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  1. #1
    Player
    Taei's Avatar
    Join Date
    Oct 2011
    Posts
    175
    Character
    Taei Tertots
    World
    Balmung
    Main Class
    Carpenter Lv 90

    More Horizontal Progression please

    I know this topic has come up before but I really feel like SE needs to do this or die.

    SE has a lot of previous content/bosses from 2.0, the only problem is that they're lvl 50 and the game is based on vertical progression.

    Why is vertical progression so important? I really don't understand the argument, maybe someone can enlighten me.

    Why not just use 2.0 bosses, upgrade them to 60 with a few new mechanics and have horizontal gear progression?
    It would be great to fight bosses like Diabolos/Siren just to name a few.
    Esoterics should really be easy mode i200 gear to get so keep it as is.
    Make these new horizontal progression content also drop i200 gear but require a bit more grind obviously. (RNG drop rate and tomes)

    All SE really has to do is tie some gear to these content and people will be busy again.

    Right now I don't see the game lasting for more than 2 years if it stays on course.
    (88)

  2. #2
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Because you aren't getting western players to run the same bosses for 7 years.

    When they add new stuff, many, if not most of us prefer to not run the two things we just spent months running and getting bored of.

    Especially when there's only so much gear variation that can exist with the current system.

    The only game that ran horizontal progression for more than a couple years was FFXI. EQ2 did it a couple times, not increasing level cap. We stayed at 70 for two, and 90 for 3. Level cap went to 92 in a raid patch. 95 in the next expansion. We still didn't run the old stuff often because we were sick of it by then.

    Especially with the epic weapon quests and then Epic Repucussions quest to extract the clicky buff from it. Holy hell.
    (11)

  3. #3
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nadirah View Post
    Because you aren't getting western players to run the same bosses for 7 years.
    You do know that with FFXI they didn't just stop adding bosses right? Like, there were new mobs, zones, and bosses added after Vanilla/Zilart. It's just they kept the older stuff relevant and a reason to go to. So instead of wiping your pool of content every patch, it grew and grew until there was a whole pool of bosses/zones/activities to do every day.
    (62)

  4. #4
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    This please. We have been told time and time again in interviews, live letters, etc that we will get horizontal progression. So where is it? ^^;
    (40)

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Iromi View Post
    This please. We have been told time and time again in interviews, live letters, etc that we will get horizontal progression. So where is it? ^^;
    In the same pool as add ons, more housing, and relics!
    (15)

  6. #6
    Player
    Arabian_Wolf's Avatar
    Join Date
    Aug 2015
    Posts
    138
    Character
    Majestic Wolf
    World
    Cerberus
    Main Class
    Dark Knight Lv 80
    I hate vertical, carrot on a stick progress but ARR did it in a good, balanced way.

    Horizontal progress is somewhat like Guild Wars 2, great and shiny at 1st but gets boring and the "lull" seems to last forever there.

    Why not best of both worlds? Because none is perfect in their own way.
    (5)
    Thank you whoever used my RaF code & if you need anything PM me here or /tell in-game.

  7. #7
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Is horizontal gearing really just the same gear with slightly different attributes?
    (3)

  8. #8
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nadirah View Post

    The only game that ran horizontal progression for more than a couple years was FFXI.
    plain false. dark age of camelot says hi. was there long before xi got released XD please get your facts right before posting nonsense. they didnt raise thier cap ever till today. it also had massive horizontal progression via pvp/realmranks/masterlevelraids which added new skills.
    (8)

  9. #9
    Player
    Arabian_Wolf's Avatar
    Join Date
    Aug 2015
    Posts
    138
    Character
    Majestic Wolf
    World
    Cerberus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Is horizontal gearing really just the same gear with slightly different attributes?
    Yes in guild wars 2 it worked with only changing secondary attributes while the main ones remain the same.

    But each gears had different theme according to the dungeon them it was from, fire from volcano dungeon, ice from ice dungeon etc, different models also.
    (1)
    Thank you whoever used my RaF code & if you need anything PM me here or /tell in-game.

  10. #10
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    ugh, reminds me too much of Borderlands where you could have 5 of the same gun each with slightly different stats and effects. Think I wasted more time weighing my options and throwing away guns than actually playing.
    (10)

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