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  1. #1
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by FizzleofHyperion View Post
    Nadirah: Some GM wrote thank you for your feedback we will close the thread now. I really hope something happens soon. As a FFXI gamer myself I wouldnt mind a challenge and a grind that can be rewarding and not like you said doing stuff over and over again for gears to be useless 2 months later.
    if you think a copy/paste answer that's usually tacked onto the end of any thread the mods close actually means much... yeah.

    it was closed because it was a duplicate.
    (2)

  2. #2
    Player
    redrumm's Avatar
    Join Date
    Sep 2015
    Posts
    1
    Character
    Rinh Quowaita
    World
    Excalibur
    Main Class
    Ninja Lv 60
    I would very much like this. I only reached level cap after 3.0 launch and feel like I missed out on a lot of 2.0 dungeons because no one does them anymore. I don't know how much work it would entail but maybe just buffing the mobs' health and damage to accommodate level 60 ilevels would be good as well as letting people earn esoteric and law tomestones from doing them.
    (0)

  3. #3
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    YES YES YES
    Super hyped for it!
    (1)

  4. #4
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    @Ibi, I'm still convinced it's another account of Skizzle.
    (3)

  5. #5
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nadirah View Post
    @Ibi, I'm still convinced it's another account of Skizzle.
    Oh, absolutely. I'm not sure why he's trying to pretend it's not.
    (2)

  6. #6
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Taei View Post

    Why not just use 2.0 bosses, upgrade them to 60 with a few new mechanics and have horizontal gear progression?
    It takes resources to create and balance new boss mechanics, their thought process is why reuse old bosses/old areas again and again when they can just make new ones. What's missing from the current 2.0 line is a reason to do them at restricted IL. Horizontal progression wouldn't fix this, what would fix this however is offering challenges that change weekly and are based doing older content under the IL restrictions with the DF.

    One thing they'd have to work on however is allowing DF to be used in a way where you can cross server people doing the same challenge.

    You know instead of horizontal progression, call them Challenge points and you could exchange those challenge points for vanity, minions, mounts or maybe even some semi relevant gear for the current IL.
    (0)

  7. #7
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    In SWG though. You needed other players for everything. Even crafting.
    Armorsmiths needed "Tailors" to make certain parts for armor for them. Tailors needed Armorsmiths and Bioengineers to make clothing and special clothing with stats. (example!)

    Combat players needed other combat players and social classes to buff them.

    Social Classes needed all players to come watch them to make money.

    Quote Originally Posted by TheUltimate3 View Post
    As a fellow, former SWG Player (Ahazi!) I would like to point out that telling someone how SWG was is pointless.

    As great a game it was, the game's numbers overall were abysmal and it would, in no way, survive the MMO market of today. Hell it barely survived the MMO Market of it's day.

    Added to that, the two games are, by design different. SWG was a sandbox, through and through and XIV is not. You can turn a sandbox into a vertical game with ease, but the same cannot be said about a vertical one.
    Numbers don't mean anything. SWG never advertised and SWG was released and was popular when MMOs were not. There were very few people in the world playing MMOs when it came out and was at its peak. Its subscription rate for its time is actually amazing.

    WoW came out at the same time the developers were told to change the game, and that is when SWG lost over HALF ITS PLAYERBASE.

    Nobody realized this yet, but SWG completely overhauled and revamped the entire game to make it less sandbox and more like World of Warcraft, which *gasp* made all said players move to world of warcraft. That is when they lost so many people.

    You played SWG. You should know that WoW came out just before SOE changed the game. Which made them all MOVE to WoW.

    They made EVERY single item in the game WORTHLESS, they made crafters worthless by removing decay. They did SO much to hurt the game. All Endgame gear was made worse then anything new crafted. They hit the reset button.. OF COURSE PEOPLE QUIT!
    (0)
    Last edited by Nektulos-Tuor; 09-22-2015 at 05:39 AM.

  8. #8
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    From what I've seen so far of primals etc, what they could do is have them summoned again story wise (4th time for some i know) but this time the same as extreme but balanced for level 60.

    Problem is, when do you stop? Whenever the level cap is raised, they'd need to do it again.
    (0)

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