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  1. #1
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kaurie View Post
    Under the market definition, 'niche' is not a bad thing, as it's profitable.
    Not everything niche is profitable enough to be done.
    Ressources are needed to make something, even niche. If another project were to earn more if these ressources were allocated to it instead, it means a lost opportunity to increase the overall benefits.

    In short terms, even if a niche product makes money, it often don't make it quick enough to justify the investment if the ressources needed to make it were more valuable somewhere else.
    (4)

  2. #2
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Fyce View Post
    Not everything niche is profitable enough to be done.
    Ressources are needed to make something, even niche. If another project were to earn more if these ressources were allocated to it instead, it means a lost opportunity to increase the overall benefits.

    In short terms, even if a niche product makes money, it often don't make it quick enough to justify the investment if the ressources needed to make it were more valuable somewhere else.
    That's true, but you need to elaborate on that point. Rather than referring to something as niche in an effort to disregard it.

    I haven't followed this thread very closely, as I feel it sort of derailed a long time ago. That said, horizontal progression can be added in to the game without making the game less profitable than otherwise. IMO adding more horizontal progression could help keep retention higher.

    This does not mean that I think they should add long grinds or rare drops etc etc. I just think that adding choice in your gear could add flavour to the game. I also think that they could use horizontal progression to keep previous content more relevant. Way too much of Heavensward has already been made obsolete. That's a lot of development time and costs for very little consumer use. There is a LOT of content in this game, but most of it is something that I'll never do again (or very rarely). Give me a reason to do them. To elaborate, don't make me go do Aurum Vale 40x over for a drop. Make me want a drop that can come from any ARR dungeon. Then I can queue for whatever I want and mix it up, instead of doing the _same_ dungeon over and over and over.
    (0)