The players who actually understand the job know that aside from its physical mitigation strengths the job brings very little to the table. In comparison, drk and war (both able to tank equally as well as PLD) have raid wide damage reduction capabilities, int debuff, insane off gcd self healing and dps that is unrivaled by PLD when all are equally geared//skilled. Again, not doom and gloom- just stating the reality of 3.0 PLD. The sooner people realize that our utility is absolute garbage at the moment, the sooner we'll have reasonable skills to rival drk/war RAID UTILITY.

As long as raid DPS requirements remain the same and no DPS adjustments are made to Paladin, Paladins will still be tank that requires an entire month of extra gear to finish Savage raids. Paladins only started finishing this content after their raids were wearing full i210 (sans weapons).
Unless the auto attacks are hitting like a truck and at a high frequency? Nothing. Randomized tank busters that aren't predictable could also work in our favor a bit. But other than that WAR has the tools to handle the threatening Tank busters and DRK basically has our cool downs for them, minus Shieldtron. But I can easily see that being worked around.
That and even if we do get back to tanking (probably will with these incoming updates if placed right, only need a bit to be viable.). Making 1 tank for physical and the other for magical, as someone else said, is bad game design.
Last edited by Seku; 09-21-2015 at 02:18 PM.
Mainly plds spoiled by 2.x where they were always default MT and de facto solo tank on content where a second tank wasn't mandatory.
I'm not saying pld isn't in a bad spot now, but the amount of outrage seen over this is grossly inproportionate to the absolute lack of tantrums WAR mains ever threw when we weren't even wanted for half the content out there. Yes pld needs tweaks. But don't be goddamn babies just because you don't have a monopoly on the primary tank slot in all parties now.

That is what I feel... I never went to the forums and nonstop bitched about lack of WAR desire when PLD was solo tanking T7 and T9, even when T5 .. then SE decided to design future raids that would need both (FCOB) and T10 became the Warriors introduction to DPS/Off tanking ; that raid was used to highlight holmgang..T11 They had the Cube Crit and the Sphere do more damage, T12 had adps check (bennus) and 13 they even forced a PLD MT and had the WAR DPS and run ALL OVER the place, snap aggro the adds etc.. this was the beginning of the metamorphosis of what warrior was described to BE and what it WAS. Paladin was ALWAYS the tank that could eat anything, best COOLDOWN rotation.Mainly plds spoiled by 2.x where they were always default MT and de facto solo tank on content where a second tank wasn't mandatory.
I'm not saying pld isn't in a bad spot now, but the amount of outrage seen over this is grossly inproportionate to the absolute lack of tantrums WAR mains ever threw when we weren't even wanted for half the content out there. Yes pld needs tweaks. But don't be goddamn babies just because you don't have a monopoly on the primary tank slot in all parties now.
Now..however, there is competition. DRK simply cannot take over for warrior so it's being used as main tank
Last edited by AnimaS; 09-21-2015 at 04:47 PM.
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