

Umm.. no? This is a perfect example of what made it great.
Were raids tuned to where if you didn't have leaping lizard boots macroed you would wipe? No. But if you wanted to min/max your potential there were things you could do to do that.
FFXIV has NOTHING TO DO once you are raid ready. You sit lvling alts or getting pretty ponies.
It is a CHOICE if it is not REQUIRED. Leaping Lizard Boots were NEVER required to beat an event.
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
That's partly because almost none of FFXI's content was particularly challenging, and even instanced content allowed you to bring far more people than were really necessary to complete the content.
If Alexander Savage let you take in 12 or 16 people with its current tuning, groups would be beating all four floors in i180-190 gear.


Savage mechanically isn't particularly challenging either...That's partly because almost none of FFXI's content was particularly challenging, and even instanced content allowed you to bring far more people than were really necessary to complete the content.
If Alexander Savage let you take in 12 or 16 people with its current tuning, groups would be beating all four floors in i180-190 gear.
The fact that modern gaming breeds players who are incapable of something as simple as "pick up an add and bring it to a laser before you kill it" or if in normal even the concept of "balance their hp" does not make the event hard. It shows how incompetent modern gamers are.
Making things hit hard and have high hp with arbitrary "enrage timers" just forces gear farming. It does not increase the difficulty.
Last edited by Zarzak; 09-17-2015 at 05:47 AM.
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
LL boots aren't exactly the best example, given that those, at least for a huge range of levels while leveling, are a case of BiS, the same that you'd see here with vertical gear. Likewise, we already have the option in this game to NOT use BiS... that much is also a choice to clear all forms of content (within reason of specific content)... like, you don't need A4S gear to beat A4S. That argument results in a standstill, meaning no significant reason to change anything. Horizontal gearing is only effective and worth development time when they do more than adjust our cookie cutter stats.
In a game like FFXI, gear swapping was imperative to be effective due to how different equips affected your go-to skills/spells. Like with a THF, it wasn't exclusively DEX that affected your weapon skills, as some skills had modifiers like CHR or STR. Gear swapping mid-fight was a necessity, as a result of things like that... along with rarer early gear (or more abundant gear in latter expansions) to help you do things like gain TP or recover HP/MP. It's seriously a much bigger undertaking than most folks think. Then again, that's typically the case for nearly everything. The general populous always believes it's a matter of simply saying something needs to be done and thinking that's all there is to it.
You crazy. Leaping boots were necessary for many classes, example THF SATA, only replaced by Hecatomb boots(good luck, we could start another thread about how hard it was to get these at 72). you mustve played when journals came out or something, because if you were a level 12 thf/rng/insert other class trying to get a lvling group in valkurm without proper gear in slots for WS's, #godspeed and hope some JP party takes pity on you for a carry through the grind.
Actually, your gear really didn't matter when it came to Valkurm invites (or lack thereof). THF itself was a joke in early levels, even with SA and BiS gear. It didn't get any sort of attention from players until Viper Bite, and that was assuming you bothered leveling your dagger skills instead of sticking to the much more superior 1h swords until ~30, which is when dagger started to becoming a little better (mostly due to the type of mobs you fought for that level range).You crazy. Leaping boots were necessary for many classes, example THF SATA, only replaced by Hecatomb boots(good luck, we could start another thread about how hard it was to get these at 72). you mustve played when journals came out or something, because if you were a level 12 thf/rng/insert other class trying to get a lvling group in valkurm without proper gear in slots for WS's, #godspeed and hope some JP party takes pity on you for a carry through the grind.
#smh you stated it, THF was a joke so you needed the gear to make up for it. SA didn't unlock till 15 so your blind/paralyze blts for pulls+ your WS were the only thing you brought to a party, without the stats to back it, your WS's were garbo.Actually, your gear really didn't matter when it came to Valkurm invites (or lack thereof). THF itself was a joke in early levels, even with SA and BiS gear. It didn't get any sort of attention from players until Viper Bite, and that was assuming you bothered leveling your dagger skills instead of sticking to the much more superior 1h swords until ~30, which is when dagger started to becoming a little better (mostly due to the type of mobs you fought for that level range).
btw, this was just an example, why am I explaining my "pull out of my ass example" and why are you ripping on it?

During my tenure at FFXI. . . I don't recall the grouping requirements being so tight for THE MOTHAFUCIN VALKURM DUNES LOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL.
I left around the start of WotG if you're wondering.
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