Why does this require the party being able to see your parser during a fight rather than you being able to see it? I don't need to know how much damage the DRG is doing to know how much damage I'm doing as a BRD. In fact, how much damage the DRG is doing is entirely irrelevant to how much damage I'm doing as a BRD because they have two different expectations for damage.
Not my fault if you can't come up with objective benefits.You're only looking at the negative
Yes, I already know that's your position. I asked why, not for you to restate your position.
And why does this require you to be able to see the parse during the fight when the fight's already over? Maybe if you weren't staring at your parser and paying more attention to the strat, you wouldn't have wiped.Seeing what the team did at the precise moment of wiping when trying a new strat is valuable.
Pretty sure I've made it clear already what I think is the best middle ground between a useful tool for self-improvement while avoiding abuse potential.For reference what are you arguing you want out of a parser? Are you saying you don't want the team to see what everyone can do until after the fight? Are you saying you want it all to be personal so that the team is unable to see what numbers a person did unless he so wishes to share with us?
But, I guess I'll say it... again...
Personal parsers by default with optional sharing. You can always see yours, but can't see others' information unless they manually choose to share it with you.
If you're making a pre-made, you can make it a rule to share and if people aren't okay with that, then you don't go in with them. If you're in DF doing raid content for some reason, people get to choose whether they share and if it becomes relevant (wiping due to DPS checks), you can ask people to share to see what happened and if everyones' DPS is close and you just need a small push or someone's really not trying. If you're in DF doing roulettes or normal dungeons, you don't really need to see the information because there's not many strict DPS checks in roulettes.