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  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by karateorangutang View Post
    We got pretty far off topic eh?

    Anyway, some of this stuff is pretty good and could be implemented. However, MMO's need to attract more casual players than hardcore players to survive. You need a way to create enough content to make casual players feel at home then you need a smaller set of challenging content to keep them interested beyond the beginning. Now changing dungeon mechanics to include things like harder pulls would be cool, but only really affects the tank class. It's very difficult to make a dynamic that affects all the party members. Especially when roles are so defined in an MMO game.

    Equivalating Dark Souls and GTA to a MMO is... like comparing apples and oranges. They have completely different gameplay types and endgame goals for the player. Plus a MMO game based on twitch response is a recipe for disaster. I would require even smaller instanced areas for the server to handle the load.

    There's a specific reason why MMO content is decidedly simplistic or extremely difficult. It's to make the design to progression ratio easy to deal with. They either have to make it easy to make so that it can be pumped out en masse, or they take their time and make it so difficult that it takes months to be able to clear. It's a massive undertaking to create a new content and there needs to be a way to deal with the sheer amount of customers they need to deal with.
    No, SWGEmu is still alive with 3000-4000 players. Supported by Donations. Even though its very old and buggy since they don't have all the tools its not dead. It was a very very niche MMO too, 300k subscribers before it was shut down.

    Actually no, your wrong.

    GTA/Dark Souls both have a lot of Elements SWG had.

    SWG had cities you could build yourself and dynamic zones and being able to take over others cities and make your own content. SWG had no levels when it began which meant all content is endgame content.
    SWG also had deep hard and challenging zones like Dark Souls does that made you pay a LOT of attention to things around you or you died.


    YOU "can" make an MMO like it. Its POSSIBLE.

    Sword Art Online for example, and Log Horizon are BOTH MMOs (not real ones!) but ones like this!


    Developers are just not willing to take the risk to make a Sandbox game like that.
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    Last edited by Nektulos-Tuor; 09-18-2015 at 02:23 AM.