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  1. #1
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    snip
    I don't say this PvP system is all good. Sure I hate how 2 GC will banged the current win GC and suddenly that GC lose, or how the RNG of the rock spawn, or how the animal set rank restriction is off, but your complain is more like "I played today and can't enter expansion area, why I can't enter it cuz I've pay for expansion".

    Also I've visited the JP PvP section about the EXP and I find the nice statement so far from there (Translated with Chrome lol)

    Because I do not have to be the sense of achievement too easy, you want only the equipment, but you can see also feeling that want to raise early rank, please take time. It will change on whether to focus on what content. Only a just selfish because I want all.
    You need take your time to grind to 50. Not all things is instance and you should glad that you didn't play on Wolves Den era (I could imagine what will you complain when it's still Wolves Den era ). You won't care with my current progress but my campaign is 452 and I'm in rank 46 now (From Secure to Rock Seize). Again, nothing is instance.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    glamour freaks have plenty of ways to satisfy their hobby outside of pvp.
    PvP ranks and equipment are and have always been long term goals for real PvP players, and it should stay this way.
    earning pvp ranks has already been getting alot easier with new PvP modes and higher ranks, and there is no doubt that the amount of exp earned will increase once again when higher ranks are unlocked or new PvP modes are implemented.
    if you think players had it easy before, get your facts right first.because when i started with pvp i didn't even get 1/5th of the exp/marks i get now from losing one seal rock match.
    be honest with yourself for once and just ask for the devs to spoon feed you, instead of trying to sugarcoat your words.

    this also belongs to the PvP Forum, but i think everyone over there already knows the reason why you want to change the rank system so badly, don't they?
    (22)

  3. #3
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Are you complaining about this AGAIN? Seriously, you are going to get the same responses every time you make this thread, this is at least the fourth version I've read.

    You have to grind at PVP to get the rewards, that's just how it works. It will always work like that otherwise it makes it pointless to play and the system dies.
    (15)

  4. #4
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    I think the grind should stay there, but not at its current length. It takes a whopping 200+ consistent wins to hit rank 50, or 600 loses. You can average that out to 400 games (based off of my stats, but I don't play all too much), each game lasts an average of 15 minutes + 5 minutes of queue time at least. That's at least 130 hours of doing Seal Rock again, and again. Saying that's not absurd is like claiming the original drop rate on Atmas or Alexandrite were fine, they weren't. All that is with a minimal queue time for 5 minutes, it can easily reach 20-30+. It should have some grind, but not to this extent especially when SE refuses to release more than one map and doesn't work on class balance for PvP.
    (7)
    Last edited by Colorful; 09-12-2015 at 08:53 PM.

  5. #5
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Colorful View Post
    I think the grind should stay their, but not at its current length. It takes a whopping 200+ consistent wins to hit rank 50, or 600 loses. You can average that out to 400 games (based off of my stats, but I don't play all too much), each game lasts an average of 15 minutes + 5 minutes of queue time at least. That's at least 130 hours of doing Seal Rock again, and again. Saying that's not absurd is like claiming the original drop rate on Atmas or Alexandrite were fine, they weren't. All that is with a minimal queue time for 5 minutes, it can easily reach 20-30+. It should have some grind, but not to this extent especially when SE refuses to release more than one map and doesn't work on class balance for PvP.
    If you don't enjoy the class balance or single relevant map for PVP, why should you care if you attain rank 50 or not? Your complaints should be about PVP in general needing a fix, not about the "grind" being lessened.

    If you don't enjoy PVP that's one thing - call for improvements to the mode, and save yourself the misery of the grind if you dislike it so much. But pretty much all of these rank complaints are rooted in the desire to obtain the PVP gear for glamour purposes without putting in nearly as much effort as your predecessors, which is ridiculous.

    Ranks aren't a grind if you enjoy PVP. People should be focusing on ways to make PVP more enjoyable, not on ways for PVEers to get vanity gear.
    (4)
    Last edited by loreleidiangelo; 09-12-2015 at 08:40 PM.

  6. #6
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by loreleidiangelo View Post
    snip
    I have asked and asked, and so have many others on this forum. Has SE done anything about? No, they just threw out a new map its own slew of issues and made class balance even worse (by introducing new skills and putting very little effort/no effort into balancing them for PvP.

    I couldn't care less for the gear, the only thing I liked was the weapon accompanying the Batsight set, and now that's no longer restriction. The new Ninja gear (in my opinion) looks hideous, as does Batsight (too cluttered for my tastes). I still have a problem with them locking ADS behind PvP though, something originally found in PvE. 200 wins too? That's nothing more than a sorry excuse to keep you subscribed, if it was 200 matches, or 200 1st and 2nd place added together, maybe not so, but as it stands the grind long overstays its welcome, for one mount.
    (1)

  7. #7
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    You know, I am fairly certain I've gone through a new dungeon and obtained gear I cannot use until I grind out the levels for the Job. Fairly certain I could use Law/Esoterics to buy Summoner gear I cannot use, as well, until I grind Summoner to 60. I have to grind Summoner to 60 before I can use that awesome AF2.

    PvP is no different. You have to grind to Rank 50 before you can use the new gear in the same way you'd have to grind a Job to 60 before you can use its new gear. Since PvPs release, they've done plenty of things to ease up this grind, too; Out right increasing the rewards from Wolves' Den, adding Frontlines with far better rewards, adding PvP EXP to the Challenge Log, adding the PvP Roulette, removing the Rank requirement on old gear.

    That last one is a pretty big one... To compare to PvE, that's like having them take all the Lv50 cap equipment and reducing it down to Lv1 gear so newbs can run around in AF and Relic weapons. That simply doesn't happen, but it happened with the PvP equipment, granted PvP equipment might as well not have stats on it (but I'd argue the same is true for any of the gear in this game, given how pathetic itemization is here...) since it's really only there for glamours at this point, but that just makes the complaints even more pathetic. If Morale still worked like it did in 2.1 and Frontlines actually made use of the stat, perhaps there would be an argument here, but that isn't the case. PvP gear has absolutely no standing in ones PvP ability, it's literally just a trophy. Trophies tend to loose their value when everyone gets one for participation.

    What they really need to do is overhaul the PvP Rank system entirely. It shouldn't be something you grind out; It should be something you work on, constantly. It should be based off your wins/kills/deaths/etc. and it should be possible to go down a rank. I'll be the first to admit that PvP gear as a trophy doesn't really work, considering all you need to do is grind it out. It's far too much like PvE gear in that regard. If I'm wearing the current PvP set, that should say that I have, and have maintained, a fairly high rank by being good at PvP. It should not say that I grinding my way to Rank 50 in a few weeks, like it currently does. If I don't PvP, my Rank should decrease. If I have a massive losing streak, my Rank should decrease. Having Rank 50 should be something you easily reach by being good and have to maintain by continuing to PvP. It absolutely shouldn't be something a bunch of whining PvE players can jump into after a bit of grinding and then never touch the content again...
    (1)
    Last edited by Nalien; 09-12-2015 at 08:05 PM.

  8. #8
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nalien View Post
    That last one is a pretty big one... To compare to PvE, that's like having them take all the Lv50 cap equipment and reducing it down to Lv1 gear so newbs can run around in AF and Relic weapons.
    I don't think this is an accurate comparison at all. PvPers have done the level grind, too.

    In other MMOs, I can obtain PvP gear by accruing currency, and there may be a special set locked behind a certain rank but 1) it's really not necessary to get it to be competitive and 2) you don't lose access to it if your rank drops. Personally, when I PvP in an MMO (and I typically enjoy PvP... except for this game), I'm less interested in having my gear make a huge difference and more interested in my skill making the difference in a win.
    (0)

  9. #9
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Naunet View Post
    In other MMOs, I can obtain PvP gear by accruing currency, and there may be a special set locked behind a certain rank but 1) it's really not necessary to get it to be competitive and 2) you don't lose access to it if your rank drops.
    What do you mean "In other MMOs"? That's exactly how it is here... You do not need PvP gear to be competitive in PvP, PvP gear in this game is nothing more than a glamour trophy, and losing Rank was just a suggestion, because I'd rather see Ranks mean something, rather than just being a simple grind anyone can do.

    Seriously, SE... Just remove Morale already, all it seems to be doing is confusing people... You do not need this gear to PvP in the slightest, the item level cap on Seal Rock is i150. This gear is i180, i210 with Morale applied, but it still gets synced down to i150 in Seal Rock. This stuff might be relevant when Wolves' Den gets its long awaited adjustment, but I'm incline to think we'll still get a i150 capped Lv60 Wolves' Den (like we secretly got i80 capped Lv50 Wolves' Den) because... Yeah... Skill should be the deciding factor, not gear.
    (0)
    Last edited by Nalien; 09-13-2015 at 12:33 AM.

  10. #10
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nalien View Post
    You know, I am fairly certain I've gone through a new dungeon and obtained gear I cannot use until I grind out the levels for the Job. Fairly certain I could use Law/Esoterics to buy Summoner gear I cannot use, as well, until I grind Summoner to 60. I have to grind Summoner to 60 before I can use that awesome AF2.
    Uhm.. Pretty sure you can't get eso/law before 60. So infact if you get the gear you *CAN* use it.

    PvP is different. You can get the gear by PvPing but CANNOT use it.
    (0)
    Last edited by Nektulos-Tuor; 09-14-2015 at 01:52 AM.

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