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  1. #1
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by AskaRay View Post
    Explain all that casting/tank gear that Neverreap insists I have constantly then

    Also
    If I buy a SMN Eso piece right now, which I can do because my Bard is to 60, I still wouldn't be able to use it because my ACN class is only 57.

    This thread can also be titled (in my case): "Please let me use Ironworks Monk gear on my lvl 15 Pugilist, thanks"
    I don't get what point people are trying to make with this, don't you still need the class at 60 to use their PvP gear? I can't wear Monk PvP gear of my Ninja Job.
    (1)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Colorful View Post
    I don't get what point people are trying to make with this, don't you still need the class at 60 to use their PvP gear? I can't wear Monk PvP gear of my Ninja Job.
    Let me put it this way, PvP Rank is literally your PvP Level.

    Yes you still need Lv60 in order to use any of this stuff, but Lv60 Ninja is PvE content, you cannot really EXP 1-60 in PvP. You raised your PvE Level to 60, in PvE, and farmed PvE rewards.

    Unless you've hit the cap, whenever you PvP you gain EXP towards your PvP Rank. Like I said, it's literally your PvP Level. In the same way you require Lv32 to wear Infantry gear, or Lv50 to wear High Allagan, you require a certain PvP Level to wear PvP gear. However that isn't the case, because they've shown they'll remove the Rank Requirement with time, which kind of makes this entire thread irrelevant to begin with... Point is, we have a stupid system where PvP gear also requires a PvP Level. Either you put the effort in to reach that "level" to wear the gear, or you don't. It's that simple.

    Honestly, it's a broken system to begin with. To me, the OPs suggestion is like seeing a crack on a vase and deciding to smash it completely. Nobody gets to enjoy it anymore (because queues die as a result) and its simply instant gratification for the person who got to smash it (the OP, who now never touches PvP again having no need to actually raise their Rank). I'd rather they bring in a better replacement, but they're probably just going to (continue) with the cheap band-aid fixes, that are far more work then necessary...

    This development team really likes giving themselves more work than they need to... Right now PvP suffers because they're going for the same theme-park style approach they've opted for with PvE, when PvP really should be more sandboxy (and PvE really should be a mix, but that's another topic). They've set up a system where we grind up to a Rank, get some gear as a reward, then they raise the Rank and add new gear along with a new theme-park ride. It's stupid, I like Seal Rock, but I'd still rather they take the development time they put into designing the game mode plus new map, and instead applied that effort to refining Wolves' Den, Secure and Slaughter. PvP does not need new modes every patch and new Ranks with new gear. It needs good modes that people want to, and have reason to (I'd do that by making it so you have to maintain your Rank), come back to. Churning out Secure, then Slaughter, then Seize, then Siege, then whatever (I assume they're going for an S theme here), while the previous game mode dies out each time, really shouldn't be what anyone wants. Not the players, and not the developers, for some reason that's what they're set on doing though...
    (4)
    Last edited by Nalien; 09-13-2015 at 05:06 AM.